
The Village of Lokorn

The civilians are a mixture of Eureka minaitures and Saga miniatures.


Ancient Auroch British cattle
The Auroch are from Eureka Miniatures.

Selling her “wares” and seeking indulgences at the same time!

Jethro going fishing in his “currack” on the “cement pond”.
Jethro was to play a key role in the game.

Jed about to join him.
These two figures are from Eureka Miniatures.

The Vikings are coming, the Viking are coming – sounding the alarm.
The scenario:
Viking raid on the Breton village of Lokorn.
Vikings have come ashore and are looking for plunder. The village is totally surprised and there are no Breton warriors initially on the table. These may appear due to Viking actions or the Local lords troops arriving to protect is “property”.
Vikings gain a victory point for:
- Every village man killed 1VP
- Every village woman or child captured (come in contact with and return them to the loot wagon) 1VP
- Every building burnt 1VP for small, 2 VP for medium, 5 VP for the church. Figure must stay that many full turns to burn the building.
- Robbing the church (breaking down door and spending 1 full turn looting) 5 VP
- For every sheep captured 1 VP
- For every ca;ptured Auroch calf 1VP, Auroch Cow 3 points, Aoroch Bull 10 points.
All VP except burnt building must be taken back to the “loot” wagon to count.
Bretons gain victory points for:
- Church intact at the end of the game 5vp
- 2 points for every other building that remains
- 1 VP for each level of any Vikings slain
- 2 points for every woman that is not captured
- 1 point for every animal that is not captured (must be back in an enclosure)

The Berserker is a liability for the Vikings in this game as he must charge the nearest opponent. In this case it was a village woman. With his blood lust up he charged into the attack. The woman did her best rolling box cars but the Berserker saved one still before she was slain the frying pan inflicted a wound. Unfortunately that was a potential slave lost an no victory points were awarded to the Vikings.

The Blacksmith tries to avenge her death but is quickly taken down by the Berserker.

Another village male is taken down near the church.
Meanwhile the village boy is still running to the Breton Lord’s keep yelling “the Vikings are coming”.

A Viking archer has captured a sheep and is heading off to the loot wagon.

The Berserker takes down another village male.

The Viking leader takes out a villager protecting his sheep and heads off with one under his arm. He rolls an even die, and remembers to shut the pen gate, stopping the other sheep from escaping.

With Vikings running everywhere with torches the blacksmith’s shop and a large round hut are in flames.

The two small granaries have been set alight with the loot wagon in the distance.

The Viking Hero has reached the church and has commenced battering down the large reinforced oak door. First turn requires a roll of a six, next turn a five and so on.
The woman of ill repute has been captured by a Viking with many a lewd comment being made by the players about what Vikings do! Meanwhile the little boy has reached the edge of the table still yelling the “Vikings are coming”

Very uneven fights are going on everywhere, except for Jethro who has now moved into the centre of the “cement pond”. As the Berserker had to charge the nearest figure, which happened to be Jethro, he is now at the lakes edge shouting insults. Jethro has come equipped with a number of javelins to spear fish, and after every insult, throws one at the Berserker. Jethro may be good at fishing but he was lousy at trying to hook the Berserker.

The Viking hero still fails to break down the door. Unbeknowns to the players each failed turn means there appears another monk praying in the church with the warrior monk who has just returned from the Crusades.

One village male villager is killed for only a single wound on a Viking. To date the villages have not inflicted a casualty.

With the Auroch worth fifteen victory points the Viking players decided to stay well clear of them as the feared they might be quite vicious. This was the case, but it proved their undoing, as in the end with the Auroch still in their pens they counted full points towards the Breton villagers.

The oak door was still holding firm meaning that there would be the warrior monk and at least four other monks in the church to defend it. The sound of horses hooves could now be heard in the direction of the Breton Lord’s keep.

Villagers rush to defend their sheep.

The village Chief and his retainers grimly defend the sout-east corner of the village.

The Breton Lord, hero and retainers arrive to swing the odds well and truly in favour of the Bretons. With the Viking hero trying to smash down the chruch door rolling and failing again for the fifth time this meant they would be facing a warrior monk and six others when he finally succeeded on his last attempt.
With the Breton cavalry now able to charge straight down the road to recapture the women, children and sheep we decidced to end the game as a Breton victory.
The Vikings failed to burn and loot the church and large buildings, or capture the Auroch which they needed in order to achieve victory.
I was a bit concerned before the game as I did not have time to play-test it and was not sure how balanced it would be. In the end it didn’t matter as we all felt it was a great fun scenario that cause much merriment and drinking of spiced mead (well red wine anyway).


















































































