Baron Zemo

Baron Helmut J. Zemo is a Sokovian nobleman, former Colonel of the Sokovian Armed Forces and commander of EKO Scorpion.

Following the Battle of Sokovia, Zemo then became a criminal mastermind who sought revenge against the world’s enhanced individuals, such as the Avengers after losing his family and became obsessed with destroying them.

Knowing he was no match against the Avengers, Zemo planned to have them destroy themselves, framing Winter Soldier for bombing the United Nations and killing T’Chaka, which caused Captain America to defend Barnes.

His actions caused the Avengers Civil War, in which Iron Man led the manhunt for Barnes and Zemo, allowing Stark to learn Barnes was responsible for his parents’ murder. With the Avengers in ruin, Zemo tried to shoot himself, but was captured by Black Panther and given to Joint Counter Terrorist Centre for incarceration.

“HYDRA deserves its place on the ash heap, so your death would not bother me. But I have to use this book and other bloodier methods to get what I need. I’m not looking forward to that. You’d only be dying for your pride.” ―Helmut Zemo to Vasily Karpov

“An empire toppled by its enemies can rise again. But one which crumbles from within? That’s dead. Forever.” ―Helmut Zemo

You guessed it – more Hydra tomorrow,

Doctor Octopus (Doc Ock)

Doctor Otto Gunther Octavius is a nuclear scientist and inventor of a set of mechanical limbs to help his experiments.

Unfortunately, the tentacles fused to Octavius’ body in a lab accident, and their artificial intelligence corrupted his brain.

Nicknamed Doctor Octopus or simply Doc Ock, he clashed with Spider-Man, until eventually Doctor Octopus drowned within his reactor.

More Crisis Protocol tomorrow.

Bob Agent of Hydra

A cowardly young man, Bob was persuaded into joining the criminal organization HYDRA by his wife, Allison, who accused him of not being able to hold a steady job. The thought of a stable career with a dental plan also appealed to Bob, though he was disappointed to find out HYDRA does not offer full dental!

Bob has no superpowers and does not have training in any combat or tactical skills. The training Hydra gives its minions seems primarily focused on running away and hiding when confronted with danger, making Bob a parody of the cannon-fodder henchmen frequently seen working for evil organizations in comic books.

More Hydra on the way.

Black Powder Red Earth 28 – Assault Technician for “Crisis Troop Scorch”

More of my “Crisis Troop Scorch”, hired mercenaries for the Black Powder Red Earth 28 modern skirmish game. This time their final and probably most dangerous support troop type the “Assault Technician” from the third supplement “Spearhead”.

The description card shows that he has many weapons in his armoury..

The figure is also from the Warlord’s Project Z range.

The red shoulder patches to represent “Crisis Troop Scorch” are also clearly present.

Finally the whole band back together.

Tomorrow back to my “Crisis Protocol” Hydra Team

Black Powder Red Earth 28 – Assault Grenadier for “Crisis Troop Scorch”

More of my “Crisis Troop Scorch”, hired mercenaries for the Black Powder Red Earth 28 modern skirmish game. This time another advanced support choice from the “Phase Line” supplement.

The Assault Grenadier is another usefu; support addition to “Crisis Troop Scorch”..

The figure is again from the Warlord’s Project Z range. As they are mercenaries their uniforms are roughly the same colour but equipment is slightly different to suit their personal tastes. In this case he does not wear any headgear.

Like the others he has a distinctive red shoulder patches to represent “Crisis Troop Scorch”.

Tomorrow more the last of Crisis Troop Scorch.

Black Powder Red Earth 28 – Heavy Automatic Rifleman for “Crisis Troop Scorch”

More of my “Crisis Troop Scorch”, hired mercenaries for the Black Powder Red Earth 28 modern skirmish game. This time an advanced support choice from the “Phase Line” supplement.

Heavy Automatic Riflemen can cause a devastating impact on troops bunched together, and can create deadly zones of fire.

The figures are from the Warlord’s Project Z range. As they are mercenaries their uniforms are roughly the same colour but equipment is slightly different to suit their personal tastes.

They all have their distinctive red shoulder patches to represent “Crisis Troop Scorch”.

Tomorrow more “stuff”, but who knows what!

Black Powder Red Earth 28 – Recce Troops for “Crisis Troop Scorch”

More of my “Crisis Troop Scorch”, hired mercenaries for the Black Powder Red Earth 28 modern skirmish game. This time a troopers with a very different set of skills.

Recce troops not only move quicker they suffer no penalties for opening doors.

These figures can also do as “Recce Raiders” from the “Phase Line” advanced rules.

These figures are also from the Warlord’s Project Z range. As they are mercenaries their uniforms are roughly the same colour but equipment is slightly different to suit their personal tastes.

They all have their distinctive red shoulder patches to represent “Crisis Troop Scorch”.

Tomorrow more of “Crisis Troop Scorch”

Black Powder Red Earth 28 – Automatic Rifleman for “Crisis Troop Scorch”

More of my “Crisis Troop Scorch”, hired mercenaries for the Black Powder Red Earth 28 modern skirmish game. This time a supprt choice.

Automatic rifleman can cause a devastating impact on troops bunched together, and can create deadly zones of fire.

The figures are from the Warlord’s Project Z range. As they are mercenaries their uniforms are roughly the same colour but equipment is slightly different to suit their personal tastes.

They all have their distinctive red shoulder patches to represent “Crisis Troop Scorch”.

Tomorrow more of “Crisis Troop Scorch”

Black Powder Red Earth 28 – Assaulters for “Crisis Troop Scorch”

More of my “Crisis Troop Scorch”, hired mercenaries for the Black Powder Red Earth 28 modern skirmish game. This time their basic troop type – “Assaulters”

The description card shows that they are your basic all-round “good guys”.

The figures are from the Warlord’s Project Z range. As they are mercenaries their uniforms are roughly the same colour but equipment is slightly different to suit their personal tastes. They all wear a camo balaclava to protect their identity, and are armed with an assault rifle.

They all have their distinctive red shoulder patches to represent “Crisis Troop Scorch”.

Tomorrow more of “Crisis Troop Scorch”

In Country

WE played a modern skirmish game a few weeks ago. It didn’t help that we all forgot the rules but we had fun anyway.

The scenario was that downed helicopter crew (bottom centre above) had been captured by the village chieftain. Although they were not Teletubbie supporters, money is money and they decided to sell them to the local warlord. Who was coming to pick them up.

They were held in a building chosen randomly. In this case it was the one right near the crash site. The Americans had intercepted communications and new that the Teletubbies were on the there way.

The Humvee’s storm into the village

Unbeknown to the villagers there was high level intel in the helicopter and this was the primary objective. They would achieve an overwhelming victory if they also rescued the downed airmen.

The villagers win if the airmen were handed over to the Teletubbies and exited of the board.

Two more Humvees arrive on the left flank with the objective of securing the intel.

One group of villagers needed to be fielded in the open and, with the arrival of the Yanks started running for cover.

Unfortunately the Humvees were blocked by terrain and could move no further.

The Teletubbie leader arrives

One squad moves to clear a building

Another building is cleared and used as a fire point.

Overall view of the village

The canine team start heading in the wrong direction but “woofer” tells his handler that they are heading in the wrong direction. To work this out the child game of “hotter colder was used” and reluctantly the village players had to hell out colder!

Another squad with an attached canine team moves towards the mosque.

Fire from the Hummvee takes out some villages.

One vehicle successfully moves across the debris from a burnt out technical.

A villager seeks cover in the debris of another burnt out car while some Teletubbies advance towards the mosque

The American (actually 2009 British minis) have secured the helicopter and are searching the building where the captives are held.

Troops holding the captives are suppressed by overwhelming firepower.

The captives are secured.

A good fun game despite the rules problems. We will get it right next time. Just a wrong assumption that we all remembered the rules!