Mighty Mouse

I just had to get this one finished or it would sit in the to be finished cupboard forever. As we were heading from Melbourne to Phillip Island for my sons birthday, I took the kit with me hoping that I might get a bit more done. I surprised myself and ended up finishing it and writing this blog before midnight.

As kits go despite all of my whinging it wasn’t that bad to put together, although despite the number of pieces the finished model looks pretty plain.

By the way did I say I hate putting together model kits!

With just finishing the wheel assembly there are 93 pieces more than in the rest of the model.

The tracks on and held in place by a staple. As the model will be on a base this will not be seen.

All that bloody work on the wheels and they willnot be seen!

See? You don’t that’s the problem!

The finished model

As I said it looks pretty plain. I will paint it up over the next few days and with its camo pattern it should look OK. By the way John I am pretty sure this ones the PzVIII Maus V2 as it has an operational turret! The kit does have the mock turret to make the V1, but who wants a tank without a big shooty thing.

12 thoughts on “Mighty Mouse

  1. Excellent progress there! 🙂 It looks really good! And as far as “who wants a tank without a big shooty thing” is concerned, you’re absolutely right! I may have read that the Russians took the turret off V2 and put it on V1 and then took that back to the Motherland and put it on show at Kubinka but, just as likely, I may have just made that up because I thought I read it somewhere!

    • John you are absolutely correct. I will include a potted history with the pics of the painted model. Originally I was thinking that I might paint up this hybrid version because in order to hide the project they made the V1 look like a captured Russian tank with Soviet slogans and markings at the Kummersdorf Firing Ground and this would have looked cool. In the end the V2 won the day as it is not too far fetched a scenario for it too have fought the advancing Russians.

    • Mark, I was not wanting to go OTT so was thinking of tank destroyer, slow, heavy armour and iron fist characterisitics. It seems that although large the turret wasn’t that slow to rotatge so have not given it the slow turret rule.

      Armour 12 and strike 12.

      I am also thinking of a break down rule where it must roll at the start of every move dice and a roll of snakes eyes means it breaks down/get bogged etc and cannot move. It can still traverse turret and fire. Also an extra heavy armour rule that reduces opponents strike die – either the number of die or increase to hit number. This will make it 28 points plus whatever impact the extra heavy armour works out at.

      Any thoughts?

      • I think that you have a good concept. The turret would have been relatively slow no matter what as it was so massive. I also think that I would go with 14 Armor and 14 Strike. I would not give it a TD value as it is a tank (and strong enough without helping its AIM. So 14 (armor)+14 (aim)-1 (slow)+1(Heavy Armor)-1(slow turret)+1(iron fist) is 28. To make it a bit more fair I’d increase the breakdown odds to rolling a 2 or a three. And given the issue with the turret’s cramped space (such as the need to avoid getting hit by the gun breech) – require it to be buttoned down all the time. Give it a go !

  2. Nice work, if I’d made that there would have been glue everywhere!!! I hate plastic kits (and figures) too.

    Story goes the Russians ship it back with them to use as the proposed next generation of enemy tanks (e.g. that’s what we have to be able to beat), I can’t validate that information though. 😉

    Cheers Roger. (I always liked the E100 more myself)

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