Very Old school Juggernauts of Khorne (2)

The Juggernauts of Khorne are basically what happens when you take a rhinoceros, skin it in enchanted brass, and stuff it full of pure, unadulterated rage. These things are forged in the Blood God’s own foundries, making them a terrifying mix of a living creature and a heavy duty siege engine. Their plating isn’t just for show either; it’s thick enough to let them ignore small arms fire and tank shells like they’re just annoying flies while they barrel toward the enemy lines.

When they get moving, the ground actually shakes. You’d think something that bulky would be slow, but they can hit a frightening top speed, sounding like a rhythmic roar of grinding metal as they go. They don’t really do “subtle” tactics; they just use that massive weight and those bladed horns to flatten infantry or literally flip over armored transports. The air around them gets thick with the smell of ozone and burnt blood, mostly because the daemon inside is working at such a high internal temperature.

Looking at one up close though you probably would not want to reveals a mess of oily pistons, churning cogs, and glowing vents. The head is just this heavy block of brass with a mouth full of jagged teeth that constantly leaks a nasty, corrosive fluid. Their eyes look like burning furnace grates, and every time they move, you can hear the plates grinding together. It’s a violent, high pressure machine that seems like it’s constantly on the verge of exploding from its own sheer hatred.

More Khorne still to come……………..The Blood God is famously impatient, but even his most terrifying legions have learned to play the long game. When you have been waiting in a box since the early 2000s to finally hit the tabletop, a few more years is just a drop in the ocean of blood. At this point, those unpainted lead miniatures in the back of the cupboard aren’t just a backlog; they are basically ancient relics of a lost civilisation. At least Khorne doesn’t care if Guru’s hobby desk looks like a graveyard of half finished projects, as long as there is some red and brass paint involved eventually!

In the grand scheme of things, these reinforcements will probably arrive exactly when they are meant to, likely right after I have finally finished painting something else. Until then, the promise of more Khorne daemons serves as a great excuse to keep the shelf space clear and the brass paint ready. Twenty years of anticipation just means that when they finally do charge across the table, they will be extra cranky. It is less of a tactical arrival and more of a very belated, very violent reunion tour.

The two unit below.

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