After my disappointment with yesterday’s review I knew this one would deliver.
In a full colour, well produced and proof read 192 page rulebook with great art and illustrations (fantastic art by Michael Doscher) throughout, you get a ruleset that’s easy to pick up and difficult to master, astonishingly broad and flexible army selection rules, a campaign system, multiple scenarios and even examples of genres and settings to let you get started exploring the game in several different ways.
Xenos Rampant is a setting and miniature agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Developed from the popular Lion Rampant ruleset, the core mechanics are instantly recognisable to those familiar with the other Rampant systems. Xenos Rampant contains all the rules, army lists, and scenarios required to fight science fiction battles as well as a whole host of subgenres including: post-apocalyptic, weird war, near future. So, whatever your science fiction preference, the rules can cover it – just let your imagination run rampant.

There are some major advantages in these rules, a games system that just works well and we are familiar with, an army building system that is flexible, and capable of copying with killer bunnies versus Neanderthals. So you can take any model or group of eclectic models and they will fit within the framework of the game system. The possibilities are almost endless, and is a real seller.
The activation system is great allowing shooting units to activate easily to shoot but very hard to get them to charge. Units designed for close combat will find it easier to charge. Troops therefore need to be used in the right way for success.
The book has a large amount of space dedicated to the various genres mentioned above providing sample unit options for each one that will allow the novice to get started quickly.
I have developed a sample 24 point list to give you an idea of how you can incorporate your existing figures into Xenos Rampart.
A Deadzone Plague army:
- A stage 1A Plaguelord Commander counting as a heavy infantry unit atv2 points. I will give it “assault doctrine” increasing close combat by +1 and make it “mobile” because of its size and exoskeleton increasing movement by 4″. Total 4pts.
- Two units of 5 stage 3A Ghouls counting as heavy infantry at two points each.
- One stage 3A ghoul mortar team. Counts as support infantry for 5pts and give it indirect fire for 1pt totalling 6pts.
- One unit of 5 Leapers counting as Recon. Infantry for 2pts and will make them a veteran unit for a further 2pts for a total of 4pts.
- One Abberation counting as a Xenomorph for 4pts
- and to round of the 24pts a unit of five zombies, increasing them to ten for an extra point for a final total of 2pts.
The force consists of two large monsters, 2 units of 5 heavy infantry, a mortar team, a recon unit of 5 figures, and a large unit of ten zombies. Not a bad little skirmish force.
The options are only limited by your imagination.
I thoroughly recommend this one.
I’m glad you’ve found this one has delivered after your disappointment with Pulp! 🙂
Sounds to be a lot better than the previous book, glad your happy with it.
One to pick up- something to use with my 40k figures I think.
Cheers,
Pete.
Certainly, All 40k figures could be used.
Interesting. Might have to check out the Rampant series!
They are great simple systems that don’t require a lot of figures. His other works Dux Bellorum, Rebels and Patriots and Men Who Would Be Kings are also great.
Good to hear you liked this one… It’s only the to-buy list for me.
I like the Rampart series.