“The dust of Uruzkan” 29 – 30 April 2017.

The weekend’s plan was to have as much Modern  gaming as lack of sleep, bubbly and red wine would allow.

The Friday commenced with a repeat of the Wednesday night F.U.B.A.R. game that ended in the same result.

A mini campaign was organized for the Saturday with the objective to gain “political points” over a series of games to determine the winner. The insurgent, Blake, definitely started on the right foot by bribing the provincial Governor’s wife with chocolate and even having the audacity to try (and succeed I may say) and corrupt the Governor with high class champagne and red wine. The result being a very quick gain in enough political points to achieve victory without a shot being fired.

Despite this, the British had a quick brew (code for more champagne) and tried to claw back enough victory points to at least gain some modicum of respect.

Scenario 1: The Patrol

The Patrol was a simple game where the British had to pass through 3 points on the table to achieve victory. A very aggressive start by the insurgents forced the British to deploy Sergeant Gainsmith forward to “sure up” what was a very precarious position. He fought off two insurgent groups before being medevaced to recover from serious wounds.

20170429_110101

The British were always on the back foot and were forced to retreat leaving their ANA partners to hold the ground over night. With only one area being patrolled by the British the victory points were:

British 1 VP

Insurgents 2 VP

Scenario 2: Interrogate the Locals

With enough civilian groups scattered over the table now was the chance for the British to hit the lead in political points. The insurgents declared their tactics early by shooting at their own townspeople to make them disburse off the table. The tactic back fired when they soon realised that they can only gain political points if the “good guys” (Rule 1 – he who has the blog password writes the history!!!”) failed in their interrogation.

20170501_194434[1]

In between taking the odd pot shot at insurgents the Platoon Sergeant and “Terp” went from group to group. After rolling two ones in a row the “bad guys” (see rule 1) had two more political points to zero. The result could have been far worse as a further roll of 1 for each group would have meant that one of the civilians would have been a suicide bomber and unleashed carnage on the interpreter and any in close proximity.

Finally, the Sergeant who grew up on a farm, was able to obtain some important information from one of the local goat herders.

The damage had now increased with the totals:

British 2 VP

Insurgents 4 VP

Scenario 3: Recover the Scimitar

Alas the scenario was not as romantic as the name conjures in the mind. No trying to recover some long lost weapon of the prophet, because whilst you could argue that it was technically owned by “Big Tony”, you could hardly call the British PM a prophet, although some die-hard supporters might.

After falling way behind in the political war the British were determined to succeed.

With higher morale and the associated initiative, and some aggressive and enlightened patrolling, the Scimitar was only just outside the deployment range of one of the drop-off points. With the hero from Scenario one, Sergeant Gainsmith, now returned to duty things were looking bright for the British.

Sergeant Gainsmith repaired the vehicle in two phases and had it roaring on its way off the battlefield.  Even some hasty RPG shots failed to stop the British from achieving a quick and decisive victory.

20170429_220243

British 4 VP

Insurgents 4 VP

With the game over so quickly the insurgents decide to enable the British to recover from the initial bribery and corruption scandal if they achieved total victory.

I am sure that the Governor’s wife would argue that the corned beef and roast vegetable dinner had already made up for the chocolates, if not the champagne and the red wine.

The Scimitar was allowed to return and the game continued as an encounter battle.

The British patrol phase had allowed them to command the cover of the irrigation ditch, whilst their 82mm mortars were able to bombard targets at will. Insurgent team after insurgent team were destroyed with the battle ending with only the insurgent leader and junior leader left (amazing how these the guys in power always survive).

With both sides remaining on 4 Victory points the weekend was declared a draw and a complete success.

1 thought on ““The dust of Uruzkan” 29 – 30 April 2017.

  1. Well put Dave and an awesome weekend – The games were well fought and the theater always presents a tough challenge. I’m just glad that both my commanders survived all the battles unwounded to fight another day and write their own history. We will be back 🙂

Please leave a comment