Lion Rampant Siege game.

It has taken me some time to get to a couple of Battle Reports which I hope to finish in the next few days. Back to our Lion Rampant campaign.

The besiegers move forward to attack.

Alliances have changed, shifting the balance of power in the region, and the glorious army of Gotiffredo Grimaldi, the Generale from Genoa, takes the field with the mongrols from Milan, united in their efforts to defend a key Milanese fortress from impending threats. The fortress, a symbol of resilience and strategic importance, stands tall against the skyline, its ancient walls whispering tales of past battles fought and victories earned.

As the troops gather their strength, the men and women of both factions exchange determined glances, ready to face the trials ahead, despite lingering doubts about their unity and the unpredictable nature of warfare. The sun rises on the horizon, casting long shadows as the soldiers prepare themselves for the challenges that await, hoping that their combined forces will be enough to thwart any advancing enemies and secure peace for their homeland.

Papal baggage camp.

Papal Artillery

The French Vatican emissaries taunt their opponents “I don’t want to talk to you no more, you empty-headed animal food trough wiper! I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!” GO!

Siege engines are pushed forward

The Milanese man the walls inflicting some casualities on the advancing seige towers.

Not content with defending the walls, the Genoan and Milanese knights, clad in their shining armor, charge out of the gates, their banners fluttering in the wind like vibrant flames of honor. “Sound the charge into glory ride!” they shout in unison, their voices echoing across the tumultuous battlefield, reflecting their unyielding spirit. With swords drawn and hearts ablaze, they plunge into the fray, determined to reclaim their land and honor, ready to face whatever challenges lie ahead as the clash of steel rings out in the air.

Brave and stalwart Genoese infantry, clad in their shining armor and armed with formidable weaponry, stand resolutely prepared to face any challenge that may come their way as they man the battlements, determined to protect their homeland against overwhelming odds and fiercely defending their position with unwavering courage and fierce loyalty to their cause.

The scum advance.

Papal knights move forward to say “good night”!

Papal siege engines – the spawn of the devil! These formidable machines, crafted under the directive of the papacy, were not merely tools of war; they represented the might of the Church during tumultuous times, as they laid siege to cities and fortifications, instilling fear in the hearts of adversaries. With their towering wooden frames and the thunderous sounds of their operations, they were a testament to human ingenuity and a dark symbol of religious fervor intertwined with the brutal realities of medieval warfare. Whispers among the townsfolk labeled them as instruments of divine retribution, blurring the line between righteous intent and unholy destruction. The very sight of these engines would normally send chills down the spines of defenders, but not the Genoese, the mice from Milan – who knows.

Milanese knights causing chaos

Siege engines about to reach the ramparts.

The crucial moments in the battle are about to begin.

Where are the Milanese knights?

Papal dismounted knights clear the Milanese from the battlements

The crossbowmen of Gotiffredo Grimaldi stand firm to defend the breach in the flimsy Milanese castle wall, their eyes sharp and focused, scanning the horizon for any signs of the enemy advance. As the sun dips low, casting long shadows over the smoldering battleground, the air fills with the palpable tension of impending conflict. The men, clad in leather armor and bristling with an array of crossbows, know that the weight of their duty hinges on their unwavering resolve. Each soldier tightens their grip on the stock of their weapon, ready to unleash a hail of bolts that could deter the assailants and protect their territory. The echoes of distant clashing steel serve as a harsh reminder of the stakes at hand, fueling their determination to hold the line against any foe daring enough to breach their defenses.

Papal allies trying in vain to dislodge the Genoese infantry

Wimpy Milanese wusses retreating from the walls.

Genoan giant killers preparing to repel the papal upstarts.

Gotiffredo Grimaldi and his bodyguard riding down Papal knights.

With his Milanese allies unable to defend their own castle Guru’s Gotiffredo Grimaldi’s forces retired in good order having defeated all forces in front of them for the loss of only four casualties.

A great game was had by all using Lion Rampant siege rules.

Unlucky Mamluks or good Knight nurse?

Sweltering under the hot summer sun and the weight of the chainmail under their habits, Brother Orpheus and his fellow Brethren descended from Krak Des Cheavliers into the Gap of Homs. Although part of their daily routine the Knights Hospitaller dreaded these patrols to seek tribute form those travelling through their lands.

The kingdom of Jerusalem was rich and fertile and its location on the major east-west trade routes provided ample “taxation” to continue their divine calling. Not long after reaching the foot of their mountain stronghold the Brothers  spotted a caravan being escorted across the plain by Bedouin tribesman.

Concerned that many recent caravans had been carrying Christians for the slave trade further east he decided to investigate.

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Upon seeing the Hospitaller Knights approach, the caravan fled. The escorts sounded a great horn which rang across the plain like some evil beast growling in its den. Dust clouds to the south could be seen to answer its call.

The game of Lion Rampart had begun.

To achieve victory the Mamluk army needed to destroy the Knights of St. John or ensure the caravan reached safety (opposite short table edge) without being destroyed in the process.

The Knights of St. John would consider it a success if they destroyed the marauders or captured the caravan without being forced to flee back to Krak Des Cheavliers.

Brother Orpheus’ 24 point patrol consisted of 6 Mounted Men at Arms accompanying him (6 pts), another 6 Mounted Men at Arms (6 pts), 6 Mounted Sergeants (4 pts); 12 Foot Sergeants (4pts), and 12 Crossbowmen (4 pts).

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Brother Orpheus and his fellow Brethren

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Brother Orpheus’ Retinue

The Mamluk escort (Egyptian List), led by Al-Malik opposed them with 2 Mounted Sergeants with bows at 5 points each, 2 Mounted Yeoman (spear) at 4 points each, and 2 Foot yeomen (spear) at 3 points each.

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Al-Malik

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Al-maliks Caravan Escort

The battle begins with the Knights of St John deployed at the base of Krak Des Cheavliers, the Caravan in the centre of the table with one Marmluk unit of light camels as escort, and the rest of the Mamluk’s hastily returning from foraging at the centre of their table edge.

The caravan is classed as (7+) for movement and cannot fight. The caravan is immediately captured if in base contact with a Knights of St. John unit that is in good order.

David K was playing with the Knights of St John and Andrew W with the Mamluks.

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The foot Yeomen retreat whilst the two commanders battle it out with Al-Malik coming out worse for wear  with three casualties.

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Al-Malik trying to place himself between the Caravan and Brother Orpheus’ Knights.

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Brother Orpheus being slowed down by the Yeomanry, but they proved to be only a minor speed hump.

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The Hospitaller Sergeants hitting Al-Malik in the rear.

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At last the caravan was putting some gap between it and the Crusading infidels.

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Brother Orpheus finally destroys Al-Malik and his Ghulams causing panic among his troops.

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With safety just in sight the caravan is finally captured by the Hospitaller Sergeants.

Without his general’s plus for morale David K went through a series of poor activation roles for the Caravan losing the game within a move away from victory.

 Another  good fun Dan Mersey game.

Lion Rampart Game 4 January 2017

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From our previous blogs you will note that we are a big fan of Dan Mersey’ rule sets (Dragon and Lion Rampart and Dux Bellorum) This is our first blog on Lion Rampart.

The scene was set with Count De Moinee (David K) versus Sir Loin de Bake (Andrew W).

The hex terrain, originally designed for Command and Colors Ancients (with figures), was ideal for this 15mm encounter.The terrain was built up on 60mm hex tiles available from Back2base-ix http://www.back2base-ix.com/ and the mat was from a company that took nearly 12 months to fill a standard order so will remain nameless.

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The 24 point Crusader army of Sir Loin de Bake consisted of two mounted men at arms, mounted sergeants, foot sergeants and crossbows.

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Sir Loin de Bake was leading one of his Men At Arms units.

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The 24 point German army of Count De Moinee (David K) consisted of mounted men at arms, mounted sergeants with cross bows, 2 foot sergeants and crossbows with pavise.

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Count De Moinee (David K) was also fighting with his mounted Men-At-Arms.

The scenario was Bloodbath with the objective to destroy the opposing army. There were no additional leader skills or glory boasts used in this game.

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The battle began cautiously with both generals main attacking units deployed on their right flanks.

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A series of devastating  Cross bow attacks quickly destroyed Sir Loin De Bake’s mounted sergeants.leaving their left flank without any cavalry support.

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Meanwhile as both Generals came within shouting distance Sir Loin De Bake was challenged to mortal combat by Count De Moinee (David K). Chivalry meant that this could not be refused and in the cente of the battlefield, watched by both armies, the two titans met in mortal combat. Unleashing two devastating blows to zero Count De Moinee made quick work of Sir Loin De Bake.The army was steeled by their loss and fought on bravely with no unit taken a backward step (they all passed their bravery test).

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Seeking revenge the Crusader foot sergeants charged Count De Moinee, and his Men-At-Arms, promptly dispatching them. With the Count also slain on the battlefield the rest of his army fled.

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The result was decisive with Sir Loin De Bake’s game points a maximum 24 to Count De Moinee’s 10.This would have given Sir Loin De Bake 5 Glory points had he survived!!!