More odds and sods painting

Hi All,

More odds and ends painting to clear the backlog.

Just monkeying around – gorillas for my darkest Africa campaign

20180829_155454

There ain’t nothing like a dame – especially when she has big shooters.

Women in Uniform

The British Spy

20180829_155644

The Russian Spy

20180829_155738

The German Spy

20180829_155707

The American Spy

20180829_15594520180829_160009

Double, double toil and trouble;

Fire burn and caldron bubble.

Having painted the witch hunter last week I felt I had to have something for him to hunt.

Jack Frost’s revenge or was it just the Ghosts of Christmas Past?

I have been threatening to unleash Frostie and his horde for some time as the idea of killer Christmas trees, beligerant Gingerbread men, vicious Christmas presents, and hordes of snowman has some warped appeal………. hey I never claimed to be sane!

20180822_174933

Jack Frost

Jack Frost
By C.E. Pike

Look out! Look out!
Jack Frost is about!|
He’s after our fingers and toes;
And all through the night,
The gay little sprite
Is working where nobody knows.

He’ll climb each tree,
So nimble is he,
His silvery powder he’ll shake.
To windows he’ll creep
And while we’re asleep
Such wonderful pictures he’ll make.

Across the grass
He’ll merrily pass,
And change all its greenness to white.
Then home he will go
And laugh ho, ho ho!
What fun I have had in the night.

20180822_175124

Frostie’s Horde

Frostie’s Horde (2)

“Frostie’s Horde” was supplied painted from Alternastive Armies some time ago but until now have never been used in anger.

20180822_175326

Ferdinand, by the grace of God elected Holy Roman Emperor, forever August, King in Germany, of Hungary, Bohemia, Dalmatia, Croatia, Slavonia, Rama, Serbia, Galicia, Lodomeria, Cumania and Bulgaria, etc. Prince-Infante in Spain, Archduke of Austria, Duke of Burgundy, Brabant, Styria, Carinthia, Carniola, Margrave of Moravia, Duke of Luxemburg, the Upper and Lower Silesia, Württemberg and Teck, Prince of Swabia, Princely Count of Habsburg, Tyrol, Ferrette, Kyburg, Gorizia, Landgrave of Alsace, Margrave of the Holy Roman Empire, Enns, Burgau, the Upper and Lower Lusatia, Lord of the Wendish March, Pordenone and Salins, etc. etc. or Freddie for short.

20180822_175628

Freddies Mage

20180822_175530

The Holy part of the Holy Roman Empire (that was neither Holy or Roman)

20180822_175302

Freddie and his followers.

Freddie’s Followers (2)

The bulk of “Freddie’s Followers” were brought at a bring and buy stand some time ago so I am unsure about who the figure manufacurers are or who was responsible for the painting. I do know that Brian Hall from Hall of Ancient Warriors painted the infantry.

Well the introductions complete it was time to get down to business. As regular readers would be aware we play DBA games on a regular basis, but have yet to explore their “fantasy” equivalent “Hordes of the Things”. This was about to change.

The rules are quite similar and in fact I decided to just use the normal DBA rules with the additional “fantasy” troop types and statistics added.

20180822_203453

Jack’s and his infantry line destroy Freddie’s knights to win game 1.

20180822_211501

Freddie and his knights about to smash through to win game 2.

20180822_215948

Jack destroys Freddie to end game 3.

20180822_212910

Jack’s men  running away yelling “you can’t catch me I’m the gingerbread man”.

As normal with the DBA type games the three of us played each other and used both armies. The total ended up in Jack’s favour winning two out of the three games.

Hordes of the things (HOTT) was an interesting twist to our normal DBA games. The consensus was that it provided a good game with some interesting tactical options being provided by the wider range of troop types.

This weekends Painting

I have had these figures on my painting desk for some time so decided to extract the digit and get them finished. I am reasonably happy with the result given my painting limitations.

Viking Shaman from Footsore miniatures:

20180818_21181120180818_21164020180818_21161020180818_211620

A Witch Hunter – maker unknown:

20180818_21244920180818_21243220180818_212415

An Assassin figure also from an unknown manufacturer:

20180818_21193520180818_211910

The Footsore “Odin” figure that i will just use as a hero:

20180818_21174520180818_21172720180818_211710

A Saga Warrior Priest:

20180818_21183220180818_21153520180818_21150520180818_211518

I hope to use some of these in our regular Wednesday night’s game when we play “Strongsword”.

Stop those negative vibes Boris.

20180810_095719

Well, it was going to be interesting to see how the “What a Tanker” rules worked with multiple players a side, and in particular to see how much, if at all, the game slowed down with the majority being new to the game.

I decided to use T26B soviet tanks and Panzer MkII C German tanks as an introduction.

As this game was just for people to understand the system and to get used to the intricacies of the game, we played the “King of the Ring” scenario to make sure everyone received enough game time to learn. After all it is no fun if you are knocked in the first turn…………… unless it is John and he hasn’t even had a chance to move!!! 

In this scenario “knocked out” tanks return with the same or a different crew depending if they survived the knock-out blow.

In order to even things up I also gave the Soviets “souped up engines” to make them “Fast” in game terms and equal on points to the Germans at 7 points each.

The table was typical Russian countryside with a few burnt out building on the crossroads. Line of sight was deliberately limited although there were plenty of opportunities to obtain good firing lines if players were canny enough.

My normal change to the rules to provide greater uncertainty of the order of play was used.

The turn order cards are shuffled and dealt randomly. Players using a wild dice to increase their chance of winning the initiative are dealt an extra card for each wild dice. They can decide which card they use, potentially allowing them the choice to move early in the turn or later if more beneficial. The advantage of this system is the current player does not know who is moving next and has to take a more conservative approach or risk the consequences.

20180810_095820

With Kelly’s heroes playing in the background the game began.

20180810_232118

A Russian tank brews up from a point blank flanks shot.

20180810_223105

Two into one ain’t bad – especially if you are the two. Another Russian tank ceases to exist.

20180810_223100

The Russians are finally successful.

20180810_222111

More negative waves Boris?

20180810_222101

Another German ceases to exist.

While we were just playing to get a sense of the rules and how the system worked the Germans ended up in front with 5 kills to two.

A great fun game thoroughly enjoyed by all.

The Saga of “Darak the Dvergar Weaponsmith”

Another Strongsword game to grace a leisurely Wednesday evening. Dave K had been wanting to use his Slaneesh Daemon army for some time so decided to use them as Kobolds within the Strongsword game system.

BUT WAIT this is not a tale of Demons but of the Saga of “Darak the Dvergar Weaponsmith”!!!

20180808_184658

The minions who fought alongside the great warrior consisted of two “small” armies from our own fantasy Viking lists.

The first consisted of a Leader,  Hearth guard, Giant, three warrior spearmen, and two warrior archers.

The second was led by one of the Norn sisters (spell caster) Darak the Dvergar Weaponsmith, an Ogre (oversized Hearthguard), three warrior spearmen and two warrior archers.

20180808_201338

The battle did not start well for the “good guys” with the giant of David S biting the dust to the puny Slaneesh bow fire (flamers of Tzeentch).

The Slaneesh Daemon on chariot (Kobold Centipede) came on from the rear in ambush but was met by the Viking leader who promptly died. It was becoming a really bad day for the good guys!

The Viking warriors closed into hand to hand combat where the superiority was sure to win the day. You guessed it. They all died or ran away!!

20180808_211454

Vikings heading to the hills.

20180808_213738

Meanwhile Darak, outnumbered and totally surrounded, fights on.

20180808_213757

The rest of Andrew W’s Vikings continued to fight on, but not for long!!

20180808_213802

Vikings continue to fall.

With the Daemon on his chariot dispatched Darak fights on -his fate unknown.

20180808_214711

This tale of yore is both sad and true;

Of Darak the Smith and the demons he slew.

Protecting the rear he went on his own;

To attack the great demon in his own home.

Outnumbered he fought while his friends they did fall;

On into the night his deeds were not small.

He vanquished the demon and his minions so great;

His great axe it did fall with such great weight.

On and on he fought, and he fought and he fought;

But alas his deeds were all to end up for nought.

Such a brave tale we will continue to tell;

Until all our great demons are cast into hell.

20180808_214647

Let’s pass at Thermopylae

 

Big DBA game 25 July 2018 – 300 Spartans

For this game we tried to “re-fight” the Thermopylae pass battle. Perhaps better known as “The 300 Spartans”.We used the rules from Big DBA. But we set up the terrain based on our perception from reading about the battle.

Spartan King Leonidas took his body guard (300) hoplites with him to the pass at Thermopylae to delay the Persian army while the other Greek City States organised help. He had a small force of non-Spartan forces with him too

His intention was to hold up the Persians at the Middle Wall in the narrow pass between the hills and the sea.

Another small force of non-Spartan soldiers was stationed in the end of the secret pathway.

The battle field was set up so that the battle zones were big enough for the game and the secret route through the mountains was small enough to get troops through it in the game.

Start

All the hills (except the two light green ones on the left) and the sea are impassable terrain.

Special rules for this game:

  • The Spartans are rated as superior troops. That is they have the superior quality of getting a plus 1 if the lose a fight. Same as DBM.
  • The Persian Immortals (dressed in blue) are also rated as superior.
  • The Persian archers can shoot from the back rank.
  • The Persians win by killing all the Spartans or getting a General off the Spartan edge of the table. Getting a general off the table signifies enough forces and control.
  • The Spartans win if the Persians fail to win by turn 24.
  • The Persians discover the secret pathway after turn 6 if the umpire dices a 6 or automatically on turn 12.
  • A day is 8 turns.
  • The Spartans retire back to the wall at night.
  • Persians never run out off troops.

The Battle Commences

Start

In the middle you see the Spartans lined up at the wall with other Greek troops behind them. Towards the back of the table you see the Persians filing through the pass and forming up opposite the Spartans.

In the bottom left corner is the Greek force guarding the secret pathway.

Start Spartan

The Persian army is on the back of the board to the right and the Persian forces to come through the secret pathway are in a column at the back of the board in the middle.

Start Persian

The gap between the hills at the bottom of the table is where a Persian general must exit to satisfy one of the winning conditions.

These show more detail on the armies start positions taken from their respective side of the table.

The Persians form up opposite the Spartans and commence shooting with no effect.

Persian 2

The Spartans sally forth in a counter attack. The Spartans inflict heavy losses on the Persians without loss to themselves.

The Persian Immortals get into the fight.

Pic 5

Its day 2 and the Persian column is surging through the secret pathway.

The Immortals are starting to have an impact on the Spartans. Heavy fighting continues throughout the day. Both sides suffer losses.

The Persian column is nearing the end of the secret pathway and encounters the small Greek force defending it. The Greeks retire to the narrow pass to set up a defence.

Pic 8.JPG

End of day 2. The Persians have managed to eliminate 3 stands of Spartans. The Spartans have retired to the wall. The Persians reform and start shooting at daybreak.

The Persian column engages the Greeks blocking the end of the secret pathway. On hearing about the Persians coming through the secret pathway Leonidas sends four of his other Greek troops back to help but all but one of them runs away.

Pic 9 rear

The Greek force blocking the Persian advance through the secret pathway has been eliminated and a Persian General exits the table winning the game for the Persians. This was turn 21.

Show the final positions.

Huh?

What happened?

Darkening the sky with his storm of arrows did not work for the Persian King Xerxes. In fact shooting was very ineffective.

The Spartans sallied forth from their defences and inflicted heavy losses on the Persians in day 1 and day 2. The Persian Immortals got into the battle on day two and started to inflict losses on the Spartans.

In some ways the game mimicked reality. The Spartans were not all eliminated but having been surrounded and cut off by the Persians it was deemed a Persian victory.

In the real battle the Greek force guarding the secret pathway set themselves up in a defensive position on a hill. The Persians engaged them with a holding force while the rest of the Persians simply by passed the Greeks.

In the real battle all the Greeks sent back by Leonidas to block the end of the secret pathway ran away.

A great game won by the Great King Xerxes!!!