Counting the cost of war.

We have come along way since those first heady days of the War Games Research Group WRG First edition rules in 1969 where each figure represented so many men and you had to keep records for each individual unit – yep I AM THAT OLD!!!

The seventh edition of their rules versions took away the need for individual records and introduced the “element” system.

In recent times rules have moved toward unit basing and have brought back the need for keeping records again (nothing new is there).

What I use depends upon the game system and what my opponents use.

Here is a few ways that I now do this.

For skirmish games like Dead Man’s Hand where a one-to-one scale is used I just use individual casualty figure to add to the cinematic feel of the game.

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For games like saga where fatigue needs to be recorded I use a similar system but with dice and dice frames added to the base.

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Lion and Dragon rampart can work well with individual figure being removed but I use a similar system but with individual casualty bases. These are quite flexible and can be used for multiple systems.

Dux Bellorum requires keeping records of cohesion points for which I use dice and frames. You will not that I have also combined my old DBX element bases onto a large unit base. In the future if we go back to individual bases (and we will) all I will have to do is take them of the base. I have made them as tight a fit as I can so on the most part they do not fall off. In other words I have “jammed” them in tight.

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You would have noticed from the blog that we play a lot of FUBAR modern that requires the recording of the amount of suppression a unit receives. I use a similar dice and frame system but because of the skirmish nature I also leave casualty figures where they have fallen.

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Finally and my all time favorite is “skull markers”. Somehow there is nothing more pleasurable than throwing a skull marker across the table to your opponent and saying “have another one”!!!!

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Hope this gives you some ideas.

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