British Commando Light Artillery.

n 1940, the British established a new raiding and reconnaissance force. Well-trained and highly mobile, they were to carry on the war against the Axis after the evacuation from Dunkirk. The first commando operations were small, but later they grew in complexity and size. As the Second World War went on, commandos fought as assault troops in many key battles.

Commando recruits were trained at special centres in Scotland. They learnt physical fitness, survival, orienteering, close-quarter combat, silent killing, signalling, amphibious and cliff assault, vehicle operation, the handling of different weapons and demolition skills. Any man who failed to live up to the toughest requirements would be ‘returned to unit’ (RTU).

The evolving role of the commandos saw changes to the training programme at Achnacarry in 1943. It now focused more on the assault infantry role and less on raiding operations. Training now included how to work with larger battlefield formations and how to call for artillery, naval and air force fire support.

Commando units did not have integral artillery support until the establishment of the 29th Commando Regiment, Royal Artillery in 1947. The Bolt Action rules allow for Commandos that are not a “raiding force” to utilise Light Artillery, which i am not sure has any historical validity. Given the change in direction mentioned above where commandos not only took on the role of a raiding force, but one of assault infantry it is possible that artillery was allocated to them for support.

The light artillery piece I have is the 75mm British Airborne Howitzer. This is the most likely to have been used, besides it is the one I have!

If anyone has any information to support or deny the use of artillery, I would appreciate a comment with a point in the right direction.

A lot of the information in this post was obtained from here. Tomorrow more Commando support teams.

British Commandos – Commando Intelligence Officer/Officer team

I have built this small unit up to be dual purpose. Either as another platoon officer with its own dice, or as an Intelligence Officer attached to the Platoon HQ, or as an Intelligence Officer with their own squad of six to ten infantrymen.

The advantage of the Intelligence Officer, from a game sense, is that once per game, at the beginning of any turn before the first die is drawn from the dice bag. Roll a D6 and apply modifiers: Inexperienced -1, Veteran +1. On a 4+, the player activating the Intelligence Officer may choose a die from the bag for the first activation. If both players attempt to activate this ability simultaneously, each must roll 1D6. The higher score wins and immediately uses this ability, but the losing player may attempt to use his ability on another turn instead.

Intelligence officers were not only attached at higher echelons such as a divisional HQ, but were also deployed all the way down to platoon level. Their duties would not only be to glean intelligence, but to to act as subject matter experts on enemy units, tactics and weapons.

I have borrowed the support figures from other units and hope to glue together and paint the extra figures for the squad over the next few days. See below.

Tomorrow more bang for your Commando buck.

PS. Phew! Just made today’s post with 45 minutes to spare!

Spanish Unit for Silver bayonet

I have started painting the Spanish army to go with my French and Russians for Silver bayonet. The real plus with this game is that you only need to paint a dozen figures max!

Here are the first four:

The “Champion of the Faith”.

Guerilla

Native scout from the “Americas”.

This one is not from the “official” set.

The “dapper” doctor from about town. Again this one is from a different range (?).

This leaves me only six more to do.

Following in the footsteps of Guru

It has been a long time since my eldest was interested in gaming. I still have the trophy on the shelf from when he and I came third in a DBM doubles tournament with Old Kingdom Egyptians and Sumerians. The first army he painted was a 25mm Seleucid army using mainly minfigs. I still have this army in storage for him, as well as a large WFB army of dwarfs.

His interest has been re-sparked by his eldest son who enjoys painting figures.

Here he is painting the Warhammer Quest doors. Today I was shown the Reaper Sharkman he had just finished painting which I only gave him over Easter (no pic).

Over the last few weeks SOG (Son of Guru) has been painting again and he has really improved. Figures from oldest to latest.

With highlights still to add.

Still in progress.

His latest figures, some large Orcs and Boromir, have come out even better.

It is a great thing when your son and grandson start painting figures because when the eyes dim and the hand becomes unsteady you have you have your own built in figure painters, and what’s not to like about that!

Last of my sample nationalist Chinese

These are the last four of my thirteen sample figures. The detail suits my quick painting technique and I will definitely buy some more when Nic at Eureka miniatures is back from Long Service Leave.

I am not sure how I will use these four but at least they are finished

Not sure what will be next. At the moment I am working on finishing the British Commandos and have started the Kanga force of Australian Commandos and the New Guinea Volunteer Rifles.

Australian Tank Platoon Papuan Infantry Battalion – Infantry Section

The Papuan Infantry Section is the last unit for the Australian Tank Platoon, which means another large project has been completed.

I have made sure that i will have all of the options I need, including a section of ten rifles, nine rifles with an NCO armed with SMG, and equipped as the Jungle Division with four SMG’s and a Bren gun.

Bren Gunner and loader.

Four SMG’s

NCO with SMG

Ten riflemen

I will now work on the Australian Kanga force which was a composite force established in 1942 to carry out reconnaissance and enemy harassment missions. The main body of the task force was the 2/5th Independent Company which was the first Australian Commando unit. They were augmented by the 1st Independent company and militia from the New Guinea Volunteer rifles.

This makes for a colourful tabletop army and one which has superb infantry mixed with militia that accounted for themselves very well. They have just enough supports to make a viable tabletop army.

Test of Honour Battle Report(s)

I have yet to completely finish my Japanese terrain project, which is not uncommon for me when I have enough to run a pleasant looking game. The scenario was basically a Ninja attack on a Samurai’s summer residence. A 20 point limit for Steve and I made the game move quickly and still provided enough miniatures to have the variety you need.

The table terrain was a real pleasure to play over.

Game 1: Steve Ninja, Guru Samurai

The Ninja consisted of a ninja hero a Lieutenant, a base of three ninja and two single ninja. The Samurai leader was accompanied by tow samurai, a base of three archers and a base of three spearmen. The Samurai leader also carried a bow.

Opposing 2IC’s move tentatively forward.

Samurai and Ninja leader fight.

Ninja move forward into the manicured gardens.

The Samurai hero and his spearmen retainers also join the fight against the Ninja leader who is forced back.

Ninja move forward to take on the third samurai.

A second samurai moves back to the centre to assist the lone samurai

The ninja star shurikens were causing some damage weakening one samurai and taken the second out.

The fight over the water garden has seen the retreat of the ninja leader with the spearmen in hot pursuit.

The samurai hero on the “duck boards” shoots at the ninja leader……….

The rest is history. A victory to Guru.

Game two.

We swapped sides with the ninja now ready for revenge. I was keen not to have my ninja leader out on his own like the last game, so was looking at playing a cautious game and let the star shurikens do the talking.

The first turn saw the ninja move forward providing their leader with all round protection.

The samurai leader moved on the right flank with archer support.

With spearmen and a samurai on their left.

A samurai attacks the group of ninja acolytes taking one down with ease.

Having been forced away by the samurai leader ans his bowmen’s fire the ninja leader moved out of the fry pan and into the fire. Attacked by spearmen and a samurai the ninja leader’s retainers moved to his aid.

Following up the acolytes who should be easy prey for the samurai, he falls over (rolling the Japanese equivalent of a F.U.B.A.R.)!

Needless to say I could not hold my laughter, but Karma is a strange thing. My ninja lieutenant attacked the undefended samurai lying face down in the dirt katana feet away from him……

…….. and totally missed. I thought these ninja were combat demons! All I needed was three swords with five dice but only ONE! F$#&*k!

Meanwhile my leader takes down a samurai – the impudence to think he could kill me!

The ninja leader takes on the spearmen but they hold, while the samurai who tripped over stands up to fight.

I couldn’t hit him whilst prone on the ground but took off his head with one swipe of the katana!

Things were now looking good but as most of my leaders now had several wounds which evened things up. However, the samurai were low on men.

Not daunted the samurai and his bowmen move to attack.

While their last spearmen dies fighting.

Supported by two Lieutenants and two retainers the odds were still in my favour.

In a blur one retainer goes down (sorry about the pic quality).

Then the samurai takes out a lieutenant!

With his third activation of the turn, in true samurai style he charges the ninja leader, and down I go! From champ to chump in one turn!

Test of honour is a great fun game in true hollywood style. Where samurai are heroes and everyone else is dead!

Steve and I really love these rules and had a great afternoons fun.

World War Two Chinese Nationalist Scouts (2)

The second unit of nationalist scouts is now finished.

Regular follower will notice that I have ignored the cap badges as I just couldn’t get them right. I tried a more realistic approach with the blue background and red star trimmed by gold, but this just didn’t fit either. In the end I just eliminated them on all figures painted so far!

Here they are! I have another four sample figures to paint and then I will wait until some other projects are finished. Anyway Eureka Miniatures are closed until mid-may for Long Service leave so no more new recruits are available until at least then.

Most importantly is getting a whole lot of figures ready to sell. I have created another tab on the website front page called “figures for sale” which will be continually updated as I sort stuff out and put them up. Regular readers (followers) can ignore the prices and contact me with an offer (there is a link on that page). Generally prices have been set at less than the unpainted figure cost.

Tomorrow a battle report on a Test of Honour samurai skirmish game.

Waltzing MATILDAS

Australia 2 England 0

Go Matildas!

Just four days after England were crowned Finalissima champions, the Lionesses suffered their first defeat under Sarina Wiegman.

Goals from Sam Kerr and Charlotte Grant proved decisive in putting an end to England’s 30-match unbeaten streak in what is expected to be their last match before the World Cup gets underway.

King and Queen for a day

Over Easter we had our grandchildren come over for the ritual Easter egg hunt, and eight year old David bought his brand new game he received for Easter for us all to play.

He enjoys anything with monsters and of course chose Gigasaur as his monster.

In King of Tokyo Monster Box, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. What’s not to like! The game mechanics are not much more than a slightly more complicated version of Yahtzee, but still great fun as you beat up other monsters.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, you choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone. Something we learned very quickly was not a terribly viable tactic.

You can also buy special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armour, or a nova death ray. Mwahahaha!

In order to win the game you must accumulate 20 victory points or be the last monster alive in Tokyo.

Nanny was the last one left standing in the first game with her “Cyber Kitty” due to the grandchildren trying to whack everyone in sight with lots of fun and laughter as one by one we went down. Queen Kitty of Tokyo!

Grandpa’s “Pandakai” was the first to to get whacked. The big whimp!

In the second game I swapped the wimpy panda for the Quark quark quark (pun intended) of “Space Penguin”! Grandpa’s strategy of staying out of Tokyo as much as possible and accumulating victory points worked with “Penguin in Spaaaace” crowned King of Tokyo by reaching the 20 VP just before “son and heir”!

This is an hilarious game that was easy for our 6 and 8 year old grand rug rats to pick up the rules and have lots of fun. It is sure to be a family favourite for a long time.

Highly recommended at about AU$70.00,

Rating: 5 out of 5.