The German ‘zombie’ units, known as Die Totenkorps (The Dead Corps), represent one of the most infamous examples of the Axis’s use of Rift-Tech biological experimentation within the Konflikt ’47 setting.
Their origins lie in macabre technology: deceased German combatants are re-animated using raw Rift energy, combined with a “neural power pack” and a “re-energiser” to jump-start the dead bodies.
According to the lore, the impact of these units was massive. The Totenkorps were first deployed in 1944 and are credited with saving the German defense during the Allied invasion of Normandy. Their sheer terror and ferocity were supposedly enough to break the Allied spearhead forces, solidifying their status as a terrifying weapon of last resort for the German command.
On the tabletop, the abilities of the Totenkorps reflect this horrifying background. They are terrifying for opponents to face and are defined by their mindless obedience, Fanatic nature, and incredible physical durability.
Crucially, they possess the ability to ignore Pin Markers and Morale checks. This means the Dead Corps units cannot be frightened, nor can their advance be slowed by suppressing fire; they relentlessly move forward until they are physically destroyed.
I needed to upgrade my Schwertruppen from 5 to six figures and the cheapest way of doing it was to add 2 blister packs of LMG’s. You can now have 4LMG’s in a squad plus and Panzerschreck if you wish – making this quite a powerful unit.
Here is the first blister pack to finish of two units.