In Country

WE played a modern skirmish game a few weeks ago. It didn’t help that we all forgot the rules but we had fun anyway.

The scenario was that downed helicopter crew (bottom centre above) had been captured by the village chieftain. Although they were not Teletubbie supporters, money is money and they decided to sell them to the local warlord. Who was coming to pick them up.

They were held in a building chosen randomly. In this case it was the one right near the crash site. The Americans had intercepted communications and new that the Teletubbies were on the there way.

The Humvee’s storm into the village

Unbeknown to the villagers there was high level intel in the helicopter and this was the primary objective. They would achieve an overwhelming victory if they also rescued the downed airmen.

The villagers win if the airmen were handed over to the Teletubbies and exited of the board.

Two more Humvees arrive on the left flank with the objective of securing the intel.

One group of villagers needed to be fielded in the open and, with the arrival of the Yanks started running for cover.

Unfortunately the Humvees were blocked by terrain and could move no further.

The Teletubbie leader arrives

One squad moves to clear a building

Another building is cleared and used as a fire point.

Overall view of the village

The canine team start heading in the wrong direction but “woofer” tells his handler that they are heading in the wrong direction. To work this out the child game of “hotter colder was used” and reluctantly the village players had to hell out colder!

Another squad with an attached canine team moves towards the mosque.

Fire from the Hummvee takes out some villages.

One vehicle successfully moves across the debris from a burnt out technical.

A villager seeks cover in the debris of another burnt out car while some Teletubbies advance towards the mosque

The American (actually 2009 British minis) have secured the helicopter and are searching the building where the captives are held.

Troops holding the captives are suppressed by overwhelming firepower.

The captives are secured.

A good fun game despite the rules problems. We will get it right next time. Just a wrong assumption that we all remembered the rules!

2 thoughts on “In Country

Leave a Reply to tankfanboyCancel reply