Oops just noticed this unfinished battle report dating way back to February.

Wayne and I decided to have a game of “Brethren” a reasonably new set of Dark Age Skirmish rules.

A huscarl supporting my shieldwall is taken out by Wane’s long range bow fire

Next I lost one of my archers who was skirmishing in frontof my shieldwall.

Things were going from bad to worse as I lost another warrior who was supporting a huscarl.

Throwing caution to the wind the huscarl charged the end of the darstardly invaders shieldwall and took out their first casualty.

Another one of my warriors was downed by bow fire.

My huscarl was gradually taking out the invaders warriors one by one, as an opposing warrior tries to outflank him on the hill.

My general is attacked and promptly dispatches the would be giant killer.

The last of the enemy shieldwall is dealth with.

The battle had very quickly swung in my favour when all looked lost early. The enemy leader is dealt with sealing the invaders fate.

Brethren is very much like that. A single heroic event (code for good dice rolling) can cause chaos in your opponents rnks and turn the tide quickly. Make no mistake this was a game where I grabbed victory from the jaws of defeat. Wayne was as unlucky as I was lucky.
I really like this game even when I lose!