We finally managed to squeeze in another game of Silver Bayonet, and this time I decided to unleash my Spanish against JD’s Austrians—because why not throw a little salsa into a battle of wits? At this point, we’ve both got a decent grip on how the game flows—like a toddler with a juice box. We know what risks are worth taking, when to go charging in like knights of the round table, and when to retreat like we’ve just spotted our ex at a party. That comfort level made this round an absolute riot: packed with tension, overflowing with dramatic flair, and filled with those hilarious moments that linger in your memory long after the dice have stopped rolling!

The table set up with all of the objectives close to the table centre.
It seems the dice gods finally looked down upon my warband and decided, “Not today, Josephine.” Managing a 87.5% survival rate is the kind of statistical anomaly that usually requires a blood sacrifice or a very specific ritual involving lucky socks, leaving your squad in the enviable position of being a growing powerhouse rather than a collection of fresh graves. Even my lone casualty couldn’t be bothered to fail properly, escaping with a mere flesh wound that serves as more of a “vacation” than a career-ending injury. While he’s stuck in the infirmary nursing his bruised ego and a lack of survival XP, the rest of the crew is busy leveling up and presumably mocking him for his poor positioning. In the brutal world of campaign gaming, walking away with your roster intact is basically a victory lap—though I’d keep an eye on that survivor, as he’s definitely going to spend the next game claiming he was “tactically repositioning” rather than actually getting clobbered.
The injured model’s plight perfectly showcases one of the things I absolutely love about Silver Bayonet. He wasn’t a goner yet. He wasn’t even in the market for a fancy wheelchair. Nope, he’ll be back strutting his stuff! But guess what? He’s missing out on that sweet experience bump for finishing the game. It’s a tiny detail, but it nails home the point that just remaining on your feet and functioning is a big deal. Sure, heroics are fun and all, but let’s be real—endurance is the unsung hero of the day!
Overall, it was a gaming evening so fantastic that it made a cat on a hot tin roof look like it was lounging on a sunny beach, with desperate decisions that would make even the most seasoned politician turn crimson and just the right sprinkle of luck to keep the whole affair hilariously chaotic instead of spiraling into complete madness. My Spanish was as graceful as a bull fumbling through a china shop, JD’s Austrians were serving up chaos like they were at an all-you-can-eat buffet, and by the end of the night, the table had morphed into a frightful little horror-war saga that could give Dracula a serious case of the jitters!
Exactly what Silver Bayonet should do.

The Austrian leader takes down a werewolf, but wait a black dog is coming!
What really kicked the game up a gear, though, were the individual acts of heroism that erupted once everything went sideways. Teniente Coronel Álvarro Carretero very nearly punched his own ticket to the afterlife. After personally deleting a werewolf in savage, up-close fashion, he promptly discovered that bravery is not, in fact, armour, and ended up wobbling on the very brink of death. Enter Médico Sargento Mayor Antonio José Hildago, who dragged him back from the great beyond with the sort of calm efficiency that suggests he’s done this far too often. That one intervention didn’t just save Carretero—it saved the entire Spanish force. Had the Teniente Coronel gone down, the battle would have taken one look at the chaos and gleefully sprinted off in a completely different direction.
Instead, once he’d been stapled back together and reminded which way up he was supposed to be, Carretero did exactly what you want a campaign leader to do. He didn’t go hunting for a second werewolf to wrestle for bragging rights. He didn’t pose heroically on a rock. He spent the rest of the game trudging across the battlefield like a very determined, very bloody bit of command infrastructure—rallying shaken men, pointing at objectives, and physically refusing to let injured soldiers lie down and have a quiet existential crisis under fire. It was gloriously cinematic: a man held together by bandages, attitude, and pure professional spite, keeping the entire force functioning through presence alone.
And he wasn’t the only one cashing in hero points. Sofía Obero earned her reputation the old-fashioned way by killing a rabid dog and then by finding a werewolf and making it stop being a problem. No drama, no near-death sermon, just a clean, hard, decisive kill that removed one of the nastiest threats on the table and permanently upgraded her status from “another figure on the roster” to “that one—yes, that one.” The kind of moment where the dice nod respectfully, the table goes quiet for half a second, and everyone knows a name has just been written into the campaign’s unofficial history.
By the end of the game, those miniatures had morphed into something far more dramatic—veterans with wild tales, battle scars, and enough swagger to fill a bar! If you ever wanted proof that a campaign system can create epic drama, look no further. Win or lose, Silver Bayonet shines brighter than a disco ball when these hilarious moments pop up, and let me tell you, this game served them up in spades!
Confirmation from the Gaceta de Madrid