Skeletons for ………..well all sorts of “stuff”

Stories of animated skeletons have been around foe aeons.

This Animated skeletons in The Dance of Death (1493), a woodcut by Michael Wolgemut, from Hartmann Schedel’s the Liber chronicarum.

One of the oldest sources for animated skeletons, is the story of Jason and the Argonauts is the Argonautica, written by Apollonius of Rhodes. This was an epic poem, much like the Iliad and the Odyssey, however, instead of focusing on the Trojan War and the aftermath, the Argonautica follows the adventures of the young prince Jason. The fight with animated skeletons has been graphically displayed on the big screen in the 1963 epic of the same name (photo above).

Once upon a time (I am an old guy so I can use it!) I used to have a large WFB Undead army, but it has long since “departed” (yes pun intended!). I searched around the “cave” and couldn’t initially find anything and then I realised I had won a box of Wargames Atlantic Skeletons at a Con some time ago.

These will do nicley for my purposes which is to have just a few for games Like “The Silver Bayonet”.

The skeleton can be equipped with bow, side arm, or spear and can have hoplite like shields which I have not used as I want them to be more generic.

As the boxset has 32 figures I decided to make up ten of each with an officer, standard bearer and musician, starting with some bowmen.

The Officer

The Standard bearer

Musician

Some of the bowmen

I will put together the other two units over the next three days.

The Wizard that Guru forgot!

I’m not entirely sure where I scored this 28mm wizard miniature, but I suspect he’s been around since the time of dinosaurs—well, maybe not that long, but he’s definitely seen some things. For the better part of forty years, he’s been chilling in a fishing tackle box, cozied up in his own little nook, completely oblivious to the outside world (which is probably for the best, considering the fashion trends).

With his trusty chair, an overflowing library of dusty old books, and the company of a wise old owl and a baby red dragon—who’s probably just there for the snacks—he looks about as relaxed as a wizard can be. Immersed in ancient tomes that are maybe a bit more “spellbook” and a lot less “self-help,” he spends his days wondering if he’ll ever be worthy of the title “Most Relaxed Sorcerer.”

His wizard hat, perpetually askew, only adds to the whimsical look, while his cozy slippers make him look like he’s just a step away from accidentally foiling a prophecy while fetching his potion ingredients. And on those rare adventurous days, when he decides to brave the great outdoors to gather herbs, he returns with grand tales of epic quests that probably involved nothing more dangerous than a stray cat.

That secluded life is about to get a hilariously wild upgrade! With, you guessed it, his very first coat of paint—because who doesn’t love a fresh coat of “let’s take on the world?”—he’s gearing up to navigate a wacky world of mystical game tables scattered with enchanted relics that might just have a mind of their own.

Not to mention, he’ll be sharing space on a glass shelf with the Mages’ Guild, the Circle of Mages, the Conclave of Sorcerers, the Arcane Brotherhood, or whatever flamboyant title they’re calling themselves this week.

As he tiptoes through the mind-boggling maze of arcane knowledge, he may end up sitting with these characters for another forty years, arguing over the best spell like it’s a heated sports debate, but I like to imagine he’ll grab some popcorn and join the heroes who are busy tossing fireballs for kicks and soaring above the countryside like a confused bird on a caffeine high, exploring uncharted realms, making alliances with legendary beings, and maybe, just maybe, crafting outrageous tales that will leave future generations wondering if he was a total legend or just extremely lucky! In these vibrant adventures, he would become an integral part of a fantastical tapestry woven with threads of bravery, camaraderie, and unexpected twists; he might even discover hidden talents, unravel ancient secrets that have long been buried in the dust of forgotten tomes, and learn to wield his own unique brand of magic that could rival even the most revered sorcerers.

With each encounter, whether battling formidable beasts or negotiating with enigmatic entities, he could gain not only prowess but wisdom, enriching the lore of his journeys and ensuring that the epic sagas of his life would echo through time, inspiring dreamers and adventurers for ages to come.

Sorry – a little carried away with this one!

“I have the power”!

The CMON Battle for Eternia Kickstarter finally arrived today. I am still awaiting a few more KS’s but they are still a little way of at the moment. Again this one was great value.

2 Large boxes arrived in the post.

Full of lots of goodies.

Battle board neoprene mat.

Not as large ad the one for the action figures, but large enough anyway.

Lots of 3D hex terrain.

Both son and grandson’s are jealous, but no sympathy as I did tell them about it! Maybe I may just let them play with it! I can be bribed with most things.

Snow Golems

Snow golems are golems crafted from snow and given life. They are used as guards by wizards in the colder regions of the world, where they can avoid melting.

I wanted these to look a little “goofy”, hence the blue eyes and bljue teeth!

They blend in well in snowy environments, where a mound of snow is completely indistinguishable from all the surrounding snow. They hate fire, and as they begin to take damage, they fly into a rage in which they attack anything.

Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine

Condition Immunities charmed, exhaustion, frightened, paralysed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator, but can’t speak them
Challenge 2 (450 XP)

Berserk. Whenever the golem starts its turn with 20 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see.

If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

All information obtained from D&D Wicki.

The figures are from reaper that I have had for a long while but never even thought of painting them.

I will now have to paint something for them to fight, like these snow men and kids from Old Glory with snowballs. Funny how one thing leads to another. Kind of “gets yah”!

12 Snowmen and 12 children with snowballs.

Oh well, these will just have to move up the painting queue from unlikely ever, to a definite maybe.

Dragon Rampart Game 18th of January 2017

It’s not easy being green – even if you are riding a big flying thingy!!!

Darkness loomed over the village but not a cloud was to be seen in the sky. Suddenly the air rang with a blood curdling screech as a huge creature swooped on the village.

In the distance could be heard the rhythmic beating of war drums and the clanging of swords on shields.

Warwakka Rozgox was back this time riding the feared dragon Radgath the Red. Towering above the hills Baxnar the giant could be seen, the thump, thump, thump of his footsteps causing the very earth to shake.

And what was that stench? Surely not trolls as well?

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The villagers were cowering in their huts when a tottery, war-weary old man produced a handful of bones and rolled the runes. Studying them intently he stood up and took a horn from his cloak.

The most miraculous of sounds rent the air. Immediately the noise of the approaching army ceased. Hoping beyond all hope the villagers  were soon plunged into utter dispair as the screech  of Radgath the Red rent the air, and the din of the approaching army began once more.

No sooner had this happened and the roar of Warwakka Rozgox’s hoard was matched by one of its own.

The runes were indeed correct the war-horn of Thor had been answered!!

He was not alone.

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Joining the villages was not only the God himself but  Midr the Valkyrie, Jolbrug the frost giant and a tribe of snow trolls. The day would only end with Thor or Warwakka Rozgox still alive.

Surely, with the God on their side, the humble peasants would yet survive this day……………

With this the Dragon Rampart wargame had begun.

On one side was the Orc army of Andrew W, consisting of Warwakka riding a dragon (flying mounted Men-At-Arms), two trolls and a giant (foot Men-At-Arms), two units of Orcs (Foot Sergeants), and some Orc archers.

Facing the Orcs was the Viking villagers “with a little help from there friends” from the “Norwegian woods”.

David K’s army consisted of Thor (Mounted Men-At-Arms), Midr the Valkyrie and Jolbrugh the Frost Giant (Foot Men-At-Arms), a tribe of Snow Trolls (Foot Sergeants), the village Huscarles (Foot Men-At-Arms) and the villagers (Foot Sergeants).

In the “strawberry fields” (no more I promise) the battle commenced.

Thor demanded the prime position on the armies right and immediately began the battle by charging the two trolls. Despite doing damage to the trolls David K decided that because victory would be determined by the army who killed the opposing general he should withdraw Thor from the frontline.

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Jolbrugh made short work of the Orc archers turning them into frozen sculptures.

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The meddlesome trolls were soon despatched by the Village huscarles and the battle began to look over for Warwakka Rozgox as his army was under pressure on all flanks.

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Having successfully fought off the Village Huscarles, the Orc Sergeants starting bickering amongst themselves (failed their bravery test), and retreated. Gork and Mork were not amused and deserted the sergeants as they failed another bravery test and routed off the board.

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With jibes from the game master, David S, about one player being a God and the other riding a dragon both commanders were still allowing their lesser mortals to do all of the fighting.

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With first Midr and then the Snow Trolls fleeing the battlefield the game was gradually being clawed back by Warwakka Rozgox.

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With only Baxnar and himself left Warwakka Rozgox attacked. Although fighting off successive attacks from the Villagers and Jolbrugh both he and Radgath the Red were almost spent.

Jolbrugh should have heeded JR Tolkein -“Never laugh at live dragons”.

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Thor, seizing the moment, charged and finished of both  Warwakka Rozgox and Radgath the Red.

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A great game was had by all further confirming our “love affair” with Dan Mersey’s rules.

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”

Neil Gaiman.