1 February 2017 – Another F.U.B.A.R. Afghanistan Game

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We had another two games of modern F.U.B.A.R. to get more used to the rules. I have to say that while a one page rules has significant limitations the more we play F.U.B.A.R. the more we enjoy the surprising amount of subtleties within the rules.

These rules work best with dense but realistic terrain. For the evenings games we set up terrain to depict fighting in the “green zone” with crops and irrigation ditches everywhere.

The first game was between a British Type 2 Fire Team of four men and two Tier 3 “Green” Insurgent units of six men each. Out numbered three to one the British ability to activate and hit what it was shooting at proved decisive. The ability to P.I.D. (positively identify targets) when the Hawke 3 drone was in the air enhanced the ability for the British to hit targets at long range and avoid close combat.

For the second game we added another Insurgent Tier 3 unit to try and even things up a little bit. Again the British were able to pick-off the “odd” Insurgent at long distance, and  this ability to reduce combat effectiveness before the enemy came close proved the difference in the end.

The game was a “near-run-thing” with Dave K’s inability to roll sixes in close combat being the only reason why the British were not overrun.

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With the British being surrounded in the grove things were not looking good!!!

With some good luck holding off the Insurgent close assaults, the use of grenades, and a risky final charge into the enemy, the two remaining insurgents were sent running for the hills.

What we liked about the rules was the way they depicted the ability of a small group of modern well trained regulars to out maneuver, out shoot and out fight far greater numbers of green militia in a “stand-up” fight.

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