Wargaming is a social hobby. In fact one night “she who must be obeyed” (SWMBO) walked passed the gaming table and made the comment that we didn’t seem to have moved anything. What she didn’t realise was that the toys are just the excuse to get together talk “ship” and have a not so quiet drink or three.
So what do you do when Wednesday gaming night comes around and you are in social isolation (do people really hate me)?
Well you set up a game, play it through, and text all the juicy bits to your mad mates, and chuckle at their inane replies.
At the moment Wednesday night gaming is great timing as it coincides with “Married at First Sight” and rescues us all from having to watch it with SWMBO! “Married” featured in a lot of the texts!!
I will try and capture as much of the banter as I can in this blog.


Dry Gultch, but not dry for long! Set up for last night’s solo game. A pity my opponent is a right royal b@st@rd!

Puncho and his mad mates (looks a bit like Wednesdays with the gang).

“Wild” Twerp and his brothers and deputies

Puncho and his mates enter the town seeking revenge on the Twerp brothers for the shooting of Puncho’s brother.

The Twerp brothers congregating in the Undertakers, their favourite haunt.

I use “jewels” picked out of a bag instead of the Dead Man’s Hand cards for initiative. Eight red gems were drawn before the Twerps go to move. Here they can be seen spreading out to encircle the Twerps.


Time for a cheap cheeky Cabernet Merlot. Let’s face it when isn’t it!!

Puncho called a temporary halt to proceedings because SWMBO (be very afraid) said it was time for dinner.

Turn 2: With Puncho allowed to resume (be very afraid), Chuck, the rifleman, shoots at a Bandito causing an under fire marker and a nerve test which is promptly passed.

Someone is going to learn a lesson and get a canning at the school house. But who?

Turn 3: Chuck took out a Bandito and then was taken out himself by a crack long range shot from another Bandito on top of the water tower with a D20 roll of 20!

Take that Mr Connors!

Meanwhile back at the schoolhouse “here endeth the lesson”. Three Banditos down for the loss of the Sheriff. Who shot him?



Turn 4: Puncho crashed down the schoolhouse door and killed Marshall Twerp outright with a six difference in the opposed dice rolls!!! Where is Bucko’s dice rolling when you need them?


As indicated I now use coloured jewels instead of the cards.



Turn 4 continued to get even worse for the Twerps with another lawman down. All would be OK if they could only find that Corral.

A deputy shoots three times and reeks (isn’t that such a good word?) revenge.
It was now the end of a very bloody turn four, and both side were below half strength and needing to take a big nerve test.
The Banditos rolled first and with Puncho still on the table they needed to roll 2+ on a D10. Yep you guessed it……………………………. They rolled a three and survived.
Now it was the Twerps turn and with both Marshall Twerp and Sheriff Twerp down Deputy Dawg had the next highest nerve of four. You can always rely on your best friend right? Wrong! He also rolled a three and the Twerps, or at least those left of them rode off into the sunset.


In one of the best renditions that you have ever heard of “Speedie”, Dry Gultch echoed to the sounds of:
Ariba! Ariba! Andale! Andale!















On that note I hope you all enjoyed a very different Wednesday’s night gaming!!!





































