Treasure hunting in Nokandoo

I mentioned in some previous blogs putting together some figures for my Ancient and Pulp Fiction skirmish games.

Here is the next scenario for when we can finally get together for a game.

Being chased all the way to the river bank by the “Black God” both Count Manfred Mettlewane and Lord Archibald Thurston the Third arrived back in the bustling village of Nokandoo. The “Jewels of Denial” being lost in their hasty retreat.

The Town of Nokandoo

See previous blogs “Denial on the Nile” and “In the jungle, the mighty jungle” for previous adventures.

Count Manfred Mettlewane’s briefing:

Background:

You are pleased to find that supplies and reinforcements have arrived including two brand new Ornithopters. Thwarted by Thurston and the “Black God” in your plans to become rich by finding the Jewels of Denial” you plan to explore the tombs on the outskirts of Nokandoo to retrieve your fortune. Your spies tell you that Lord Thurston is also trying to pay for his expedition by some foul means and shipping the ill-gotten gain back to “Blighty”. This is likely to interfere with your plans and must be stopped.

Be wary as the local constabulary and inhabitants are disdainful of foreigners who loot their national treasures and will attempt to prevent this from happening.

The Police Station

Mission:

Your mission is to spend two turns exploring the major pyramid on the outskirts of Nokandoo and return your ill-gotten gain back to your ship at the docks (10VP’s). You need to prevent Lord Thurston from achieving his objective (5VP’s). You will achieve 2VP for each of Thurston’s expedition that are out of action and lose 1VP for each of your own out of action.

Ornithopters move at normal, double or triple normal infantry speed but are subject to mechanical failure. They are not true flyers but rather “hoppers” that begin and end their turn on the ground. They can fly over all terrain, but must begin and end their turn in open ground. Ornithopter pilots can shoot at any time during their move. Prior to moving the ornithopter, a “jam” die is rolled. You can make the number of normal moves indicated on the die. On the roll of a “jam” the Ornithopter cannot move or shoot that turn. If engaged in combat during the turn of a “jam” roll the pilot fights as having one suppression. Ornithopter pilots are veterans that have three suppression points.

You start your mission in the disused mosque.

Lord Archibald Thurston the Third’s briefing:

Background:

You are pleased to find that supplies and reinforcements have arrived including two suits of Kelly Armour and a Johnson Mark 2 Industrial Walker. Your sister Kate has arrived with her Valkyrie (see below).

Thwarted by Mettlewane and the “Black God” in your plans to restore your family fortune and retain your ancestral home by finding the “Jewels of Denial” you plan to explore the cemetery on the outskirts of NoKandoo to obtain enough mummia to recover the cost of your expedition. Your spies tell you that the Count is also trying to pay for his expedition by some foul means and shipping the ill-gotten gain back to the “motherland”. This is likely to interfere with your plans and must be stopped.

Be wary as the local constabulary and inhabitants are disdainful of foreigners who loot their national treasures and will attempt to prevent this from happening.

Mission:

Your mission is to spend two turns gathering mummia from the cemetery on the outskirts of NoKandoo and return your ill-gotten gain back to your ship at the docks (10VP’s). You need to prevent Count Mettlewane from achieving his objective (5VP’s). You will achieve 2VP for each of Mettlewane’s expedition that are out of action and lose 1VP for each of your own out of action.

Kate’s Valkyrie moves at normal, double or triple normal infantry speed but is subject to mechanical failure. Valkyries are not true flyers but rather “hoppers” that begin and end their turn on the ground. They can fly over all terrain, but must begin and end their turn in open ground. Valkyrie pilots can shoot at any time during their move. Prior to moving the Valkyrie, a “jam” die is rolled. You can make the number of normal moves indicated on the die. On the roll of a “jam” the Ornithopter cannot move or shoot that turn. If engaged in combat during the turn of a “jam” roll the pilot fights as having one suppression. Kate is an extremely experienced Valkyrie pilot and can take 5 suppression points.

A mechanical walker can shoot whilst stationary with 3FP and moves at normal infantry speed. Walker drivers have to be slightly crazy and so have a 5+ save and take 3 suppression points. They count as 5 men in combat and cancel all normal saves.

You start your mission in the run down Temple of Hathor (the cow god).

The inhabitants of Nokandoo.

Police

The NPF (Nokandoo Police Force) will spring into action if gunfire is heard and will move to the sound of the most recent gunfire. Any figure supressed by the police are captured and will be escorted back to the police station for interrogation and detention. Members of the NPF are dangerous thugs that are classed as veteran troops.

Cultists

The fourth death Cult Of Nokandoo (DeathCon4 for short) will try to defend the tombs of Nokandoo once the tombs are looted. They will appear from a random table edge and will run towards the looters and try to engage them in close combat. They are classed as green fanatics.

The Tomb Guards of Nokandoo

The tomb guards are a group of mysterious ancestor worshippers whose exact nature is unclear. No reliable sightings exist. All that is known is that they leave behind the mutilated corpses of those who disturb the cemetery of Nokandoo.

General population

Nokandoo residents are belligerent and all males and some females are armed with antiquated fire arms. Any civilians in the line of fire from any group (including the NPF) will engage immediately in a fire fight.

 

I am really looking forward to seeing this played out on the table top.

“Remember, your treasure hunting is just considered Schadenfreude by the treasure owner” – Old Nokandoo proverb.

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  1. Pingback: NoKanDoo on the river Denial | Guru Pig – the gaming Guru

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