Dux Bellorum 17 May 2017

With being unable to attend this weeks gaming it is great to have Andrew W write the blog for this week.

But really Andrew – “Daggmore”?

Unfortunately Daggmore could not make the game today. We missed him.

So it was left to Darius and Attila.

Darius decided to run a Saxon army fielding mostly quality troops. This meant the army was small in numbers.

Attila ran a large Romano British army made up of cheap troops, a Saxon ally and one extra command pip.

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In the picture Attila’s army is the closest. The picture was taken after the first turn.

Unfortunately the 6/1 Demon arose and smite the camera’s battery and thus there is only one picture. The good news is we did not see him again for the rest of the game. The dicing was “normal” (Whatever that is.) – “for you Andrew that is rolling game high 2’s!!!”.

Darius launched his attack with his usual zeal and daring. Unfortunately Darius was a little outnumbered on his left flank. This problem was compounded straight away when Attila’s light foot routed one of his light foot in the first round of shooting.

The fighting on that flank resolved itself into Darius being beaten mainly due to being outnumbered and the staying power of Attila’s shield wall.

In the centre Darius crashed into the Romano British shield wall inflicting lots of damage. But not enough to kill.

The fighting over the next few rounds included many interesting sub battles.

Gradually the Saxon units were routed, mainly because they were outnumbered. This eventually resulted in the demise of the Saxons.

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Denial on Da’ Nile

It was a barmy night when we unloaded our equipment onto the filthy, mosquito ridden docks of Nokando. Here to meet us for the first time, complete with batman, was our brand new commanding officer Major Reginald Frothchild the Third.

The town of Nokando

Born with the proverbial silver spoon, the only military training he had was pushing his toy soldiers around playing that new-fangled game “Little Wars” bought to prominence by the famous author HG Wells.

Why was it always us “Colonials” who had to break in these adventure seeking rich kids who had no knowledge of the local dangers or customs and even less about soldiering?

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Our task was to rid the local town of a small group of bandits who were terrifying the local inhabitants and bringing the dock trade to a standstill. The vast tomb complexes and associated cemeteries were a great source of mummies and naptha essential for the production of the “mummia” powder used in the more fashionable London medical clinics.

Rumour had it that the bandits were being funded by “the Hun” who was trying to deny the Empire of this lucrative if somewhat ineffective commodity.

The trade was to be protected at any cost.

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How were we ever going to succeed when we were being led by Major Reginald Frothchild the Third…………………..and so it began the game was afoot.”

The bandits were being used by Andrew W. and consisted of 3 groups of five unenthusiastic bandits, 2 experienced Lewis gun teams and a veteran German officer.

The Australians consisted of the “green” Major Frothchild, 2 ten man veteran sections, a veteran Vickers Heavy machine gun, the veteran “pommy” medic, Jack Fitzpatrick and his donkey.

The author commanded the “Curse of Nokando” which will be revealed later on.

The F.U.B.A.R. 20th century rules with the casualty supplement were being used with both sides being armed with standard rifles and pistols. The Lewis guns counted as MMG’s and the Vickers as a HMG.

As the town of NoKando was a teeming metropolis the streets were full of civilians, and traders going about their day-to-day business. Special rules were introduced to add complexity to the both players. When shooting at your opponent with civilians in line of sight, any misses had to be rolled as shots against the civilians. The quality difference in the troops meant that the Australians were less likely to miss, but more likely that any misses would result in a civilian casualty whereas the bandits were likely to miss both.

Any civilian casualties were treated as a victory point for the bandits!!! The rationale was that if the bandits inflicted any civilian casualties it just gave them any easy target to rob whereas the “Empire” troops did not want to appear on the front page of the “Times” for “shooting up the natives”.

The Australians won the initiative for the first turn (and for most of the others it should be said) and moved as quickly as possible running across the table. Major Frothchild was sent to interrogate the owners of the local tea house, because unlike the bandits his troops actually fought better without him.

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The only bandits to move were those being led by “Fritz”, and the Lewis gunners who were moving into position to shoot at the advancing Australians. When the Australians took up a position on the roof of a local mosque the bandits opened up. Although not successful they wounded “Sharma the Snake Charmer”. Instantly the earth began to rumble as the “Curse of Nokando” reared up to protect its owner.

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Quickly a message was sent to Major Reginald Frothchild the Third that a trophy befitting his stately manor house was there for the taking. Sprinting towards “the Curse”, pistol in hand, the clumsy Major tripped and fell with the massive cobra rearing and weaving its huge head over the top of him.

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The author rolled for the cobra’s four attacks and with three sixes, each an instant kill in their own right, the Colonials no longer had to worry about the “Major”.

The Colonials returned the fire of the Bandit Lewis gun killing the crew, but to their amazement the “Curse of Nokando” slithered with extreme speed toward them.

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Before they could regain their senses the curse attacked, but being more adept on their feet than the Major they were able to avoid the weaving and lunging head.

The bandits had now moved into the “Old Fort” which provided excellent fields of fire on the advancing Aussies, but several turns shooting from their Lewis gun in the tower and the group on the parapet had no effect.

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Despite realising that it was their shooting that was causing the “Curse of Nokando” to attack the Australians continued shooting at the fort gradually wearing down those on the wall. The “Curse” attacked again this time bringing down another victim.

The bandits decided to charge the Australians moving through the Bazaar with first one unit and then a second, but the brave Aussies held on despite being heavily suppressed.

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A few turns later the hand to hand combat was still going on with the Aussies finally destroying their opponents, but not before the “Curse” brought down two more victims. When “Fritz” fell soon after the bandits were finally destroyed with only a Lewis gun team surviving.

All that was left was to count the cost.

The result was a minor victory to the Bandits with 14 victory points, the “Colonials” on 13 with the “Curse of Nokando” proving the decider with 4 victory points, all from the Australians.

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Another great game that proves the system is robust across a number of periods.

“The dust of Uruzkan” 29 – 30 April 2017.

The weekend’s plan was to have as much Modern  gaming as lack of sleep, bubbly and red wine would allow.

The Friday commenced with a repeat of the Wednesday night F.U.B.A.R. game that ended in the same result.

A mini campaign was organized for the Saturday with the objective to gain “political points” over a series of games to determine the winner. The insurgent, Blake, definitely started on the right foot by bribing the provincial Governor’s wife with chocolate and even having the audacity to try (and succeed I may say) and corrupt the Governor with high class champagne and red wine. The result being a very quick gain in enough political points to achieve victory without a shot being fired.

Despite this, the British had a quick brew (code for more champagne) and tried to claw back enough victory points to at least gain some modicum of respect.

Scenario 1: The Patrol

The Patrol was a simple game where the British had to pass through 3 points on the table to achieve victory. A very aggressive start by the insurgents forced the British to deploy Sergeant Gainsmith forward to “sure up” what was a very precarious position. He fought off two insurgent groups before being medevaced to recover from serious wounds.

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The British were always on the back foot and were forced to retreat leaving their ANA partners to hold the ground over night. With only one area being patrolled by the British the victory points were:

British 1 VP

Insurgents 2 VP

Scenario 2: Interrogate the Locals

With enough civilian groups scattered over the table now was the chance for the British to hit the lead in political points. The insurgents declared their tactics early by shooting at their own townspeople to make them disburse off the table. The tactic back fired when they soon realised that they can only gain political points if the “good guys” (Rule 1 – he who has the blog password writes the history!!!”) failed in their interrogation.

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In between taking the odd pot shot at insurgents the Platoon Sergeant and “Terp” went from group to group. After rolling two ones in a row the “bad guys” (see rule 1) had two more political points to zero. The result could have been far worse as a further roll of 1 for each group would have meant that one of the civilians would have been a suicide bomber and unleashed carnage on the interpreter and any in close proximity.

Finally, the Sergeant who grew up on a farm, was able to obtain some important information from one of the local goat herders.

The damage had now increased with the totals:

British 2 VP

Insurgents 4 VP

Scenario 3: Recover the Scimitar

Alas the scenario was not as romantic as the name conjures in the mind. No trying to recover some long lost weapon of the prophet, because whilst you could argue that it was technically owned by “Big Tony”, you could hardly call the British PM a prophet, although some die-hard supporters might.

After falling way behind in the political war the British were determined to succeed.

With higher morale and the associated initiative, and some aggressive and enlightened patrolling, the Scimitar was only just outside the deployment range of one of the drop-off points. With the hero from Scenario one, Sergeant Gainsmith, now returned to duty things were looking bright for the British.

Sergeant Gainsmith repaired the vehicle in two phases and had it roaring on its way off the battlefield.  Even some hasty RPG shots failed to stop the British from achieving a quick and decisive victory.

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British 4 VP

Insurgents 4 VP

With the game over so quickly the insurgents decide to enable the British to recover from the initial bribery and corruption scandal if they achieved total victory.

I am sure that the Governor’s wife would argue that the corned beef and roast vegetable dinner had already made up for the chocolates, if not the champagne and the red wine.

The Scimitar was allowed to return and the game continued as an encounter battle.

The British patrol phase had allowed them to command the cover of the irrigation ditch, whilst their 82mm mortars were able to bombard targets at will. Insurgent team after insurgent team were destroyed with the battle ending with only the insurgent leader and junior leader left (amazing how these the guys in power always survive).

With both sides remaining on 4 Victory points the weekend was declared a draw and a complete success.

Medevac the wounded – Wednesday 26 of April, 2017

As I was having a Modern Gaming weekend I wanted to start getting organized so a game of modern Fubar was set up for David K and Andrew W to play while I heckled and umpired.

The scenario was an escalating one where the British forces were trying to evacuate 2 wounded from a newly built mosque (see a previous blog). Random forces were being sent to aid in the rescue whilst a rag tag group of insurgents were trying to prevent them.

The early arrival of two “technicals” did not help the British, although a Scimitar did even things up causing damage before suffering an RPG hit.

Instead of evacuating the wounded their number was gradually increasing as members of the rescuing force came under heavy fire.

Even the arrival of a an RAF Reaper UAV with two “hellfire missiles” was unable to turn the tide. A decisive victory to “Insurgent Dave”.

Andrew, if it is any conciliation, I suffered the same fate on Friday night against Blake!!!!