Find out in this exciting episode from Phillip Island Gaming Society
We have been making some changes to our “Batman” rules of late and it was time for a playtest to see if our ideas were grounded in “reality” (a rather “relative” term for us PIGS).
This sounds a bit too like Bertrand Russell’s “None of our beliefs are quite true; all have at least a penumbra of vagueness and error” – too which I most wholeheartedly subscribe.
Anyway, I believe Batman is “real”. So there!
Back to a serious dose of reality – the game.
On the one side we had Bane, Talia Al Gul, and Scarecrow and on the other Batman, Comissioner Gordon, Cat Woman, a SWAT Team and some Police.
The game began with the normal maneuver forward for the first turn with the exception of Cat Woman who ran through the sewers, and using her thief skills picked up an objective to transport it back next turn. This was a brilliant tactic but triggered a very unexpected train of events.

Bane run through the same sewer after Cat Woman and was promptly surrounded, but despite being out numbered for all of the game, survived and contributed significantly to his team’s result. Next turn a thug (orange) came to Banes support.

Bane’s thugs control another objective.

The First Aid objective is in the hands of Talia al Gul who was seriously wounded by the SWAT tream sniper on the roof.

SWAT Sniper

Bane in control of the objective despit being surrounded by Batman and the Police.

Commissioner Gordon tries to attack Talia but is “charmed” by her womanly assets and stops to “admire” her (Ian is this PC any more?).

Another SWAT shooter.

The game ended up a “near run thing” with Batman, Gordon and Cat Woman on 4 victory points, and Bane, Talia, and Scarecrow on 22 Victory points. In the more important “body count” the Caped Crusader doubled Bane winning four to two.
The playtest went well and we will try a few more things in the next thrilling episode, “at the same Bat time on the same Bat Channel”.

Sounds like a fun game, what figures are you using, I don’t recognise them?
Cheers Roger.
Roger it is a really fun game especially when playing the Adam West 1966 version. The figures are a combination of Heroclix, and Knight models. The police are Coppleston Beat Cops. Not sure where the SWAT figures are from bas they are not mine. My SWAT figures are from the Assault Group.
Thanks for the info.
Cheers Roger.