The beginnings of Crisis Team Alpha
The rule book takes you through step by step how to generate your own crew. You start by selecting a method of generation. I chose a totally random one.
Rolling two D10’s on a series of tables for each crew member is all that is required. First you need to determine what race your characters are. As there is a 60% chance of rolling up a baseline human I ended up with four. I also generated two Primary Aliens. Once of these was a “Swift” and the other was a “Feral”. I did not generate any strange characters like a primitive, mutant or an assault bot etc; although I have to say “aliens” were strange enough.
I now had my basic six characters:






I chose the models I wanted to use and of course their gender. Each of the three character types, human, feral and swift all have charts with their different basic characteristics. There are five traits, reaction, speed, combat skill, toughness and savvy, but you could equally swap these to suit the gaming rules you wish to use if you are not going with those in the book (more on this later).
The next steps are to generate each characters:
- Background;
- motivation;
- class;
- what weapons and equipment they have;
- and lastly you roll on the crew “flavor” table.
It will be easier to go through the crews rolls individually to see how each crew members character and personality is developed.
Alren

I wanted this miniature to be the leader. In order to come up with the names I chose a random method and used a Sci-Fi name generator.
Alren’s background was that of a “Drifter”. In my mind this conjured up images of a veteran who wasn’t coping with civvy life and was looking for any excuse for an “adventure”. As a drifter he would come across all sorts of loot and could make an additional roll on the “gear” table later on.
Alren’s motivation was wealth. He was in it for the money. As the leader this may help me decide which mission to choose if their is a choice later on in the campaign. This also meant that he came with an D6 extra credits. A roll of 5 meant that he was pretty well heeled at the moment.
Lastly I needed to roll on the class table. This is broader than what we would normally think of as class and includes careers and skills as well. Alren is a “mercenary” which was a great roll and fitted in with what I thought of him. The mercenary trait gives him an increase in combat skills and one free roll on the military weapon table.
Finally as I have chosen Alren as the leader he obtains a +1 luck.
Xando
Xando comes from a Giant Overcrowded Dystopian City giving him additional speed (+1″). I envisage Xando coming from a slum area with a tough up-bringing. He has political motivations, which as second in command, could cause problems down the track if things don’t go well under Alren’s leadership. This also comes with some connections that will be useful once the campaign (pun intended) starts. Finally as befitting his up bringing his class is that of an enforcer making him a combat specialist (+1 combat skill) and an additional connection, but probably makes him not a nice guy to be around.

Janiah
Janiah has turned out a bit of vulnerable character (but don’t be fooled), and so I have decided to use this as the basis of the campaign.

Janiah comes from the “orphan utility programme”, her motivation is “looking for romance” and her class is that of a “scientist”.
From these pieces of information I determined that as an orphan and a scientist that she was given her education by the state and that after the Golgoth war would need to “pay of her debt” and work for a state run facility. In this case a military research one. I turned around the “looking for romance” to “looking for her romance” and developed the story of a missing childhood sweet heart from the orphanage.
The crew have been brought together to help Janiah find her kidnapped partner.
Eriska
Eriska comes from an industrial world which gives her an additional roll on the “gear” table. She has grown up as a “ganger” which gives her street smarts increasing her reaction by +1 and provides a low tech weapon roll.

She joined the army to escape this life as her motivation is “freedom”, making her the most experienced crew member with +2 starting experience.
Vrokot
The next two crew members are the aliens in the team. I used an alien name generator to determine their names. Vrokot is a “feral”. This means he is a humanoid-animal hybrid patterned on Earth predators like wolves and large cats (or in Vrokot’s case a crocodile!). They were originally engineered for combat purposes and so are tough combatants.
Vrokot’s background is a “frontier ganger” giving him even more additional combat skills, his motivation is just “survival” increasing his toughness levels, and he is from the “workings classes”, increasing his savvy and luck! All of this makes Vrokot one mean dude and a great guy to have on your side.

I have given him a slightly softer side by having him purchase the “Psychic Nemesis” for “old times sake”!
Klacer
Klacer is an alien “swift”, that are a diminutive bee like flying race. She is the scout of the team.

Klacer grew up in the same Giant Overcrowded Dystopian City as Xando, increasing her speed by a further 1 inch, but that is where the similarities end. Klacer comes from a wealthy family, but for reasons she has kept to her self, joined the army before becoming a bounty hunter (increasing her speed even more) when the Golgoth war was over.

Each character now dice on the various tables to determine what equipment they start with. This worked out at far more than the figures can carry and can be allocated to whatever figure you believe is best suited. They are military weapons, high tech weapons, low tech weapons, gear and gadget tables. This leaves a lot of equipment left over in the crews “stash”
There was some interesting stuff like “loaded dice, a concealed blade, and a laser beam pistol that were rolled up.
Lastly, but most importantly I rolled on the flavour table. Most important because it provide the whole link to the story line. The crew met through being old army buddies (97% roll) and could best be described as lovable rogues (11% roll).

I then needed to determine what ship Crisis Team Alpha had. Again this was a two D10 percentage roll. A roll of 33% came up with a retired scout ship, with 25 hull points that was fuel efficient. This meant it was above average in hull points and would cost less to travel from one planet to another. Lastly I needed to determine how much debt was owed on it. The base debt for a retired scout ship was 20 and unfortunately I rolled a 5 making a total debt of 25 credits. Each turn the crew will have to pay at least one credit in interest and any amount of the principle they can.

Later, if the the team is successful and they have enough credits, they may be able to upgrade the ship’s internals with additional items like a medical bay, cargo hold, living quarters, hidden compartments etc. to aid in the crews quests.

I then had to extrapolate from the information I had generated to provide some background on the ship. As it was a “retired” scout ship I had images of those old plane graveyards in my mind and so I determined it was an old rust bucket.

You do not need to model the ship to play 5 Parsec from home as it only plays an abstract part in the campaign but I thought it would be nice to have. I had a couple of 40k Valkyries still in their boxes that would do as a “scout ship” so I put one together and the “Psychic Nemesis” was born. Again I used a Space Ship Name Generator. As it was retired she was painted up like an old rust bucket.
Next I needed to determine how it came into the crew’s possession and decided that it was their old ship from when they were operational. Thus creating an emotional link between the crew and the ship.

As you probably gathered I thoroughly enjoyed putting the crew together and providing the links for all of the clues that the crew generation provided.
I have still left a bit of mystery there, like how Vrokot came to be fighting against his own people in the Golgoth war, and why Klacer left her rich family. There are some under currents with Xando’s political ambitions, and there is also the whole story about the disappearance of Janiah’s partner, and any link this may have with her work at the military research facility.
I found this side of “5 Parsec from Home” an excellent scenario and story generator.
I am not sure that I am enamored with the table top rules as they are overly complex but I will give them a go when the two miniatures for Vrokot and Klacer arrive. This will give me an opportunity to outline how the tabletop scenario and mission objectives are generated, and how the in-between-games part of the campaign works.













































































































