Star Wars X Wing Game 28 December 2016

Vale Carrie Fisher

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In honor of the passing of Carrie Fisher the two Dave’s joined honorary P.I.G.S. members Ben and Koz for a Scum and Villainy V Empire game.

Each player was allowed a choice of up to  100pts from their factions ships. No more than two upgrade cards per ship were allowed, and full tournament rules were used.

 Koz’s untrustworthy scum of the galaxy and villainy fleet consisted of a scum Y-wing a Jumpmaster 5000 and a Z-95 Headhunter all tooled up as much as possible.

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Ben’s dastardly scum of the galaxy and villainy fleet consisted of Boba Fet and his Firespray, a Z-95 Headhunter and an M3-A Interceptor again tooled up to the gunnels.

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The Loyal and heroic Imperial fleet of David S consisted of 3 Tie Fighters, 3 Tie F/O fighters and a Tie bomber, all fielded without upgrades.

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The other wing of the Imperial fleet was ably led by David K. His half of the fleet consisted of a Firespray (the Real Boba), a Tie Punisher and 2 Tie Bombers.

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As the battle was about to commence the presence of Carrie Fisher AKA Princess Leia was felt by all.

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The battle began with the Imperial forces using their numbers to attack in packs. At first this began to work as the galaxy was rid of the weaker scum vessels.

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With the Y-Wing, z-95 Headhunters and the M3-A all turned into space debris the battle began to even up as the two larger scum vessels began to take toll of the lightly armoured Imperial fleet.

Soon the engagement was between was between 2 Tie F/O’s and an Imperial Firespray versus a badly damaged Firespray and a Jumpmaster 5000 (sounds like something being sold on late night TV, doesn’t it?), only slightly better off.

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Although the Empire lost another loyal Tie Fighter pilot the battle was won when, first the Boba clone exploded, followed soon after by the Jumpmaster. The two Dave’s giving the honorary P.I.G.S. members a good thrashing.

With the game over all that is left to say is “Carrie, thank you for the legacy of a wonderful body of work”.

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Building an Irish Saga Army Part 3

When starting a new army I first collect all of the figures I need. I then prepare and base them. For individually based figures for games like Saga I also make sure I have movement trays for each unit. The advantage of the trays is that it makes it easier to move figures on and off the display shelves, and for game purposes makes unit movement easier.

I use the bases and movement trays from either Mike Parker or  back2base-ix

Brian Boru

I wanted to be able to use the set of figures from Footsore Miniatures as both a scenic display and as individual figures when required. The movement tray was specially designed by Mike Parker so that I could achieve this.

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Standard Warlord

I also wanted a generic Warlord and have used the Crusader model based on a larger 40mm base to make it easier to recognise or distinguish on the table. The same 40mm base was used for Brian Boru.

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Priests

I could not decide between the Gripping beast priest model and the one from Footsore Miniatures so I purchased both. Like the warlords they have been based on 40mm round bases. I also intend to use the Gripping Beast models (left) as the Priest for my Crusader Saga army.

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The 40mm round bases provides enough space to be able to create an individual scene.

Heroes of the Viking Age

With Brian Boru already being used as one of my Warlord options this only left his brother Ulf from the list. Again I purchased both the Footsore and Gripping Beast models.

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Curaidh (or heroes)

 I intend to use the Footsore Ulf miniature (left)  as a standard Curiadh with the Crusader hero figure as my two choices. I love the Crusader figure because the lack of armour, dress  and equipment has a particular Irish “pugilist” feel that wouldn’t look out-of-place in a Victorian boxing ring.

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Fianna (Hearthguard)

For the Fianna I wanted a few options. Firstly a six and a four figure mounted unit. both options were required in case I chose the Curaidh option and needed the two units.

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 You will note movement trays to suit both options.

The foot Fianna were required in both Danish Axe and standard options. I used the Gripping Beast Danish Axes modes and a combination of Footsore miniatures for the standard option. I will use a combination of both units to make a  6 figure unit. Again movement trays have been organised for all of these options.

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Bonnachts (Warriors).

Warriors should form the basis of any Saga armour so I have purchased two units of standard warriors and a third as Irish wolfhounds.

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With the figures now purchased, based, and prepared, the last step prior to painting is to undercoat the army. I use a a light spray of Tamiya TS3 “Desert Yellow”.

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In the next post I will use a few units as examples of how I paint my armies.

The Saga of Rudraige mac Dela

The Saga of Rudraige mac Dela

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This saga I tell,

Of Rudraige mac Dela;

Bane of all enemies,

Strong and with valour.

With Dela’s five sons,

He came to our shore;

In the divide of our Isle,

Ulster he did score.

His great company consisted,

Of Hearth guard of might;

Of Curaidh and pack masters,

And their wolfhounds who fight.

Priests and, warriors

Fill out his pack,

Enemies of the Fir Bolg,

To destroy and to sack.

Ard Ri of this Isle,

He was to become;

When Slaine his dear brother

Did finally succumb.

From Ulster to reign,

He succeeded his brother

At the Hill of Tara,

Received like no other.

When his foot he did place

On the stone of Lia Fáil

A mighty roar was heard

Throughout Tara’s vale.

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The jewel in his crown

brave Ulster was sacked;

By Vikings and Danes

Who dared to attack.

Bretons as well

Did make up their number

Causing Rudraige mac Dela

To rise from his slumber.

The heads of these enemies

Now hang from his halls

A vision of splendour,

A lesson to all.

Rudraige mac Dela

Not one to slight

Rudraige mac Dela

For these he does smite.

Short was his reign

Two years at most

But that they did better

No Ard Ri can boast.

Of his fate I do say,

None can well tell,

Is he drinking in victory,

Or fallen to Mag Mel?

He rests in Brú na Bóinne

Or Newgrange, as it is now.

No enemies to worry him,

No frown on his brow.

Since then he’s been lost,

Not a glimpse or two,

Have we seen from him since,

or his great company so true.

The prophecies of old,

Tell of his return,

From out of Meg Mel,

Resolute and firm.

Now is your time,

Rudraig so brave,

Descendent of Dela,

Arise from the grave.

Arise from the grave,

Saviour of old.

Arise from the grave,

With your warriors so bold.

For then, Ard Ri you shall be,

Honoured at last,

As toward you none dare,

An evil eye cast.

Fragment from the apocryphal Saga of Rudraige mac Dela

Saga Game 14 December 2016.

Following on from last week’s remembrance blog I thought it would be good to reminisce on what else happened on this day:

  • 1863   Longstreet defeats the dastardly Union at Bean’s Station – “yah”;
  • 1941   German Field Marshal Wilhelm Keitel orders the construction of the Atlantic Wall – “boo”;
  • 1799   George Washington dies on his Mount Vernon estate – ”keh?”.

I also visited Berwick Wargames Association on Saturday for a Dark Age skirmish game but ended up playing a 7 Years War game using Black Powder. Now those of you who know me will be aware that other than for the French Indian Wars the 7 Years War is my least favourite period of history. I just do not like the linear tactics involved. I am also not a fan of the Black Powder suite of rules. Despite this I had a great time (copious quantities of red fluid helped to deaden the pain), as the Prussians whooped the Austrians.

My boys from Nancy with pink flags and uniforms would not have looked out of place at any Sydney Mardi Gras, however with expert leadership, they charged and defeated a cavalry unit and smashed two units in the flank to almost win the game single handed. The most pleasing part of the day was to beat Wal’s cavalry with a unit of skirmisher who were charged, held, and with the hand of the Nancy boys routed the cavalry. All in all any time you beat Wal, especially with skirmishers, it has to be a great day.

Enough of that, now for this week’s game.

Saga Game 14 December 2016

Well for the third week in a row we had all three of the little pigs in attendance, this time for a Saga game playing the Wooden Oaths scenario. For those of you not familiar with the scenario that is found in the Northern Fury supplement it is a game for four players (for us three players and a dummy hmmmm??), in two sides. Allegiances can change at the end of each of the first four turns. This allows for a fun game where you have to watch your back at every turn – well it is Saga isn’t it?

The three player armies were the same as for the 2 December blog so I will not detail them again here. The fourth “dummy player” was a Breton army consisting of four mounted hearth guard units and a mounted warlord. The “dummy player” would be controlled by the player who does not have an ally. In the first four turns all three players cannot be on the same side. Should this occur all players are fighting separately, with the “dummy player continuing allegiance with the last player that controlled them.

The initial set-up had the Anglo Danes and the Vikings deployed conservatively and the Bretons and Irish deployed to launch an attack on each other.

 

 

The Vikings and the Bretons were allied for the first turn and the Anglo Danes and the Irish were lined up against them. The Anglo Danes and the Vikings moved as conservatively as they had deployed and cautiously advanced. The Vikings in particular had witnessed the “Sons of Dana” cause chaos in previous battles and used their micrometer and slide rule to ensure their troops could not be attacked by the faeries (Vikings used these didn’t they?).

 

Fortunately for the Irish of Rudraige mac Dela they moved before the Bretons and unleashed a ferocious attack before the Bretons could obtain some Saga dice. The warriors moved, unleashed javelins against the Breton Hearthguard, and then moved again to charge the remainder. When the dust settled one warrior had died but no Bretons were left standing.

 

A Curaidh did likewise. He moved, unleashed javelins against the Breton Hearthguard taking one out, and then moved again to charge the remainder.  Demonstrating that he was a true “Seed of Ireland”, as he drew his last breath he hit all three who promply failed their armour saves. The Breton warlord had now witnessed two Hearthguard units destroyed in front of him.  Taking advantage of the fatigue this created Rudraige mac Dela charged the Breton in mortal combat. With the “Blood of the Kings” running in his veins Rudraige ignored three of the four hits against him, with the fourth being “saved” by a loyal warrior who took one for the team. Fighting alone and with reduced armour the Breton warlord fell, becoming the third head of an enemy warlord to decorate the halls of Rudraige mac Dela.

 

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A second Curaidh charged down from his hilltop advantage into the flank of a third Breton Hearthguard unit and died gloriously for the loss of one Hearthguard.

The Breton response was quick, but with only 2 Saga dice remaining, was not very effective.

With such a ferocious first turn the red team had a huge advantage.

 

The second turn commenced with a truce between the Anglo Danes and the Vikings and the subjugation of the Bretons by the Irish. Other than an attack from the “Sons of Dana” most of the turn passed uneventful. The leaderless Breton Hearthguard moved last, and following their Irish overlords charged.  The Anglo Danes stood to take the charge wiping one unit out on contact. A second charge destroyed them but only two Breton knights remained on the field. Although the Anglo Danes gained some points for the black team the reds were still well in front.

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Turn three began with the Anglo-Viking alliance breaking down. A charge by the Danish Hearthguard saw a Viking warrior unit extremely prepared with Saga defence dice quickly destroy them. The Vikings, still in the grips of “Sons of Dana” paranoia, were advancing very slowly and the Irish had finally recovered all of their fatigue from the first turn.

 

The final two turns saw the Anglo Danish and Viking alliance re-instated as the red team and the Irish as the black. For two turns the Vikings retreated content with their victory points already built up for the reds (virtually all by their Irish opponent) and the Irish trying to make up the difference for the black.

 

The pawn in all of this was the Anglo Dane Eadric Wulfssige, for it was his losses that would determine victory.

 

The remaining two Bretons were charged by the irish and wiped out.

 

A ferocious Irish attack over the last two turns on the Anglo Danes saw their Warlord Eadric Wulfssige (a fourth warlord head) and two Hearthguard units fall before the might of Rudraige mac Dela.

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Despite the mighty effort of Rudraige to bridge the gap that he had created between the red and the black teams, there just were not enough Danish “kills” left on the table to do so.

 

Of the 53 kill points achieved most were by the Irish, but it was the cunning of Viking David K. that tasted victory 27 to 19 (David S.) to 7 (Andrew).

 

The efforts of David K will be sung long and loud in the Viking Saga of Infamy as the only Viking player not to have initiated at least one attack for the entire duration of a Saga game.

Creating a vegetable garden for your wargaming table.

It is the small touches that can add to terrain appeal, especially in the gardens surrounding your model buildings. Often these are just bare flocked affairs, but now you can add your very own vegetable garden. There are several craft items that can be used to create a “cabbage patch”. Small rose shaped beads in plastic or material can be found in most craft shops like Spotlight. The plastic ones are generally cheaper but sometimes harder to find. If using the material ones you will need to coat them in PVA first to “fix” them. I chose the plastic ones.

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Step 1 is to file the pointy base off the cabbages to help them stand upright. This just requires a few rubs over a course file.

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Step 2 is to glue them on whatever base you require. I wanted to be able to create large gardens for my “modern” gaming so used the rectangular coasters from the above store. This enables me to have a small patch of 12 cabbages (just over a punnets worth at Bunnings) or multiples of these. I have kept some aside to have the odd cabbage for the backyards of my houses.

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Step 3 is to lightly undercoat them. I use Tamiya TS-3 Dark Yellow.

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Step 4 is the beginning of the end. I paint them wtih GW’s Straken Greeen or Loren green although you can use GW’s Genestealer Purple for red cabbages.

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Step 5 is to wash them with them with GW’s Coelia Green Shade. Use any brown wash for the red cabbages.

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 Step 6 is to provide a highlight by dry brushing lightly with white and gluing the appropriate amount of static grass to represent weeds. I chose a contrasting colour for the weeds.

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The finals step is to flock the base to match your terrain and to varnish the lot with Tamiya TS-80 Flat Clear varnish.

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And there you have it – your very own cabbage patch doll. Doll is Dixon miniatures WG28’Hurty Gurty’ or saloon girl – raising glass and frock to show garter!

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With “Operation Market Garden” now successfully complete we just have to await the German sauerkraut counter-offensive.

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Visit to Phillip Island by HMAS Adelaide

The HMAS Adelaide visited Phillip Island off Cowes last week and could be seen to conduct landing craft exercises between the ship and I assume HMAS Cerberus (the wake of one can be seen just to the stern of the ship).

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Commissioned in 2015 HMAS Adelaide or L01 is the second of two Canberra-class landing helicopter dock (LHD) ships constructed for the RAN at Navantia’s Spanish shipyard.

Pearl Harbour Remembrance day Game Blog.

Today is Pearl Harbor Remembrance Day, which annually on December 7, commemorates the attack on Pearl Harbor, in Hawaii, during World War II.

Many of our allied American service men and women lost their lives or were injured on December 7, 1941.

As war gamers we should never forget the very real sacrifice and horror of war.

Today’s blog honours the memory of those who fought against all odds, today, seventy five years ago.

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Dux Bellorum Game 7 December 2016

It was a long, long time ago since we delved into the mists of time with good King David.

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But in the words of Randy Quaid “Hello boys, I’m back!!!

The independent Island kingdom of King David was again threatened, this time by the Church usurper “Fry her” David. Well known for his brutal ritual witch hunts,“Fry her” David’s gradual subjugation of the Island Kingdom had come to the notice of Good King David. The king, ever mindful of the well-being of his subjects, was determined that Independence would come that Day for his people.

Again, on the plains overlooking the seaside town of Ryll the two armies met, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the  Roman Shieldwall Army of the evil Church usurper “Fry her” David, in a Dux Bellorum 15mm battle.The king’s army consisted of the Kings Companions and 4 imposing Knights, plus the additional command (four) provided by King David’s leadership.

Riding at the head of his mounted knights, King David decided to act quickly to bring the “usurper” to justice.

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The Battle began with the King advancing on his left flank, and the “usurper”, hoping to use the terrain to his advantage, gradually retreating.

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Finally the “usurper” could retreat no more and stood to fight on a small ridge line. A unit of skirmishers that were slowed down following previous losses could not retire quickly enough behind its supporting shield wall and was hit by the kings imposing cavalry. The result was inevitable. With one flank of the “usurpers’ army exposed , the king now turned on the enemy cavalry.

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Trapped between the Kings cavalry and their own infantry they had nowhere to go and without their “war paint” they stood no chance and were wiped out on contact.

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The brave “Fry hers” infantry withstood attacks from flank and rear and bravely protected the flank of the “Usurpers” companion unit.

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Surrounded and engaged on all sides one unit after another collapsed and fled.

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King David’s Companions delivering the “coup de grace” by riding down the “Usurpers” close order archers.

Again the peaceful Island kingdom of King David can rest, assured in the knowledge of their Independence Day.

Building an Irish Saga Army Part 2

Warlord

The warlord may be mounted or on foot.

I am looking at several warlord options to cater for different types of games and my whims at the time.

As I said in the first part of this article I like the idea of playing games that have period flavour and the “Old” Brian Boru option suits this.

Brian Boru is equipped with just standard weapons, which you hope he does not have to use as this would be the signal that you are desperate, have been outplayed, or probably both. The advantage is that he allows you to take off fatigue at the end of each turn and generates three saga dice. The lack of a fighting warlord can be off-set with taking other options which I will discuss below.

The “first among many rule” to upgrade a Curaidh can help with some scenarios and is worth considering.

Option 2 is to run a mounted warlord, in which case he has standard weapons and armour 5/5, which has been reduced due to the mounted option. Powerful if also used with mounted Fianna.

Option 3 is to us the warlord on foot with Javelins and 5/6 armour, giving you the capacity to shoot at the end of your move for no additional fatigue.

A Danish Axe option would give armour of 4/6. The Danish axe combined with “Blood of the Kings” is a really good combination if you want to go “Warlord hunting”.

So the warlord options are:

  • Brian Boru, if also taking other nasties;
  •  a mounted warlord if also using mounted Fianna; and
  • the Danish Axe option if he is on foot.

I would use the “old Brian” in most games and the Mounted or foot Danish Axe options if in a competition environment.

Use Brian Boru at the back of the table “out of the way” so that he can take fatigue off units without putting himself in danger.

A mounted warlord should join his mounted Fianna and get stuck in a soon as possible, preferably on those weaker warrior units that generate saga dice. By preceding a mounted charge with “Sons of Dana” you will be fighting a weakened unit with up to  13 dice.

Danish axe armed warlords should “get stuck in” as soon as you can.

An Irish warlord should never fight in melee without “Blood of the Kings” preferably by using the “rare” elk dice. The increased resilience of three is very formidable and makes your warlord virtually invulnerable.

Fianna (hearthguards)

Irish Fianna have reduced armour against shooting due to lack of chain mail
and may be mounted (have standard weapons) with armour 5/4 (reduced due to being mounted). If on foot they can have Javelins or Danish Axes Armour 5/4 with Javelins, and 4/4 with Danish axe. See also the Ravens Shadow FAQ for comments and clarification.

I like the mounted option to charge quickly and engage an enemy warrior unit in the first or second turn. Using “Sons of Dana” on an eight man warrior unit can often take two or three off before you charge.

Curaidh

Curaidh can be fielded on foot with an armour value of 5/6 or mounted if your warlord is mounted with an armour value of 5/5.

I would use Ulf if fielding Brian Boru which means you cannot take any other Curaidh. He has several advantages. Firstly, as a hero he is not a replacement for an existing Fianna which means you do not have to take 2 Fianna units to be able to field him. Secondly he is a real killing machine that more than makes up for the “old Brian”. He is armed with javelins.

Should you have chosen either the mounted warlord or Danish axe option I would take 2 units of Fianna fielded as one unit of six mounted or on foot with Danish axes and 2 foot Curaidh armed with javelins. Curaidh cannot have Danish axes.

Priest

Why a priest? Coz they are cool!!! There are three priest options, two have advantages that are similar to taking “old Brian” and the third is the warrior priest.

The priest as warlord option is not one I prefer and have ruled this out.

The Religious adviser gains saga dice and reduces fatigue and the “Enlightened One”, who is a crazy hermit, can change saga dice once they have been rolled to a more preferred option. Both are good but not my cup of tea.

The warrior priest is a different matter. With his “side by side and we obey” special rules he should always fight with another unit. The “blade that punishes” option where you discard any saga dice already rolled to gain 3 attacks, lose one fatigue and add dice to a unit that is fighting in melee with him is just plain awesome.

Brian Boru, Ulf and a priest makes a powerful and themed combination. I would only use a priest in this combination and go unit hunting. Remember Brian was famous for re-building many of the churches and monasteries destroyed by the Vikings so the priest is not a too far-fetched option. Really!!

Bonnachts (warriors)

Warriors can only be fielded on foot, armed with javelins, and have an armour value of 4/3, due to light protection.

Taking at least one unit is a must, as they can be very powerful shooting with their javelins, especially if used with the appropriate saga shooting abilities like Fir Bolg, Eagle Eye and Bansidh Whispers (and preferably all three together).

Warriors can also be fielded as a pack master and Irish wolfhound. They only have an armour value of 3/3 so are very vulnerable to shooting, but can move L without any terrain restrictions (except of course impassable terrain).

Use their speed to fill gaps and charge through terrain to surprise units. I will always have the one maximum that you are allowed. Another option that I have thought about but not used is to run one normal warrior unit of 12 with a standard, for the extra shooting, and a unit of four wolfhounds. Remember you can only use one so 2 four hound units are not permitted.The pack master should carry a red, white and blue banner with a cup emblazoned on it!!!

I would therefore always use at least one unit of warriors and one of wolfhounds.

Kerns (Levy)

Levies Ptah!!!

The only value that Levies have is as human shields and the occasional bit of shooting.

In addition they only move on the rare elk dice which is far more useful for saga abilities than being spent on moving or shooting a levy unit.

Bonnachts and Hearthguard with javelins makes the levies a redundant choice.

Levies do not suit my style of play and I can see no practical use for them.

Just so my view point is extremely clear – I consider them a waste of shelf space and my limited “toy” budget.

Conclusion

I hope this gives you a bit more of an idea on how I intend to use my Irish. To my opponents may the runes always be in my favour and may you always roll ones.

The next installment will be on how I have painted the Irish army. Given most of the figures have already arrived this should be sooner than I first expected.

A really well done to War and Peace Games and Footsore miniatures for their prompt service.

30 November 2016 Saga Game – “The Stoned Crows” (or P.I.G.S?).

  At last the 3 Little Pigs were all together at the one time for perhaps the first time in a month. The scene was set for a three way Saga game of “Feast of Crows” a “three for all” standard victory point scenario. The warbands consisted of Dave K’s Vikings, Andrew’s Anglo Danish and David S’s Irish (of course – see previous blog).

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 Dave K’s warband of Ottar Grimsson

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 Ottar Grimsson

 

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 Andrew’s warband of Eadric Wulfssige

 

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 Eadric Wulfssige

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 David S’s Irish warband of Rudraige mac Dela

 

 

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 Rudraige mac Dela

 Again the ancestral lands of Rudraige were being invaded, this time by the combined Anglo Danish and Viking forces. Rudraige needed to act quickly to avoid having to fight both at the same time, and perhaps by damaging one, turn their allies against them.

The superstitious Vikings were scared of the spectres of the “Sons of Dana” and promptly half of one of the warrior units ran off leaving there comrades huddling together in fright.

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Rudraige attacked quickly trying to get his Irish hounds and his mounted Fianna, both of which had seen off the attacking Welsh just a few weeks ago, into the fight early.

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 The Viking lead units held up by their scared warriors.

 

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Meanwhile the methodical Anglo Danish plodded along maintaining formation and dressing their lines at every opportunity.

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The Viking Hearthguard advanced, but ran into a wall of javelins from the Irish Fianna . The deadly attack left none alive.

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The remaining Viking warriors were whipped out of their huddle by the mighty warlord Ottar Grimsson and charged the Irish Fianna to avenge their dead hearthguard, leaving only one Irish noble left to join the side of his liege.

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The pack master of the Irish war hounds, seeing the danger, advanced to fill the gap created by the carnage of the near elimination of three fighting units (2 Viking and 1 Irish).

Meanwhile the fragile Anglo Danish/Viking alliance had disintegrated and a lone Viking warrior unit was attempting to hold off the whole Anglo Danish warband, fortunately giving more than it received.

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 The Viking warriors pushing back the Anglo Danish hearthguard and warriors, while the rest of the Anglo Danish warband move over the hills to engage the Irish.

 

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 Seizing the initiative,  and with the “Blood of Kings” flowing in his veins, the Irish warlord, Rudraige and the lone surviving hearthguard charged the Viking leader. The fight was swift and brutal, and at the end, the Irish were the only one’s left standing.

For the second time within a fortnight the head of an Irish enemy leader will hang in the halls of Rudraige mac Dela.

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 The Irish wolfhounds who had been held back from the fight to protect the flank of the Irish warlord were now unleashed to feast on the flesh of the remaining Vikings. The one-sided fight was swift and vicious.

 The Irish could  afford little time to boast of their victories as the whole Anglo Danish warband was marching over the hills towards them.

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Fortunately night was falling and the two warbands retreated to their various camps to tell long tales deep into the night of how the mighty Vikings were crushed beneath their feet.

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Rudraig and his Curaidh, who were still to draw blood in the fight.

All that was left to do was to tally up the booty from the fight. The mighty Irish warriors ended up with 18 victory points, the Vikings 9 and the woosy Anglo Danish a mere 4.

Using modern parlance  the Irish net gain was 12.5, the Vikings a net loss of -8, and the Anglo Danish a zero sum gain.

Fortunately the Vikings are only interested in the head count gained, not lost!!!