Witch Doctor? Who? No! No doctor.

With a change of attendee numbers at the last minute I decided to scale down our game to suit the numbers who would be there. As the terrain was set up for another scenario based in NoKanDoo  this was used. This is the advantage of Doctor Who games you can set up terrain across both space and time and still be “historically” correct.

After having just finished painting my three additional factions for Doctor Who “Exterminate I decided it would be ideal to see how these would work on the table.

We are still getting used to the rules and finding new subtleties but hey, isn’t that half the fun?

We decide on a basic scenario with three selections each – a leader, special selection and standard selection as per the cards supplied with the standard game.

The Judoon, Silence and Zygons converge on the Vortex nodes.

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The Zygon leader captures a Vortex node

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The Zygons scare the crocodiles as they advance across the “black lagoon”

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The Judoon advance to enforce galactic law and order

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The Silence leader points the way forward

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Brawn doesn’t always win as a Judoon enforcer bites the dust.

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Zygons also gang up on the Judoon. Seems the fuzz are universally disliked!

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Not playing favourites, the Zygons also take out a member of the Silence cult.

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The Judoon leader is in trouble but survives………. just.

After turn six we tallied up the spoils. The raw scores were twelve to the Zygons, six to the Silence and four to the unfortunate picked upon Judoons. With the Silence talent of adding  two victory points for each node they controlled the game ended in a draw (twelve all) to both Davids.

A great system with some interesting game mechanics. I am looking forward to finish painting my tenth Doctor and companions and getting them into action.

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