British Commandos – Commando Intelligence Officer/Officer team

I have built this small unit up to be dual purpose. Either as another platoon officer with its own dice, or as an Intelligence Officer attached to the Platoon HQ, or as an Intelligence Officer with their own squad of six to ten infantrymen.

The advantage of the Intelligence Officer, from a game sense, is that once per game, at the beginning of any turn before the first die is drawn from the dice bag. Roll a D6 and apply modifiers: Inexperienced -1, Veteran +1. On a 4+, the player activating the Intelligence Officer may choose a die from the bag for the first activation. If both players attempt to activate this ability simultaneously, each must roll 1D6. The higher score wins and immediately uses this ability, but the losing player may attempt to use his ability on another turn instead.

Intelligence officers were not only attached at higher echelons such as a divisional HQ, but were also deployed all the way down to platoon level. Their duties would not only be to glean intelligence, but to to act as subject matter experts on enemy units, tactics and weapons.

I have borrowed the support figures from other units and hope to glue together and paint the extra figures for the squad over the next few days. See below.

Tomorrow more bang for your Commando buck.

PS. Phew! Just made today’s post with 45 minutes to spare!

3 thoughts on “British Commandos – Commando Intelligence Officer/Officer team

  1. So for the delay in getting back to you. Originally these were going to be for the Dr Who U.N.I.T. but when I was able to get the figures for that I moved it over to use for Bolt Action and added a few more specialist pieces.

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