Vikings fighting against Vertically Challenged Hirsute Gentlemen (Stunties) in the Northern Tundra

The Dave’s were at it again fighting over the table this time in a Dragon Rampart game. Sharing a bottle of P.I.G.S. favourite wine – a nice “Squealing Pigs” Marlborough Sav Blanc (guys that plug has to be worth a case at the very least) the battle lines were drawn.

The table top was a large open valley surrounded by hills and forests. The ice was considered good going.

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Stunties and Vikings fight in the icy Tundra

Both armies consisted of 24 points with five units each. The combinations were slightly different but looked quite diverse on the tabletop.

The Vikings army included:

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Unit of Viking Snow trolls (foot sergeants)

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Thor, the mighty Viking Leader (Mounted Men-At-Arms)

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Viking Frost Giant (Foot Sergeants)

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Viking Foot Men-At-Arms

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Unit of Viking Foot Sergeants

The stunties (oops I should say “vertical challenged hirsute gentlemen”  (VCHG))

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VCHG’s on Bats (Flying Mounted Sergeants) 1

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VCHG’s on Bats (Flying Mounted Sergeants) 2

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VCHG Foot Sergeants

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VCHG king (mounted Men-At-Arms)

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VCHG hand gunners (Crossbowmen)

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VCHG Troll Slayers (Bellicose Warriors)

The game began with the wimpy Vikings edging forward except for they very brave Frost Giant who failed his Cowardice roll twice!! The VCHG were waiting patiently leaning on their axes and with a loud yawn yelling out “is the best you’ve got”!!

With the snow trolls, the frost giant and Thor all biting the ice, things were looking rosy for the cheeks of the VCHG, but then the bats ran away, followed by the troll slayers and the foot sergeants. Not perturbed the brilliant VCHG general (hey – what’s wrong – the victors write the history don’t they?) was well aware that this had taken a toll on the remaining Viking units. Two quick charges from the King and it was all over as the foot Men-At-Arms, and the Sergeants were no match for his mighty axe. The last unit of Viking Sergeants couldn’t take it any more and took to the hills.

The Royal Hand Gunners and the VCHG king were left alone in the twilight to contemplate the thoughts on the duality of elements by the great Dwarven philosopher Larminad Danglim who saw separate dualities above and below ground — fire and air held sway aboveground (as evidenced by the sun), earth and air held sway underground (as evidenced by air-filled caves deep beneath the surface).

God knows why when they were freezing their agates off.

6mm Zulu Wars

Here we were – it was gaming at my place, I had painted the terrain and re-based the figures and had everything laid out to play a game of Dan Mersey’s “The Men Who Would Be King” and I forgot to bring the damned rules!!! Now I now this is a first world problem but it was damned annoying. I quickly rang around those who were coming and nope they were all on their way and I had to wait and see if they had remembered their rule books.

Yep you guessed it figures, terrain but no rules. None of us knew the rules well enough to “wing it” so I had to rack my brains to sort out a solution to save the day. I then remembered that I had a copy of a Zulu Wars variant set of Saga rules. We were all familiar with Saga so at least this was worth a try.

Well I have to say I was impressed. We bumbled through the rules changes but had a great fun game with the British having a comfortably victory.

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The first Zulu Impi.

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More Zulus.

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The Zulus advance.

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The Not-so-thin Line behind a hedge.

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Holding Rorke’s drift from Irregular Miniatures.

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The third British unit holding the flank.

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The (real) sun sets over the battlefield.

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Can the British hold them off?

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The British run from their hedge line.

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Hold them off? You bet!!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Last Stand at Glenrowan (at least for a while)

As we are in the midst of packing  so that we can move into temporary “digs” while our house is being built most of the wargaming collection is going sadly into boxes. At least it will be like Christmas when I finally get to open them all again!!

With this in mind I thought it would be good to play another game of Dead Man’s Hand before they were consigned to Boot Hill.

The scenario was simple the Pinkerton’s and the Victoria Police (traps) versus the Kelly gang.

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Glenrowan preparing for the Kelly’s.

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The Police commander sneaking up on the bushrangers.

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Ned advancing into the fray.

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The police making short work of one of the Kelly Gang

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A second gang member bites the dust.

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Ned exacts revenge.

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A third gang member go down.

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And a second Pinkerton

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Outnumbered three to one Ned bites the dust.

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Finally brother Dan also breathes his last.

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The police marksman responsible for two of the Kelly gang comes down from his vantage point.

 

And that was that – “SUCH IS LIFE”

Painting “Irregular” Figures

A few blogs ago I painted up some sample modern figures from Irregular Miniatures. I was quite impressed with them at the time and decided to order some more. I am currently painting up my second order with a third on its way.

I happen to say to Ian Kay, the Irregular Miniatures guru, that the range lacked a few support weapons which he agreed with and gave me permission to “nag” him every week until he had them in production. Well it didn’t even get to the end of the first week before I received an Email saying that they would be up on his website the next day.

Great service again Ian.

I can’t wait to paint these new figures when the third batch arrives.

The samples painted up well so it was with anticipation that I started on the next lot. Now, I don’t purport to be the world’s best figure painter but I have developed some simple techniques that give a good wargames tabletop standard which I will share with you.

Step One:

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There is very little flashing on Irregular Miniatures figures with just a little to assist with mould runs and the very occasional piece on the bottom of the bases. After removing this I either blue-tack the figures to painting sticks (about ten to a stick about twelve inches long) or in this case because they are going to be used for skirmish games on 25mm round bases.

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In order to distinguish the leaders and sub-leaders I base these on 40mm round bases. The Supremo having two figures to the base and the sub-leaders just the one. Basing them like this helps to distinguish them on the tabletop and gives you more base space to provide a mini diorama befitting someone of such rank.

The figures are glued on with water based wood glue like “aquadhere”. The reason I am now using this is that if for whatever reason I want to change the basing down the track just soaking the figure with its feet in warm water allows for easy removal.

The figure bases are all of the sabot-inserts from the back2base-ix conversion movement trays.

http://www.back2base-ix.com/conversion-movement-trays.html

Step two:

I then undercoat the figures using a variety of spray cans. I use three different colours of undercoat depending on the figure. I use matt white for figures that need to be bright like landsknechts, matt black if the figures have lots of metal bits or chainmail armour and Tamiya TS3 desert brown for everything else.

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Step three:

The flesh is then painted on all of the figures. I generally paint all of the figures with the same pose one after another as you become used to how to paint the figure quicker.

Most of the figures in the Irregular Miniatures modern range come with bare feet and you can just make out the individual toes on each foot. I am making up two opposing forces so have decided to paint one with shoes and the other with bare feet. In reality I find that most of the shoes/feet are covered with the base flocking so whatever you choose has little impact on the aesthetics of the completed figure.

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Step four:

The figures are clothed in civvies and so are going to be painted up in a variety of colours. I always paint one colour on all of the figures at the same time. This is straight forward with uniformed figures but in this case I would paint the hat on one figure, the trousers on another and the shirt/jacket on another. This speeds up the painting but also gives that “irregular look” (pun intended) that I was after. As I was painting about forty figures this meant about six to eight colours before all of the ”tops and bottoms” were painted. You need to alternate the painting so that there is only one figure with the same combinations of colours.

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Step five:

Paint all of the shoes if required which was not the case with this lot. I always use the same colour for simplicity. Remember I am only painting to a wargames tabletop standard and want to get them ready for using as quickly as possible. You can choose to have a variety of coloured shoes if you wish. I just cannot be bothered.

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At this stage I also paint the hair using 5 colours – grey, orange brown, straw, black and brown. With the black I mix a little red to make it less harsh. Make sure you do not add add to much red as you will end up with a red/brown rather than black.

Step six:

Paint the hair. I use black with a dash of red, grey, a bone and an orange brown which I alternate in the same way as with the clothing. More black if that is more ethnically predominant, more blonde if painting Germanic types.

Step seven:

I then paint the weapons. These are painted in a stylised manner. First all of those with wooden stocks etc. are painted. Secondly I paint the “metal bits” with a gun metal. Again for simplicity I paint pistols all metal. Support weapons like mortars and machine guns I paint a dark green with a black wash.

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Step eight:

The figures are now basically finished but have a very flat look. So I wash and dry brush to give them depth.

Wash all of the figures with a dark brown ink or wash. This provides depth and shadow to the figure. I try to wash last thing at night so they are dry enough for working on the next day.

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Step nine:

When the wash has dried, dry brush all of the figures all over with a light white dry brush to provide a very quick and simple highlight.  Remember less is more with this stage.

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Step ten:

Paint the base edge of the figure a dark brown to provide a “picture frame” effect. I find this just helps to complete the figure and make it stand out that little bit extra on the tabletop. For “snow” based figures I will use a light grey.

Step eleven:

Using the same wood glue as in step one add any large pieces of scenery such as grass tufts, twigs to represent tree branches, stones from the garden, lichen or any other larger pieces of scenery that you wish to use.

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Step twelve:

Once the larger pieces of scenery have dried to the base I add whatever mixture of scatter by first painting the base with wood glue and just sprinkling the various scatter on top. I now use the same scheme on all of my figures no matter the size, period or geography. The “scatter” I use is a mixture of very fine sand (I use sand from the local beach), green static grass, green and brown fine scatter and fine white “kitty litter” for small rocks. Not all is used on each base but when the bases are close to each other it still gives a uniformed effect without being rigid like the bright green paint on old toy soldiers.

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Step thirteen:

Once the flocking has dried I spray all of the figures and the base with matt varnish. This protects the figure and helps “fix” the flocking. I use “dullcote” for the final varnish. With vulnerable figures like 20mm plastics I spray the figures with a gloss varnish first and when this dries add the matt varnish on top. I find this helps provide extra protection to bayonets, swords etc.

The last thing to do is to place the figures in the inserts from the back2base-ix conversion movement trays of the appropriate size for that unit.

The movement trays aid in both the removal of the figures from the shelves and in tabletop movement.

Although this seems a lot of steps many of them are very quick and when you get used to it you can paint about forty figures in a week spending about an hour a night just doing one or two steps.

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Another tip is that when you have paint on the brush to also paint any other projects you may have on the go at the time with that colour. I always have at least one unit set aside for this purpose. What then tends to happen is by the time you have finished one or two projects of the size mentioned above you also have another “bonus” unit painted. At the moment this is a twelve figure 2nd Afghan Wars unit that is almost completed.

I am now about to finish the heavy supports with a machine gun and mortar to add that extra fire power and two more squads on the go

I hope this is informative and helps you get figures on the table.

15mm DBA Roman Mile Fort

I was looking through Dean Bedlington Olympian Games site a few weeks ago and came across his 15 mm Roam Mile Fort http://www.olympiangames.com.au/p/8970453/roman-mile-fort—dba.html

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It was love at first site. The model was great to put together and paint. The only thing that I would do differently would be to paint the “barracks” front walls before I glued them in position.

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The size is 120 mm by 120 mm which makes it three base widths by 3 base widths for 15 mm figures making it ideal for a DBA fort.

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Makes you want to spend winter on the wall doesn’t it!?