
The Occultist is a unique Silver Bayonet unit available for recruitment by the British and other major factions like Austria and France in the game, known for their deep connections to the mystical arts.

This character acts as the magical expert for the unit, providing a range of powerful abilities that help the warband face challenges and formidable foes that go beyond the limitations of standard muskets and sabres.

The Occultist is often viewed as a key figure in battle, capable of shifting the tide with their arcane knowledge. They possess the Spells attribute, allowing them to perform three distinct magical effects: first, they can swap Fate Dice to influence critical rolls, providing strategic advantages in moments of uncertainty; second, they can enchant a weapon to make it more powerful, temporarily boosting its magical potency, which can turn an ordinary blade into a formidable weapon; third, they have the ability to curse an enemy to reduce its effectiveness, striking fear into the hearts of opponents.

However, using these powers comes with a significant cost, as casting a spell requires the Occultist to risk taking damage and succeed at a check. This balancing act ensures that their strong abilities do not come without repercussions, introducing a layer of strategy and risk management during heated battles, where every decision can mean the difference between victory and defeat.

The careful consideration of when to unleash their magic adds depth to gameplay, making the Occultist an invaluable asset in any warband.

Just need to get the 95th rifles finished!