As I have said in the last few F.U.B.A.R. blogs I was really looking to utilize the rules for use with my old “25mm Westend Games” figures.
I have now rebased all of the figures I had painted and finished the terrain for the games. I just need to finish those pesky rebels he says sounding as if he is having an asthma attack. Photos of terrain and figures below. I am looking forward to games in the next few weeks.
Wampa Tunnels:
I have introduced a new rule for Wampa tunnels.
4 Wampa tunnels are placed in turn prior to deployment, two by each side.

Only characters can enter a tunnel with the following D6 effect:
6 Move to the entrance of any tunnel of your choice.
2-5 Move to the tunnel entrance that corresponds to the number rolled.
1 Attacked by Wampa roll again next turn (this may result in another attack).
Any hero or unit within 6 inches of a Wampa tunnel is automatically attacked if accompanied by a droid.
On subsequent turns an activated Wampa will roll for Initiative and activation as a new Indigenous Neutral Player. They will automatically move towards the closest unit or hero and attack if in charge range
looking forward to the bat rep, and how the wampa tunnels go.