Hi All, I am getting rid of a lot of figures that I no longer use. First off my 28mm Napoleonic army.
This has Ten Guns and 5 limbers all with crew, and 1 rocket battery with limber and crew.
104 Cavalry including Scots Greys, 1st and 2nd Life Guard, Royal Horse Guard (Blues), 1st and 2nd Royal Dragoons, Portuguese Light Dragoons, British Hussars, 1st KGL Hussars, and British Dragoon.
There is 325 Infantry in 11 Regiments painted as 8th KGL, 30th foot, 33rd foot, 1st KGL light, 1st Nassau, 73rd Highlanders, 5th KGL, 42nd Black Watch, British Guard in Bearskins, 23rd Welsh foot, 92nd Gordon Higlanders. The figures are painted to a very good wargaming standard. All for the low low price of $500.00. These will be going to mega 25 if not sold before.
I am also throwing in some unpainted British limbers and Engineers.
Contact me at guru@gurupig.com if you have any questions. These will go to the Mega 25 Bring and Buy if not sold before.
The arrival of the massive UNB-140 Onslaught Heavy Assault Zeoform on the desolate North African sands immediately redefined the challenges facing the enigmatic commander, “The Dessicated Fox.” Having carved out a reputation for swift, bewildering victories against the British defenses around Cyrenaica and having surrounded Tobruk by mid-April 1941, the Fox now possessed a weapon of unparalleled power, yet one that presented equally staggering logistical and mechanical obstacles.
The machine’s sheer size and complexity, compounded by the severe damage sustained during its transit through the quantum rift, demanded resources and specialized knowledge simply unavailable in the current theater of operations. Each movement of the Onslaught required meticulous planning, as the sands of North Africa presented a harsh environment that could easily impair the machine’s functionality. Additionally, rumors began to circulate among the ranks about the machine’s advanced technology, which seemed almost otherworldly to the soldiers accustomed to conventional warfare.
The Fox, whose origins were rumored to lie in the Transylvanian Alps, now had to solve a cosmic puzzle in the middle of a desert war, facing not just the British forces but the pressing need to innovate and adapt rapidly to make the most of this extraordinary asset. The pressure mounted as time passed, and the stakes grew higher—victory depended on the ability to harness the formidable potential of the Onslaught before it became a liability instead of an advantage.
The initial assessment delivered by the Onslaught—Structural integrity compromised at 78%, primary weapon systems at 62%, and its sophisticated internal repair capabilities degraded but active—confirmed the monumental task ahead. This was not a quick fix; this demanded nothing less than the construction of an entirely new, advanced engineering base capable of handling a unit designed for conflicts far beyond the scope of mere tanks and artillery. The logistical challenges were immense: the colossal size of the UNB-140 meant it could not be easily moved, requiring the Fox to dedicate precious, scarce fuel and manpower to securing and camouflaging the crash site. Furthermore, the advanced Z-Control Systems, which demanded an elite, highly-trained pilot, were now sitting dormant, waiting for a human or entity capable of mastering the machine’s intricate cognitive demands, adding a crucial personnel gap to the mechanical crisis.
As the situation unfolded, it became clear that not only was the physical restoration of the UNB-140 a priority, but there was an urgent need for a comprehensive strategic plan that would address both the immediate necessities and the long-term implications of re-establishing a functional unit. Teams of engineers and tacticians were called in, working tirelessly amid the remnants of the fallen behemoth, while simulations of potential conflicts ran in the background, highlighting the dire importance of a swift recovery. Each detail mattered in this high-stakes environment, where every hour wasted could spell disaster in the ever-volatile theater of war, and so every decision was weighed with meticulous care, recognizing the fragile balance between operational capability and the ever-looming specter of failure.
Despite the near-insurmountable difficulties, the Dessicated Fox viewed the damaged Onslaught not as a burden, but as the ultimate force multiplier that would guarantee victory in the looming 1942 offensive, culminating in the Battle of Gazala and the capture of Tobruk. The machine’s powerful energy cannons, its multi-layered ablative armor, and its mythic ability to self-repair made it the definitive spearhead the Africa Corps needed to crack heavily fortified strongpoints, effectively turning the tides of battle in their favor. Its mere existence would become a weapon of psychological warfare; the legend of the Fox would fuse with the legend of the giant desert machine, instilling both fear and hope among the troops and the enemy alike.
As whispers of its capabilities spread, enemy forces found themselves increasingly demoralized, their confidence eroded by the impending threat of the Onslaught’s resurgence. The immediate focus shifted to the desperate effort of salvage and repair, a silent, covert operation running parallel to the conventional campaign, as engineers, fueled by a mixture of ingenuity and desperation, began the impossible task of recreating a high-tech fortress out of sand and captured enemy scrap, improvising innovative techniques to utilize local resources efficiently. This effort, fraught with challenges and setbacks, was not just about machinery; it was about the spirit and tenacity of those who believed that bringing the colossal UNB-140 Onslaught back to its full, terrifying functional status could be the key to altering the course of the war itself, drawing on every ounce of determination to achieve the seemingly impossible.
I now have the base colour and some shading and highlighting on the model and am just starting to paint the detail. Not too much as I want the Africa Corpse yellow to still dominate. Hopefully completed in the next few days.
Just putting it into context with the other Zeo forms in”The Dessicated Fox’s arsenal”:
“Mission Lock” is now out on Amazon in paperback and Wargames Vault in pdf format.
The 57 page rule book contains the rules, two complete campaigns (WW and modern), rules for asymmetric warfare, and a points system for those so inclined.
Key Game Mechanics
The game is built around two core concepts that simulate the chaos of combat:
Activation: A team’s ability to act is determined by its Activation Level, which is influenced by its training and experience. Elite troops are more likely to follow your commands under fire than raw recruits.
Suppression: This mechanic simulates the psychological impact of being shot at. As a team takes hits, it becomes suppressed, making it harder for them to activate and function effectively. Managing suppression is just as important as managing casualties.
These mechanics, combined with the role of the NCO’s leadership, create a game that emphasises strategy, tactical planning, and the importance of unit morale. Every decision you make and every die you roll tells a story of the unpredictable nature of combat.
Just a quick post tonight as I have just come back from gaming at Axes and Ales. Rob brought another monster along for the Africa Corpse. It was painted a US style army green so a quick spray of Tamiya and it fitted right in with the “Desiccated Fox’s” minions.
You get an idea of the scale from the the 28mm 95th rifle at its feet! More on this in the next few days.
Just another short post today.as I am working from my phone until I can get to the computer guru at 10.00am.
The Guru’s Vellum is out now on Amazon.Here is a brief overview.
The Smell of Gunpowder and Parchment.
For the dedicated gamer who appreciates the satisfying weight of history in their hands, The Grand Compendium collects four acclaimed small-scale rule sets into a single, definitive volume. This isn’t just a book; it’s a treasure trove of tactical possibilities, designed to endure the rigors of the wargaming table.
Sorry about the poor pic – again @#$%! Computer!
Inside, you will find:
Blade and Banner: Command your knights and peasant levies in the brutal, decisive battles of a fantasy kingdom at war.
Tuk Tuk Zombie Rumble: Navigate the deadly chaos of a zombie apocalypse using speed, wits, and questionable public transport.
Lead Luck and Loyalty: Test the bonds of your chosen crew in tight, narrative skirmishes where fortune favors the bold and betrayal waits in the shadows.
Vae Victus: Relive the disciplined glory and tactical genius of ancient empires, from phalanx to legion.
Four distinct worlds. One essential rulebook. Prepare your dice, open the cover, and breathe in the adventure.
Last year Mega 24 was a real blast and I cannot wait to for November 29th to come around. last year I was flat out like a lizard drinking just running one participation game.
I was lucky to win the “Runner Up Best Participation Game” which was a real buzz!
This year I will still highlight “Dinosaurs – A Game fro All Ages” with a participation game, but will also run a second participation game highlighting “Scurvy Dogs”. With several rules out in print I will now also run a “Traders Stand”. Thanks to the Mega Guys for making this a lot easier by giving me adjacent spaces.
I am now almost down to the last two weeks and am still getting together the traders stand point of sale stuff, ordering sets of rules and painting pirates “Me hearties”!