The Curse of the Desert – an Egyptian Solo Campaign for Silver Bayonet

The party, but you can use any suitable figures of your own.

Major en Second Jean-Paul Bounet (Commanding Officer 2nd demi-Brigade)

Sergent-Major Marcel Le Tonnelier (Grenadier 25th demi-Brigade)

Sergent Florient Cormier (Sapper 88th demi-Brigade)

Caporal Godefroy Duclos (Infantryman 9th demi-Brigade)

Caporal Jules Leger (Infantryman 88th demi-Brigade)

Father Severus Surius (Papal Delegate of the Holy Office of the Inquisition)

Clarisse Robineau (Vivandier)

With the 21st Demi Brigade until her husband, Sergent Mathieu Robineau, went missing at the Pyramids of Giza. Since then she has been searching for him in vain.

Neb Nefer (Egyptian Scholar & Archeologist)

Neb Nefer was seconded to Commission des Sciences et des Arts, and assisted French officer Pierre-François Bouchard with the discovery of the Rosetta Stone. He is a recluse, but essential for the parties success as he can read hieroglyphs and is an expert in Egyptian mythology.

The baggage train:

The Curse of the Desert

Campaign Map

Scenario 1: The Desert Patrol

Several weeks ago a patrol was sent on a routine desert patrol but never returned. The only survivor from a second patrol sent to investigate was rescued in a gibbering mess, and all that could be obtained from him was “monstre, grand monstre”! Along with several other parties you have been sent to investigate this “big monster” and to determine what happened to both patrols. The events have been calculated as occurring near the First Dynasty Mastaba of “Ka-Phra- Ankh”

Just before dusk on the second day you arrive at the Mastaba to find it strewn with torn bodies but all else is quiet. The Mastaba has been recently opened but is empty having been robbed by grave robbers in the Second Dynasty period, over four thousand years ago.

As there is a well and it is now too dark to accurately examine the Mustaba or the bodies you decide to camp overnight.

During the night your men hear strange howling noises within close proximity to the camp, but piquets do not see anything. In the morning you have been awoken to the sounds of your camels moaning and bawling. The cameleers are also shouting and pointing to the camp perimeter.

You need to deal with the disturbance and search the bodies and the mastaba.The camel train is your lifeline and if any Bast warriors move into contact with it, then it is lost, the mission will be delayed, you will need to return to base, and no information can be gained.

Table Set-up:

The scenario should be played on a three feet by three feet table. The Mastaba is to be placed in the centre of the table. A small well should be placed nearby and six clue markers (dead bodies) placed randomly from the centre of the Mastaba. Use a scatter die and 2D6 to determine their placement. The table should be littered with some rocks, small ruins and a few small sand dunes.

Your baggage camel should be placed within six inches of the well and your parties figures all within six inches of the baggage.

Clue marker Table:

When the Mastaba has been searched roll a D10 and remember this number for the rest of the campaign.

Special Rules:

Place one team of eight bast Warriors (bandits) on a randomly determined table edge. Should the Bast warriors reach a clue marker (body) before the search parties it should be removed and the next clue card taken from the pack.

Bast warriors should move to any enemy in this priority order:

  • Enemy within charge reach;
  • Enemy shooting at them;
  • The closest enemy.

The will shoot if they armed with a ranged weapon within range or else move as quickly into close combat as possible.

Rewards:

Figures will score the following bonus experience points;

  • +1 experience point if they kill a bast warrior;
  • +1 experience point for each clue marker investigated.

Each month I plan to write at least one new scenario and play it through. The campaign is planned for six scenarios:

  1. Scenario 1: Desert Patrol;
  2. Scenario Two: The Egyptian Ruins;
  3. Scenario Three: Hamlet of Djebel Uweinat;
  4. Scenario Four: Mountains of Djebel Uweinat;
  5. Scenario 5: Sarra Oasis;
  6. Final Scenario: Town of Kufra.

I am looking forward to this project and to see the story and the characters develop.

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