Arrrrrrrgh! Melbourne “Little Wars” Pirate town under construction

For this year’s participation game we decided to run a pirate skirmish game. We have come up with our own “one page” simple rules. I will publish them in a later post when we have had a chance to refine them a bit more.

Well here are the first few pics. The huts are from “Knights of Dice”, the conveniences and gallows are from “4Ground” and the two “upper class buildings” are from Sarissa’s Gangs of Rome range. I have started scratch building the wicker animal enclosures so we have something other than chocolate gold coins to plunder.

The town is designed to be on a pennisula with a pier just off centre to cater for the 28mm pirate ships and the “Governors” ship. Wherever there are “cliffs” they will fall into the sea. I have “mouse mat” sea and will have the village just sitting on top of it.

Pics:

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More to come as I get more time to thatch and shingle the huts.

To the dump, to the dump, to the dump dump dump!!!

Hi All,

What do you say when a wargaming mate turns up, gives you a weird look, and asks you if you can use the caps from the top of his aged cats diabetic needles? Well we are all a bit weird, but also innovative and resourceful so I said yes straight away with a project already in mind.

Rubbish bins for my shanty town!!

First they were glued to 60mm square bases in a random tossed around look. They were then filled with rubbish – tissues hardened with supa glue. They were then finished off normally with undercoat, silver paint, brown wash, white dry brushed and flocked. The “rubbish” was paintedĀ  a variety of colours, brown washed and dry brushed white.

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A toy dump truck was added. It is slightly too big but will still fit in.

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A close up of the rubbish bins.

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The dump truck.

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The dumpsters are from Crooked dice.

Another project “tidied up”.

Tippy toe here we go – A F.U.B.A.R. stealth operation.

Regular readers would be aware that our group likes the simplicity of F.U.B.A.R. rules.

https://fubarwargames.wordpress.com/downloads/

For this weeks game I wanted to introduce the morale rules as we had not tried them before.

https://thegamesshed.files.wordpress.com/2010/06/fubar-alternate-morale-rules.pdf

The scenario was two S.W.A.T. teams with the mission of destroying a Drug Lord’s “meth” lab in a remote area.Ā  The remote and mountaneous country meant that air and heavy support was not available so stealth was the only method available.

In order to be able to replicate a stealth mission with the importance placed upon sneaking up on sentries and taking them lout before the alarm could be raised we developed our own set of rules for using sentries and noise in fubar. Feel free to use and modify for your own purposes with the appropriate acknowledgement of the Phillip Island Gaming Society.

The two S.W.A.T. forces consisted of a commander a sniper and a squad of four. Each team started with four morale dice.

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The shanty compound with its high perimeter wall.

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The Battlefield Accessories “Sentry Post” from Mike Parker. The walls are from Knights of Dice and Shanty buildings from Crooked Dice.

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The walled compound (the walls still require finishing).

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The S.W.A.T. teams. Only two were used as Bucko couldn’t make it.

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Team K climb the wall and enter the compound.

 

Part of Team W creep up on an unaware sentry. Will their noise markers give them away?

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Team W sniper fires from point blank range at an approaching sentry but misses – back to sniper school for you.

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Team K leader is retrieved from a close combat where he stopped a sentry raising the alarm but was seriously wounded in the process.

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The “out of action” sentry that just failed to sound the alarm.

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Another sentry just fails to sound the alarm.

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Two sentries just about to enter the barracks and sound the alarm

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Out come the drug lord’s minions.

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Team K leaving Team W to their fate as they try to get their leader to the jump off point.

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More minions arrive.

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Team W being swamped – can they survive?

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Team K being threaterned as they retire.

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Team W win the fight and break the cartels morale.

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A game that created a great deal of tension as noise markers mounted. Fortunately not too may cartel squads arrived before they run out of morale dice. In hindsight they should have started with an agreed amount of morale points that would have made it a lot harder for the S.W.A.T. teams or should I say team as squad K had a lot to answer for leaving their buddies in the lurch.

Thanks Santa

What does any self-respecting wargamer do when they have been given a ceramic house full of chocolates for Christmas?

Well first you bribe “She who must be obeyed” with the chocolates to allow you the time to work onĀ  the house!!!

Then you add a cardboard roof covered with Teddy Bear fur:

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Then you plant some flowers:

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And some vegetables:

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and some trees:

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Add some nicetiesĀ of life:

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The privy can be conveniently place outside the garden wall:

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Surround it with a wall made of masonite and capped with balsa wood:

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And there you have it – a “nice” battlefield centre piece:

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Thanks John!!!