As I have said in the last few F.U.B.A.R. blogs I was really looking to utilize the rules for use with my old “25mm Westend Games” figures.
I have now rebased all of the figures I had painted and finished the terrain for the games. I just need to finish those pesky rebels he says sounding as if he is having an asthma attack. Photos of terrain and figures below. I am looking forward to games in the next few weeks.
Wampa Tunnels:
I have introduced a new rule for Wampa tunnels.
4 Wampa tunnels are placed in turn prior to deployment, two by each side.

Only characters can enter a tunnel with the following D6 effect:
6 Move to the entrance of any tunnel of your choice.
2-5 Move to the tunnel entrance that corresponds to the number rolled.
1 Attacked by Wampa roll again next turn (this may result in another attack).
Any hero or unit within 6 inches of a Wampa tunnel is automatically attacked if accompanied by a droid.
On subsequent turns an activated Wampa will roll for Initiative and activation as a new Indigenous Neutral Player. They will automatically move towards the closest unit or hero and attack if in charge range