The Girl’s night out

“Once upon a time, there were three little girls from the toxic wasteland of Corrupt; and they were each living in very hazardous circumstances. But I took them away from all that and now they work for me. My name is Guru, Guru Pig!”

Just for kicks, the girls hatch a hilariously outrageous plan to sneak into the enemy’s command HQ in an oh-so-fortified district of Corrupt, all while casually tossing in the idea of “eliminating key personnel” as just a cheeky little bonus for their shenanigans!

The “party” consists of:

Blur – Her mastery of razor melee combat isn’t just a result of training; it’s more like a hilarious survival game gone wrong! Forget advanced tech; we’re talking about perfectly weighted, super sharp blades—maybe even scavenged from a particularly clumsy metal vendor or crafted from the leftovers of the last made-at-home shield-making contest. Who knew that being a combat expert could feel like a DIY project in the depths of Corrupt?

Astra is a sniper extraordinaire, a ranged combat whiz whose accuracy is so on point it could probably win a game of darts from ten blocks away. Her aim isn’t just impressive; it’s practically magical, polished not on boring shooting ranges but in the wild adventure of slum streets, where even pigeons are on edge. Every shot she fires is like a laser-guided love letter, bursting through gloom and grime with the finesse of a catwalk model dodging puddles!

Glitch is the team’s digital poltergeist! Glitch can sneak into any network like a cat burglar in a Wi-Fi shop, mess with communications like a kid playing with a walkie-talkie, manipulate surveillance systems as if they were mere toys, and extract data faster than you can say “buffering.”

Welcome to the “party” zone, where the only thing more vibrant than the decorations is Jason’s questionable dance moves!

Glitch kicks off the mission by breaking into the enemy’s high-tech communications clubhouse—because, why not? Their fingers twirl around the holographic interface like they’re auditioning for a sci-fi talent show, lines of code melting away like butter on a hot pancake. They unleash a fancy worm that’s sneakier than a cat in a room full of rocking chairs, quietly sipping on data while commandeering the network like it’s their new favorite toy. Suddenly, the enemy comms start doing the electric slide, then poof! They’re as silent as a library at naptime, replaced by a looping, oh-so-boring signal that’s so bland it’s practically begging for the lights to go back on.

As Glitch’s digital tendrils weave through the enemy’s compromised communication node, Astra moves with practiced swiftness. A sharp thwip cuts the air as she lobs a tactical smoke grenade. The canister impacts a nearby wall, instantly erupting in a dense, swirling cloud of white. The thick vapor rapidly expands, masking their position and disorienting any approaching guards, buying Glitch precious seconds to solidify their digital hold and complete the crucial hack.

A formidable enemy close-combat expert, honed by countless engagements, lunges from the swirling smoke. Their movements are a blur of trained aggression, aiming for a swift takedown. But Blur is swifter. A phantom flicker is all that’s seen as Blur anticipates the attack, weaving inside the enemy’s guard. A precise strike, a barely audible thud, and the expert crumples, dispatched before they even register the counter. No screams, no struggle – just silence and an empty space where a threat once stood.

Having taken over the communications node, Glitch, now comfortably lounging in the enemy’s systems like a cat in a sunbeam, decides it’s time for a little fun with a high-frequency sonic pulse. Instead of a dramatic explosion, imagine a slightly annoying, deep vibration that sneaks past all their fancy defenses like a ninja in the night. The sudden pressure wave crashes into every poor enemy inside the compound, leaving them clutching their heads as if they just heard their least favorite song on repeat. Soldiers wobble like jellybeans, their knees giving way and sending everyone crashing to the ground in a clumsy heap, making them look less like warriors and more like a pile of confused puppies – utterly vulnerable and temporarily out of commission!

With the enemy temporarily incapacitated by the ridiculous sonic blast, Glitch zooms in like a caffeine-fueled Quoka towards a downed operative. Forgetting all about her hesitation—what’s that, a luxury?—she unleashes a flurry of energy bursts from her assault rifle, like a kid at a candy store. The impacts are comedy gold, knocking the poor target to the ground and leaving them wondering if they’ve just been hit by a rogue fireworks display.

The successful shot made Glitch realize that the enemy is not just your average shooter—this guy’s got the aim of a laser-guided squirrel! Pity they won’t get a chance to use it!

Standing up to the sonic blast and the unpredictable antics of Glitch, the enemy shooter now finds himself in a pickle, squaring off against both Glitch and Astra—talk about being outnumbered! It’s like bringing a rubber spoon to a knife fight.

A comically loud alarm blares, announcing that a tiny, mischievous explosive charge has decided it’s time for its big debut somewhere in the HQ. An enemy operative, grinning like they’ve just won a prize for worst villain of the year, is fumbling around to secure the area, their hand awkwardly patting the remote detonator like it’s a pet cat. But wait, here comes Blur! Practically a gust of wind in spandex, Blur zips in and out like a bad magic trick, arriving right behind the enemy. Before the villain can go, “Wait, what?” and before the timer can even go “tick,” Blur delivers a swift, superhero-grade smackdown. The operative drops like a sack of potatoes, and just like that, the explosion is thwarted by the skin of a mouse’s whiskers!

With the sonic blast’s effects fading like a bad haircut, and the enemy’s demolition expert taking an unplanned nap, only one enemy operative is standing, looking like they’ve just lost a fight with a blender. Enter Blur, who zips over to secure the communications mask, because let’s face it, the last thing anyone needs is a surprise party invitation going out at this hour!

Meanwhile, Astra zips around like a caffeinated squirrel on a mission. She spots an enemy-controlled automated weapons turret, awkwardly stationed like a bouncer at a club that no one’s trying to enter. With a few spectacular moves that would make a magician proud, her engineering tools blink like they’re in a disco, and the turret’s internal gears start humming as she wrestles it into submission, overriding its grumpy targeting protocols. Now, instead of being a menacing menace, it turns into her overly enthusiastic sidekick, scanning for trouble with its shiny optics, ready to unleash a hail of cover fire at Astra’s command—because who doesn’t want a turret with a flair for the dramatic?

Finally, Glitch, the master of mischief, tiptoes toward the enemy’s main C2 HQ like a cat burglar on a midnight snack run, ready to plant a demolition charge that’s just as likely to turn the building into confetti as it is to bring it crashing down—talk about a party favor!

An absolutely hilarious spectacle featuring Jason and a gloriously chaotic debut for “Gurus Angels”!

4 thoughts on “The Girl’s night out

  1. Guru’s angels! what will you think of next?? It was a fun game though, and I’m already considering my approach to the next one! Rule number one. Bring my own dice!

Leave a Reply to Guru PIGCancel reply