Men Who Would Be Kings Army Lists for WW1 Palestine

With me now working on my WW1 28mm figures I thought MWWBK’s would be a great set of rules for the period and also meant I didn’t need to paint as many figures!

Here is my first cut. Comments appreciated.

ARAB NORTHERN ARMY – FAISAL

  • 3 × Irregular Infantry → 12 pts
  • 2 × Irregular Cavalry → 12 pts

Total: 24 pts

ARAB REVOLT – LAWRENCE

  • 3 × Irregular Cavalry → 18 pts
  • 1 × Machine Gun (Crewed Weapon) → 6 pts

Total: 24 pts

OTTOMAN FORCE

  • 2 × Regular Infantry → 12 pts
  • 1 × Machine Gun (Crewed Weapon) → 6 pts
  • 1 × Regular Cavalry → 6 pts

Options: Swap machine gun for artillery

Total: 24 pts

BRITISH FORCE

  • 2 × Regular Infantry → 12 pts
  • 1 × Machine Gun → 6 pts
  • 1 × Regular Cavalry (Yeomanry) → 6 pts

Options: Swap machine gun for artillery

Total: 24 pts

AUSTRALIAN LIGHT HORSE

  • 3 × Fierce Mounted Infantry→ 24 pts

Total: 24 pts

IMPERIAL CAMEL CORPS

  • 3 × Elite Mounted Infantry (Camels) → 24 pts

Total: 24 pts

ARMÉE D’AFRIQUE (North Africa)

  • 2 × Regular Infantry (Zouaves / Tirailleurs) → 12 pts
  • 1 × Machine Gun → 6 pts
  • 1 × Regular Cavalry (Spahis) → 6 pts

Total: 24 pts

NOTES:

Some of these are not quite historically accurate but are designed to create different flavour for each army.

The Camel Corps and Australian Light Horse are basically the same in game terms but the fierce v elite characteristics provided a point of difference and one could argue did reflect how they fought.

Faisal’s and Lawrence’s armies were very similar but the revolt did get more British equipment support hence the machine gun.

You could argue for adding Ottoman irregulars to represent the Arab troops they used.

The French did not have any significant forces in Palestine, but the Armee D’Afrique was added just for variety as could have been the Legion D’Armenia.

The British list could be used for the Indian army which had significant numbers on the Persian front.

I am also toying with the idea of using Xenos Rampant categories and introducing some tanks and armoured cars!

2 thoughts on “Men Who Would Be Kings Army Lists for WW1 Palestine

  1. Palestine has some very interesting units, I’ve done quite a few games in the region. I’d recommend adding some lower quality Turkish troops as you suggest, their forces were of very variable quality. If you make them more Arabic/ragged in appearance they could be used for other things too.

  2. Look good to me, Dave! 🙂 I’d agree with Martin’s comment above about using some lower quality troops for the Turks at times. I much prefer TMWWBK troop classifications and flexibility to those in Xenos Rampant for historical games, but XR deals with vehicles better I think, so maybe using the latter rules for the vehicle bits is better? I used TMWWBK for a 1920s Warlord China game and they worked fine. I used some FT-17 tanks but treated them as Crewed Weapons inside hard cover and that seemed to work quite well – so firepower reduced as crew members were KO’d and I introduced some random effects that could occur once the vehicles had taken half damage.

Please leave a comment