
The Nachtjäger are a truly terrifying and unique unit in Konflikt ’47, the “weird war” tabletop wargame based on the Bolt Action ruleset. They are a core component of the German faction, representing the pinnacle of their Soldier Enhancement Division’s horrific creations.

Their very existence, a result of DNA merged with reptiles, bats, and alligators, transforms them into fearsome, winged creatures designed for brutal combat, subtly altering the strategic considerations for Allied forces.

These monstrous units come equipped with a formidable array of special rules that truly reflect their unnatural nature and battlefield prowess. They are classified as Large Infantry, denoting their significant size compared to standard troops.

Their most chilling ability, Horror, forces immediate morale checks on enemy units they assault; failure means the enemy cannot react and must conduct any point-blank fire or hand-to-hand combat after the attacking Nachtjäger.

Combined with Flight, which grants them rapid battlefield traversal for flanking maneuvers and striking vulnerable targets, and Tooth and Claw, emphasizing their deadly natural weapons, they are built for devastating close-quarters engagements. Furthermore, their Tough and Strong attributes make them exceptionally durable and potent in combat, while IR Vision likely provides them with enhanced senses or specific situational advantages.

On the battlefield, the Nachtjäger primarily function as elite assault troops. Their unparalleled speed, courtesy of their flight capability, coupled with their devastating close-combat abilities, makes them ideal for tearing into enemy infantry and even light vehicles.

They excel in denser terrain, where they can effectively utilize cover to close the distance before unleashing their terrifying assault. Typically represented by metal miniatures, a squad usually comprises two of these formidable models, making them a truly distinctive and impactful addition to any German force in Konflikt ’47.
