Blake and I have been hanging out for a while to catch up for a few days and get some 28mm modern games going. We have been working on some modifications to Chain of Command rules which are great for WW2 but need simplification and adjustments for modern gaming.
The shanty town using terrain from the “Crooked Dice” Apocalyptic range and the games mat from Dr Who Extermination game from Warlords. Civilian bases are from Eureka miniatures.

We made a number of modifications throughout the weekend, in particular to include stealth team actions, sentries, noise, and detection.
Our first game proved that our simplifications were sound without detracting from the game.
My platoon of the Afghan National Army (ANA) were up against Blake’s insurgents, fighting over a make do shanty town somewhere in Uruzgan.



The first contact ended badly for the insurgents as a weapons team led by a junior leader suffered one casualty and was pinned.

More was to follow with another casualty from a PKM weapons team as they moved passed some supply crates.

Seizing the initiative with a double move an ANA section moved in to finish them off, leaving a jump-off point in danger of being captured.

The insurgents were really taking a pounding when the junior leader went down.

On the other side of the shanty town civilians were about to get in the way of a fire fight as the protagonists searched for each other among the make shift shelters.

With a “man down” the ANA squad providing covering fire opened up on the insurgents below them.

With only a head shot available and with civilians in between the ANA marksmen fired………. but missed!!!

With morale broken the insurgents mingled back into the civilian population so they could fight another day.
The next day (next game) a S.W.A.T. team was trying to infiltrate the village and capture the insurgent leader. Guards were patrolling the town throughout the night and needed to be dealt with.
Placed on over-watch the sniper tried in vain to take out the first sentry at point blank range.

A close assault was required to finish the job but noise markers (blue markers) were building up making detection more likely.

Another sentry was being ambushed……………………………..

Successfully.

The game ended with the alarm being raised before the extraction could be achieved.
At this stage we did some fine tuning of the sentry moves trying to find the “tipping point” that would create the knife edge in terms of game balance that we were after. After several attempts we finally achieved something we were happy with.
The weekend continued with a game of Dr Who and several games of Fantasy Flights Star Wars Armada. This is the fleet equivalent of X-Wing and is far more strategic in the way it plays. Totally sold on the game.
Another great weekend of fun and fellowship with a great mate!!! Thanks Blake.