28mm British Napoleonic Army for sale

Hi All, I am getting rid of a lot of figures that I no longer use. First off my 28mm Napoleonic army.

This has Ten Guns and 5 limbers all with crew, and 1 rocket battery with limber and crew.

104 Cavalry including Scots Greys, 1st and 2nd Life Guard, Royal Horse Guard (Blues), 1st and 2nd Royal Dragoons, Portuguese Light Dragoons, British Hussars, 1st KGL Hussars, and British Dragoon.

There is 325 Infantry in 11 Regiments painted as 8th KGL, 30th foot, 33rd foot, 1st KGL light, 1st Nassau, 73rd Highlanders, 5th KGL, 42nd Black Watch, British Guard in Bearskins, 23rd Welsh foot, 92nd Gordon Higlanders. The figures are painted to a very good wargaming standard. All for the low low price of $500.00. These will be going to mega 25 if not sold before.

I am also throwing in some unpainted British limbers and Engineers.

Contact me at guru@gurupig.com if you have any questions. These will go to the Mega 25 Bring and Buy if not sold before.

Mission Lock out now.

“Mission Lock” is now out on Amazon in paperback and Wargames Vault in pdf format.

The 57 page rule book contains the rules, two complete campaigns (WW and modern), rules for asymmetric warfare, and a points system for those so inclined.

Key Game Mechanics

The game is built around two core concepts that simulate the chaos of combat:

  • Activation: A team’s ability to act is determined by its Activation Level, which is influenced by its training and experience. Elite troops are more likely to follow your commands under fire than raw recruits.
  • Suppression: This mechanic simulates the psychological impact of being shot at. As a team takes hits, it becomes suppressed, making it harder for them to activate and function effectively. Managing suppression is just as important as managing casualties.

These mechanics, combined with the role of the NCO’s leadership, create a game that emphasises strategy, tactical planning, and the importance of unit morale. Every decision you make and every die you roll tells a story of the unpredictable nature of combat.

I hope you all enjoy this offering.

More for the “Desicated Fox’s” arsenal

Just a quick post tonight as I have just come back from gaming at Axes and Ales. Rob brought another monster along for the Africa Corpse. It was painted a US style army green so a quick spray of Tamiya and it fitted right in with the “Desiccated Fox’s” minions.

You get an idea of the scale from the the 28mm 95th rifle at its feet! More on this in the next few days.

THE Guru’s Vellum Vol 1.

Just another short post today.as I am working from my phone until I can get to the computer guru at 10.00am.

The Guru’s Vellum is out now on Amazon.Here is a brief overview.

The Smell of Gunpowder and Parchment.

For the dedicated gamer who appreciates the satisfying weight of history in their hands, The Grand Compendium collects four acclaimed small-scale rule sets into a single, definitive volume. This isn’t just a book; it’s a treasure trove of tactical possibilities, designed to endure the rigors of the wargaming table.

Sorry about the poor pic – again @#$%! Computer!

Inside, you will find:

  • Blade and Banner: Command your knights and peasant levies in the brutal, decisive battles of a fantasy kingdom at war.
  • Tuk Tuk Zombie Rumble: Navigate the deadly chaos of a zombie apocalypse using speed, wits, and questionable public transport.
  • Lead Luck and Loyalty: Test the bonds of your chosen crew in tight, narrative skirmishes where fortune favors the bold and betrayal waits in the shadows.
  • Vae Victus: Relive the disciplined glory and tactical genius of ancient empires, from phalanx to legion.

Four distinct worlds. One essential rulebook. Prepare your dice, open the cover, and breathe in the adventure.

Hopefully back on deck tomorrow.

Melbourne Gaming Show – Mega25

Last year Mega 24 was a real blast and I cannot wait to for November 29th to come around. last year I was flat out like a lizard drinking just running one participation game.

I was lucky to win the “Runner Up Best Participation Game” which was a real buzz!

This year I will still highlight “Dinosaurs – A Game fro All Ages” with a participation game, but will also run a second participation game highlighting “Scurvy Dogs”. With several rules out in print I will now also run a “Traders Stand”. Thanks to the Mega Guys for making this a lot easier by giving me adjacent spaces.

I am now almost down to the last two weeks and am still getting together the traders stand point of sale stuff, ordering sets of rules and painting pirates “Me hearties”!

A busy couple of weeks coming up.

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Tuk Tuk Zombie Rumble

”Tired of boring commutes? Had enough of rush hour traffic? Well, buckle up, buttercup, because ‘Tuk Tuk Zombie Rumble’ is here to turn your daily grind into a post-apocalyptic joyride! Grab your most unreliable ride, strap on a questionable weapon, and get ready to outrun, outwit, and occasionally run over, hordes of the undead. Forget gas mileage – in this game, it’s all about head mileage! Can you survive the rumble, or will you become just another speed bump in the zombie apocalypse?”

“Warning: May contain excessive honking and questionable driving skills. Not responsible for zombie-induced existential crises.”

This is a rules light game written for quick play, and the young, or the young at heart. If you want something more complex I suggest you try Gaslands or something similar and substitute in Tuk Tuks. You have been warned.

Available on Wargames Vault for a few bucks or here for nothing.

A “Blast” from the past

Well, I haven’t played this in years and when Jason suggested a game I jumped at it.

I had two squads of Space marine terminators, Squad Caristo and Squad Ticino , each consisting of a sergeant, one Space Marine armed with a flamer and three Space Marines armed with storm bolters. I am amazed at how quickly the “jargon” returns.

The floor of the Space Hulk

To win I needed to cleanse two rooms being used as “Gene Banks” in order to protect the Chapters gene-seed. Failing to cleanse the rooms was a win the the Genestealers.

As soon as the Terminators board they are set upon by Genestealers.

A slow and steady advance has seen a couple of Terminators and loads of “stealers meet their maker.

Gradually whittling the “stealers down, and at last some of the captured Marines “purged” (top center)

All captured Marines purged with own two terminators left. A near run thing for the Emperor’s finest!