6mm Zulu Wars

Here we were – it was gaming at my place, I had painted the terrain and re-based the figures and had everything laid out to play a game of Dan Mersey’s “The Men Who Would Be King” and I forgot to bring the damned rules!!! Now I now this is a first world problem but it was damned annoying. I quickly rang around those who were coming and nope they were all on their way and I had to wait and see if they had remembered their rule books.

Yep you guessed it figures, terrain but no rules. None of us knew the rules well enough to “wing it” so I had to rack my brains to sort out a solution to save the day. I then remembered that I had a copy of a Zulu Wars variant set of Saga rules. We were all familiar with Saga so at least this was worth a try.

Well I have to say I was impressed. We bumbled through the rules changes but had a great fun game with the British having a comfortably victory.

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The first Zulu Impi.

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More Zulus.

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The Zulus advance.

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The Not-so-thin Line behind a hedge.

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Holding Rorke’s drift from Irregular Miniatures.

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The third British unit holding the flank.

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The (real) sun sets over the battlefield.

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Can the British hold them off?

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The British run from their hedge line.

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Hold them off? You bet!!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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