Rebels and Patriots Battle Report

Drew and I finally were able to fit in a game before he travelled North and then back to Thailand. A game of “Rebels and Patriots” was agreed on. We played the Attack at Fort Glory scenario,

The British Defending Fort Glory

Having not played the rules for a long time we played a few things wrong:

1. There are no free actions for anyone so every action a unit is allowed to do must be diced for. Page 21. With Drew’s dice rolling this would have made it even harder for him!

2. There is a long range anything over 12″ requires one extra hit. Page 29 removing casualties. Rarely was shooting over the 12″ due to the scenario set up.

3. Skirmishes always count as in cover. Page 29 removing casualties. This would have made the First Nations troops advance a lot easier.

4. Officers casualties 2x d6 -1 per casualty = 1 or less he is a casualty. Generally was not an issue.

5. Each casualty a unit does a Morale Test page 35 not page 34 which is part of the rally test. So it is-1 per casualty and disorder marker + Officers leadership. A 2 or less the unit gains 2 markers not one,  

6. There is no compulsory rally test unless broken – we generally played this right..

7. Although skirmishes shoot with 12 dice which we did correctly they only fight with half which we did not.

Too much time playing MWWBK’s confused us both. These changes certainly would have made the game a lot closer but Drew’s dice rolling was atrocious and probably would not have changed the end result.

Indian skirmishers move toward the forts main gate, minus 5 of their colleagues who have fallen.

French regulars in the forest.

Indians getting felled along with the tree

Only one of the British Indian allies left.

Indians advance in Skirmish order

French line fail their casualty test.

The British still holding firm inside Fort Glory

The French roll snakes eyes and run from the field.

French Indian allies in a lot of trouble as the advance across open ground.

The Indians allies passed their rally test and retreated into the internal block house. The were replaced in the gatehouse by a British Line infantry unit.

A French Indian Unit, on the far left, assaults the fort but is repulsed.

Another French unit disappears into the forest

The final French allies disappear leaving only one French line unit left when darkness falls.

A great game accept for Drew’s really bad activation, shooting, and morale tests!

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