F.U.B.A.R. Modern Afghanistan 25 January, 2017

 I have been looking for a set of fun miniatures rules to use my old 25mm West End Games Star Wars miniatures with.

The F.U.B.A.R. set of rules looked promising, with their Unit and Hero cards making it even more attractive. The way they incorporate “The Force” into their mainstream rules was excellent and very simple.

The full set of F.U.B.A.R.rules can be found on their website at:

https://fubarwargames.wordpress.com/

If you are not familiar with the term “F.U.B.A.R.”, I suggest you google “Military Slang Terms” for an explanation, or try:

  https://en.wikipedia.org/wiki/List_of_military_slang_terms

I was hoping to have the Star Wars figures and “Hoth” terrain ready for the next game at my place, but when one little pig “went to market” this happened a week earlier than expected. Not to be deterred I quickly swapped from the Star Wars variant to the F.U.B.A.R. Afghanistan version as this would allow Dave K and I to get a feel for the general game mechanics.

We had two great games, the first between two sections of British SAS and a heap of Tier 3 Afghans. The game lived up to its name with the SAS failing three times to activate (three consecutive ones on a D6in a row) – a real F.U.B.A.R. moment!!! Despite the slow start the ability to activate, the additional fire power, and a sniper made quick work of their enthusiastic but inflexible enemy.

The first scenario we played was “UAV Down” where both sides were trying to recover pieces of a wreaked UAV that was carrying “Hellfire” missiles. Both sides recovered one piece of wreckage but unfortunately the concentrated SAS firepower destroyed all of the Afghan units.

The rules played well and we particularly liked how the accumulation of suppression points made a unit harder to activate. You were often on the horns of a dilemma – do I take a casualty or a suppression point?

The second game was just an old fashioned “shoot-em-up” with both sides using seasoned troops. Learning from the first game that the Afghans could not stand toe to toe in a fire fight, Dave K. moved quickly into close combat.

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With a man down, three suppression and fighting in the open  these British were going to be in trouble.

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Holding on grimly they were supported by the second squad attacking from the rear. In the end only  British were left standing, but the casualty points made for a decisive Afghan victory.

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All in all a good set of rules which I think will do well for my Star Wars games. For modern gaming I will stick with the “Too Fat Lardies” Chain of Command rules.

I look forward to posting in the next few weeks about how Darth Vader destroys the Rebel Heroes and the alliance before the rebellion gets started.

Dragon Rampart Game 18th of January 2017

It’s not easy being green – even if you are riding a big flying thingy!!!

Darkness loomed over the village but not a cloud was to be seen in the sky. Suddenly the air rang with a blood curdling screech as a huge creature swooped on the village.

In the distance could be heard the rhythmic beating of war drums and the clanging of swords on shields.

Warwakka Rozgox was back this time riding the feared dragon Radgath the Red. Towering above the hills Baxnar the giant could be seen, the thump, thump, thump of his footsteps causing the very earth to shake.

And what was that stench? Surely not trolls as well?

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The villagers were cowering in their huts when a tottery, war-weary old man produced a handful of bones and rolled the runes. Studying them intently he stood up and took a horn from his cloak.

The most miraculous of sounds rent the air. Immediately the noise of the approaching army ceased. Hoping beyond all hope the villagers  were soon plunged into utter dispair as the screech  of Radgath the Red rent the air, and the din of the approaching army began once more.

No sooner had this happened and the roar of Warwakka Rozgox’s hoard was matched by one of its own.

The runes were indeed correct the war-horn of Thor had been answered!!

He was not alone.

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Joining the villages was not only the God himself but  Midr the Valkyrie, Jolbrug the frost giant and a tribe of snow trolls. The day would only end with Thor or Warwakka Rozgox still alive.

Surely, with the God on their side, the humble peasants would yet survive this day……………

With this the Dragon Rampart wargame had begun.

On one side was the Orc army of Andrew W, consisting of Warwakka riding a dragon (flying mounted Men-At-Arms), two trolls and a giant (foot Men-At-Arms), two units of Orcs (Foot Sergeants), and some Orc archers.

Facing the Orcs was the Viking villagers “with a little help from there friends” from the “Norwegian woods”.

David K’s army consisted of Thor (Mounted Men-At-Arms), Midr the Valkyrie and Jolbrugh the Frost Giant (Foot Men-At-Arms), a tribe of Snow Trolls (Foot Sergeants), the village Huscarles (Foot Men-At-Arms) and the villagers (Foot Sergeants).

In the “strawberry fields” (no more I promise) the battle commenced.

Thor demanded the prime position on the armies right and immediately began the battle by charging the two trolls. Despite doing damage to the trolls David K decided that because victory would be determined by the army who killed the opposing general he should withdraw Thor from the frontline.

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Jolbrugh made short work of the Orc archers turning them into frozen sculptures.

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The meddlesome trolls were soon despatched by the Village huscarles and the battle began to look over for Warwakka Rozgox as his army was under pressure on all flanks.

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Having successfully fought off the Village Huscarles, the Orc Sergeants starting bickering amongst themselves (failed their bravery test), and retreated. Gork and Mork were not amused and deserted the sergeants as they failed another bravery test and routed off the board.

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With jibes from the game master, David S, about one player being a God and the other riding a dragon both commanders were still allowing their lesser mortals to do all of the fighting.

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With first Midr and then the Snow Trolls fleeing the battlefield the game was gradually being clawed back by Warwakka Rozgox.

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With only Baxnar and himself left Warwakka Rozgox attacked. Although fighting off successive attacks from the Villagers and Jolbrugh both he and Radgath the Red were almost spent.

Jolbrugh should have heeded JR Tolkein -“Never laugh at live dragons”.

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Thor, seizing the moment, charged and finished of both  Warwakka Rozgox and Radgath the Red.

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A great game was had by all further confirming our “love affair” with Dan Mersey’s rules.

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”

Neil Gaiman.

 

Dux Bellorum Game 11 January 2017

The plains overlooking the seaside town of Ryll became the location again for the clash of armies, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the Roman army of the evil Count Andrew in a Dux Bellorum 15mm battle.

Having accounted for his evil father in a previous battle King David was determined to rid his kingdom of the evil spawn, Count Andrew The Younger.

The task would be harder as Count Andrew had trained his infantry warriors in close order tactics and turned his warriors into effective shield wall.

Riding at the head of his mounted knights, King David decided to act quickly to bring the “son of a usurper” to justice.

Surprising his enemy by moving his mounted troops through the forest on his left King David attacked the enemies right-wing cavalry.

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The “son of a usurper” stood in the centre of the field with his Companion foot.

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First blood went to the king who quickly routed the enemy knights who dared to stand up to him.

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The King and his Companions were charged by the remaining knight unit of that Usurper Count Andrew the Younger.

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The King was assisted by more of his knights who charged the enemy cavalry in the flank destroying them on contact.

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The momentum stalled very quickly as the king’s Companions became involved in a long drawn out combat with the “son of a usurper’s” shield wall unit that had also charged him in the flank.

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Both armies were loosing units as fatigue set in. Finally victory was almost assured when Count Andrew the Younger was slain and joined his father in eternal damnation.

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Unfortunately with only two units remaining on each side the King was forced to retire when a unit of knights broke leaving only the King and his Companions alone on the field against two demoralized shield walls. Unable to pursue the King retired to the safety of his castle.

A very close game which, with both armies almost broken, was decided by dice rolls in the end.

Mick Evans Memorial Wargame – Offa’s Dyke.

Every year during the weekend between the second and third weeks of January I join our Berwick Wargames Association colleagues to hold a memorial game for fellow war gamer Mick Evans.

Mick was an extremely funny, eccentric and likable guy who always regaled you with tales of missed opportunities, fickle dice, and sneaky tactics on the part of his opponent. Mick didn’t win many games but this didn’t seem to deter him as he fronted up next week with a brand new “sure-fire” tactic.

Mick is best known for his daring cavalry tactics, mostly unsuccessful, and his figure painting. His “conversion” of Airfix Africa Corps figures into Confederate Infantry with just a paint job still has us in fits of laughter. The club still holds these figures in honour of Mick.

Whilst most gamers would not want to emulate Mick’s painting prowess he said something to me one day that changed the way I paint. I was showing him some figures that I had just painted and was very proud of, when he said words to the effect of “hmm looks great, but they are all the same from four feet on the table top”. At the time I was a little offended but later realised that I am a gamer who paints to play not a painter who plays to show off his skills. I have since developed simple painting techniques that look effective but are quick and easy so I can game with the figures ASAP.

Thanks Mick, and as he would say let’s get to the game.

A fight over Offa’s Dyke (Clawdd Offa).

Needless to say when you get a bunch of middle aged wargamers together playing such a scenario, like teenage boys, much mirth was had about where to put your fingers, but enough said about that.

Peter R had gone to great pains building the dyke and like all gamers we started a vigorous debate about with side of the dyke the ditch should be on (even more mirth), Powys or Mercia. We googled to settle the debate but the pictures only help if you know which direction the photographer was facing.

 

Finally that respected authority Wikipedia was consulted to settle the argument!!!

As this was a Mick Evans Memorial game it had to have a twist. This time it was a rampaging goat herd that once the goat herders (do I hear yodeling in the distance) lose control of them head off in a random direction causing mass carnage.

Whilst the Romano British eventually won the real winners were the goats!!!

Vale Mick.

Wargaming Holiday Painting

Normally “she who must be obeyed” considers a roller and a 6 inch brush a minimum requirement for “holiday painting”. This year I have also been able to get out the 000 and 01 brushes  to catch up on finishing some gaming projects.

Civilian movement trays.

Firstly, following the wargaming week mentioned in the last blog I felt I needed movement trays to assist with the movement of civilians which are an integral part of any modern conflict.

These were made using mdf. drink coasters, back2base-ix movement trays and some polyfilla.

The result came up better than expected. I will also use these as movement trays for my Saga Hearth Guard units.

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Saga casualty figures

I have had some Dark Age casualty figures for some time and decided that they would be good for casualty and fatigue markers for my Saga games. They would also help with taking better games photos rather than having “dead” figures lying unsightly on their side as in the blogs up until now.

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I think the figures are a mixture of Gripping Beast and Old Glory but don’t hold me to it.

The figures can also be used as fatigue or casualty markers by the addition of a 10mm die.

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I have spent a lot of time over the last year building up my collection for modern  Afghanistan gaming in anticipation of the “Too Fat Lardies” “Fighting Season” release later this year. I have some Coalition vehicles and helicopters still to finish but the only figures remaining were my ANA platoon, coalition media crew, and some Insurgent supports. Alas the ANA are still on the painting desk half completed and are my next project.

The Insurgents are all Eureka Miniatures and the movie crew is, I think, from Wargames Foundry.

All in all not a bad holidays painting.

Wargaming weekend 6th to 8th of January 2017

I had been looking forward to this weekend’s gaming with my good friend Blake and any of the resident P.I.G.S. who could make it for a long time.

The main purpose of the weekend was to catch up on some “modern” 28mm gaming using Chain of Command rules. Despite this we began the weekend with a Star Wars X-Wing game between the Imperials of Blake and the two Dave’s versus the scum of the honorary P.I.G.S.Ben and Koz (see a previous blog).

The fleets consisted of three 100 point Imperial fleets and two 150 point scum and villainy fleets.

The Imperial fleets consisted of the Tie Fighter squadron of David S, the Bombers of Dave K, and the specialist fighter wing of Blake M led by none other than Darth Vader.

Dave S attacked the right-wing of Ben and gradually won the day by keeping Ben’s ships in a continuous crossfire through having the first order Tie fighters and the academy pilots alternate between flying straight ahead and doing 180 degree loops.

Dave’s bombers in the centre did an excellent job of taking the shields off both of the scum fleets capital ships. This allowed us to eventually to destroy them one at a time.

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Not much can be said of Blake’s specialist squadron. Containing the most up-to-date technology with state-of-the-art ships Blake lost one ship early and soon after Darth Vader was seen to be careening through space in an escape pod. Despite this Blake did show the best flying of the night when trying to avoid a multitude of friendly ships and bombs just dropped by Dave K he expertly threaded the needle.

When the victorious tie fighters were able to flank the remnant villainy and scum, ships the battle was over.

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A panoramic view of the battle.

The rest of the weekend was a blur (aided by copious quantities of red, white, and sparkly) of modern gaming between the Afghan insurgents used by Blake and the British forces of David S. The battles all went down to the wire with very few victory points separating both sides at the end of each game. In the end the British won a marginal victory three games to two.

Unfortunately not all of the terrain was finished for the weekend but we still had excellent tables to fight over.

The first three battle were between a Tier 1  Insurgent force and a British 2006 platoon.The two next were between tier 2 insurgents and a 2010+  British platoon.

Chain of Command works perfectly for “fire and maneuver” games and we cannot wait for the Too Fat Lardies “Fighting Season” supplement to appear.

Thanks to Blake, David K and Ben and Koz for a great weekend of, fellowship, fine food and fine wine (despite the cracked molar tooth I had!!!). Oh yes we also played some games.

Lion Rampart Game 4 January 2017

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From our previous blogs you will note that we are a big fan of Dan Mersey’ rule sets (Dragon and Lion Rampart and Dux Bellorum) This is our first blog on Lion Rampart.

The scene was set with Count De Moinee (David K) versus Sir Loin de Bake (Andrew W).

The hex terrain, originally designed for Command and Colors Ancients (with figures), was ideal for this 15mm encounter.The terrain was built up on 60mm hex tiles available from Back2base-ix http://www.back2base-ix.com/ and the mat was from a company that took nearly 12 months to fill a standard order so will remain nameless.

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The 24 point Crusader army of Sir Loin de Bake consisted of two mounted men at arms, mounted sergeants, foot sergeants and crossbows.

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Sir Loin de Bake was leading one of his Men At Arms units.

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The 24 point German army of Count De Moinee (David K) consisted of mounted men at arms, mounted sergeants with cross bows, 2 foot sergeants and crossbows with pavise.

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Count De Moinee (David K) was also fighting with his mounted Men-At-Arms.

The scenario was Bloodbath with the objective to destroy the opposing army. There were no additional leader skills or glory boasts used in this game.

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The battle began cautiously with both generals main attacking units deployed on their right flanks.

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A series of devastating  Cross bow attacks quickly destroyed Sir Loin De Bake’s mounted sergeants.leaving their left flank without any cavalry support.

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Meanwhile as both Generals came within shouting distance Sir Loin De Bake was challenged to mortal combat by Count De Moinee (David K). Chivalry meant that this could not be refused and in the cente of the battlefield, watched by both armies, the two titans met in mortal combat. Unleashing two devastating blows to zero Count De Moinee made quick work of Sir Loin De Bake.The army was steeled by their loss and fought on bravely with no unit taken a backward step (they all passed their bravery test).

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Seeking revenge the Crusader foot sergeants charged Count De Moinee, and his Men-At-Arms, promptly dispatching them. With the Count also slain on the battlefield the rest of his army fled.

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The result was decisive with Sir Loin De Bake’s game points a maximum 24 to Count De Moinee’s 10.This would have given Sir Loin De Bake 5 Glory points had he survived!!!