We are gradually initatiating bucko into our group with the variety of systems that we play. This time our modified version of Dead man’s Hand.
Basically the only differences are that we use coloured pebbles to determine initiative (which require some chnages to the cards) but these are minimal and that we use all of the initiative faction cards as chance cards. You hold five and can replace them at he start of each turn until your deck is used up.
The Protagonists:
Each faction had one of each types.

David’s lawman faction.

The Pinkerton Faction of Andrew

Davo’s banditos

Buckos desparados

The town of “Dry Gulch” 1

The town of “Dry Gulch” 2

The town of “Dry Gulch” 3

The town of “Dry Gulch” 4

The town of “Dry Gulch” 5

The town of “Dry Gulch” 6
The objective was to eliminate the other side, or at least that was what the bad guys were told.
Facing each other off across the table the factions manuevered to try and get an advantage. The bad guys ganged up on the Pinkerton’s while the Earp brothers (lawmen) tried to outflank the “crooks’.
The Pinkerton’s were getting the worst of it when Bucko’s shotgun desparado moved in to finish off one of their wounded giving him both barrels!! In true Bucko style needing an 11 with a twenty sided dice including a +6 on the die when the dust settled the wall of the house was in tatters but the Pinkerton remained!

The desparado leader opened fire at point blank range with his pistol and despite the additional help from his mate the Pinkerton bit the dust.

With a third desparado in action in the house things were looking bleak for the Pinkerton’s as a second detective went down.

The Earp brothers finally had enough with the “hired hands” and moved in to take down one of the “South of the Border” banditos (where is that wall when you need one).

So much for setting up a whole town of terrain as everyone was converging on the blue house. Two of the Earp brothers were in a close fire fight with a bandito whle another Mexican was shooting from his elevated postion in the barn loft. In order to surprise the banditos the two Earps fell asleep as things were turning in the “crooks” favour.

With everyone except the bandito in the barn milling around the house, the initiative was becoming crucial. With the gods of ancient Tenochtitlan influencing the pebble draw the end was nigh as Wyatt also fell asleep.

When the final Earp brother started counting sheep we decided to end the game.

The final result was three Pinkerton’s dead, two desparado’s dead and four Earp brothers who had fallen asleep after “cleaning up” the “OK” the night before.
The game was a decisive win to the good guys because the town of dry Gultch was now in the total control of Bucko and Davo. As a result the Earp’s didn’t have to worry about Tombstone being bothered by these two gangs of thugs!!!
Remember:
“The hand that holds the pen writes the history” (Keira Knightley’s Colette)!!!
Sounds like a great game. Love the Dry gulch town hehe
Yeah the town came up well. I will use some of the detritus terrain such as barrels etc for the pirate town – next installm ent soon.