Saga Battle 23 November 2016 Part 1

The warlords are rampaging again across the peaceful Isle with the Welsh forces of David K up against the Irish of David S in the Escort scenario.

David K’s Welsh were lead by his Warlord “Cunedda Wledig”

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The rest of his contingent consisted of two Teulu (Hearthguard) and two Priodaur (Warriors).

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The Irish of David S consisted of his mighty Warlord “Rudraige mac Dela”.

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The balance of the Irish was a unit of 6 mounted Fianna (Hearthguard), 2 Curaidh on foot, a unit of 7 Irish (of course) Wolfhounds and their handler (warriors), and a unit of Bonnachts (warriors).

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The scenario required the escorting force to move the wagons from one long table edge to the other.

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The battle began with Rudraige mac Dela attacking down his left flank with the wagons protected by his mighty warriors.

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First the mysterious ghosts – the”Sons of Dana” attacked from the forest causing three warriors to run.One of the Curadh then launched Bersek like into the foreign invaders hearthguard killing two and causing the others to run. The chaos continued as Irish Wolfhounds charged into the forest smashing through another warrior unit.

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With Rudraige mac Dela cowering behind a little cottage with the warriors that had been scared off by the “Sons of Dana” there was only one unit fully functional in the Welsh army. These brave Hearth guard attacked the mighty Irish Wolfhounds in the forest and although there was only the pack master left alive not a  single Hearth guard survived the fight.The Welsh canine fighting bravely to the end.

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With virtually no troops left to attack the wagons, the Welsh chief, Rudraige mac Dela, fled the battlefield leaving the spoils of war to the Irish, who feasted hard long into the night.

With the battle ending so quickly Rudraige mac Dela decided to return this time with a mounted contingent escorting his own wagon train (code for we had time for another game), but the telling will have to wait another time as this bard needs to get to work.

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Axis and Allies War at Sea 16 November 2016

Well Wednesday has come around again and with the dreaded Count Andrew not yet recovered from his head severing by King David last week it was just left to David and Dave to “do battle”. As David was touching up the paint work and terrain of his WW2 Coastal Warfare collection this was out on the table so the decision was made. Ships it is.

While still in the process of developing some simple rules David decided to use Axis and Allies “War at Sea” rules as the system is simple and has some interesting mechanics.

The scenario consisted of two British destroyers (HMS Onslow and HMS Cossack), and two mine sweepers (HMS Bramble and HMS Niger), escorting 3 armed Isles class trawlers back to harbour. The objective was to get two out of three trawlers safely home.

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The dastardly Germans had 8 S-boats (61 through 69) and a submarine (U 52) poised to attack.

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The Germans won the first initiative roll and quickly moved to engage the convoy’s escorts with torpedoes while the British turned to face the threat and engage them with their superior gunnery.

The first salvo from the Tribal Class destroyer “Cossack” was right on target and blew two S-Boats (61 and 65) out of the water, but not before their torpedoes were released on their deadly journey.

The first two thudded into the hull of the destroyer but failed to explode, but just as the captain and crew were celebrating their luck the next two ripped the destroyer apart sending it to a watery grave.

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The mine sweepers were attacked by another two S-boats with exactly the same result – HMS Bramble going down for the cost of the two S-Boats (62 and 69).

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The O class destroyer “Onslow” was more fortunate with some long-range torpedoes failing to hit.

The U Boat was still out of range of the trawlers with its torpedoes, and so concentrated on the remaining minesweeper, HMS Niger. The sweeper was hit and began to turn away just as two more S-Boats (64 and 67) arrived to finish off the crippled ship.

Meanwhile HMS Onslow, who was attempting to rescue its drowning comrades, enacted a swift revenge on both of the S-Boats (64 and 67). The resulting broadside showered the mine sweeper crew with splintered plywood.

At the same time the rear trawler was attacked by four torpedoes blowing it apart, however not before its 3.7inch gun took out S-Boat 63.

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The mission was now on a knife-edge with only one escort, the HMS Onslow, left to defend the remaining two trawlers, and only U-boat 52 and S-Boat 68 left on the German side.

The trawlers continued on their journey with S-Boat 68 speeding into extremely close range to attempt to unload its deadly cargo. The combined shooting from both trawlers was able to make sure it met Davy Jones before the torpedoes could be fired. Around this time HMS Onslow’s sonar had pin pointed the submerged U-Boat and was steaming ahead at full speed to engage it with depth charges.

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The cat and mouse game above and below the water did not last long with U-Boat 52 able to fire a full salvo of torpedoes before the destroyer was able to get into depth charge range.

The situation was ominous with the trawlers totally defenceless against a submerged submarine. All that remained to be seen was if they could get within the safety of the harbour before the submarine could do enough damage to sink one of the trawlers.

Just as the first trawler entered the safety of the harbour several huge explosions were heard to its rear. Sadly a second trawler with badly needed medical supplies was lost within sight of safety, giving the Germans a bitter-sweet victory.

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While the game was exciting and went right down to the wire we found the rules did not work well for this scale of ships. Designed more for large fleet scale actions between carriers and battle ships they were just too deadly for Coastal Warfare. The ships had fire power in abundance but little defence, and so were able to dish out a lot of punishment without being able to receive any.

The ability for the S-Boats to shoot every turn was unrealistic, as the actual occasions of them being able to reload at sea was very rare.

We did like the area movement which assumed the ship captain knows what he is doing and places the ship in the ideal defensive or attacking situation and avoids the use of turn markers. The ship cards also worked well with their simple gunnery, anti-submarine, and anti-air factors making for a very quick resolution and avoided complex tables.

The need for more “hit points”, and a staged damage effect (run away and sunk) were obvious.

Despite these shortfalls the rules will form the basis of a very good game.

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Dux Bellorum Game 9 November 2016

Grandson, let me tell you a tale of long long ago when men were men and sheep were scared.”

“Grandfather, why are the sheep scared”?

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“I think you better talk to your father about that, after all he comes from the land of the long white cloud”.

“Anyway back to the story. Long ago in the mists of time lived good King David who is well known throughout the annals of history for his kindness and good works, and the dastardly usurper Count Andrew who is only known for his fight against King David. Let that be a lesson for you grandson”.

“What lesson Grandfather”?

“Oh Grandson, that if you grow up a right royal pain in the backside then you had better be whooped by someone who is loved by all those around him, then history may remember you”.

“Anyway back to the story. Long ago in the mists of time lived good King David…….”

“Grandfather where did he live?”

Sigh. “Grandson, he lived in an Island Kingdom far far away”

“Anyway back to the story. Long ago in the mists of time lived good King David…….”

“Grandfather where is the Island Kingdom”?

Exasperated! “Can you just shut up and let me tell the story…..”

Running away crying….” Mummy Grandfather is being grumpy again”.

Grandfather smiles and punches his fist in the air. “Yes!! I can now watch the 2016 Grand Final for the 145th time!!”

“FATHER………………. as a signed up Oinker (sounds like) can’t you just read him 3 Little Pigs rather than tell one of your stupid stories”.

“Stupid stories? Stupid stories! Let me tell you a thing or two young lady ………….”

 

 

For the regular readers of this blog let me just tell you the unexpurgated “ stupid story” undisturbed as it really happened.True dinks.

Long long ago in an island kingdom far far away lived good King David who was being challenged by the dastardly usurper Count Andrew (but I guess you knew that by now).

On the plains overlooking the seaside town of Ryll the two armies met, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the Saxon  Warrior Army of the evil Count Andrew in a Dux Bellorum 15mm battle.

The progress of the battle was aptly captured in the words of those great Manowar poets -Ross the Boss and Joey DeMaio,

“By moonlight we ride ten thousands side by side

With swords drawn held high our whips and armour shine

Hail to thee our infantry still brave beyond the grave

All sworn the eternal vow the time to strike is now.”

 

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The battle began with Knights of King David thundering over the hills into the right flank of the usurper, Count Andrew.

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King David charging at the front of his Knights.

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 The usurper Count Andrew fighting on foot as the peasant he soon showed himself to be.

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The downhill thundering hooves and cold steel of King David’s Knights proved too much for the usurpers cavalry and they broke almost on contact.

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The infantry on the Saxon right flank was quickly surrounded but fought on far more manfully than their mounted friends.

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The unanswered prayers of Count Andrew caused him to curse his Gods, and he switched allegiance not once but twice. All to no avail as you would expect from such a fickle follower.

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King David and his Companions broke the last mounted troops of the usurper leaving his right flank all but destroyed.

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 King David finally unleashed his reserves to attack the usurper and his fellow traitor companions who had already suffered losses.

The weight of hoof, superior cavalry, and cold steel caused the traitors to falter and then slowly retreat, causing all but one of his units to flee.

With this the battle and the usurpers head were lost.

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 King David triumphant!!

Whilst the Gods were certainly in the King’s favour the fact that he was able to bring overwhelming superiority in both numbers and quality at the decisive point meant that victory was achieved in short time.

Another great game of Dan Mersey’s Dux Bellorum.

 

 

 

 

Game Wednesday 26th October 2016

The two Dave’s had a 4 point game of Saga.

Dave K had a Viking army consisting of Warlord, Hearthguard, Berserkers, Bondi Warriors, and Levy Archers.

David S had a Scottish army with Warlord, 2 Hearthguard, and 2 warriors. The scenario was a clash of Warlords.

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The Viking Horde (Levy don’t deserve to be photographed!).

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Scottish warriors charging the viking line.

After a quick and bloody encounter the two warlords faced off, with Angus McBurgus lopping the head of his Viking opponent.

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Angus McBurgus and his Hearthguard.

Dux Bellorum Game 20th October 2016 Hi All, We had an excellent if somewhat quick game of Dux Bellorum yesterday. The game started with Dave K moving his force of land raiders forward to attack Andrew’s Saxons. Andrew had a cunning plan which was thwarted when his cavalry rolled a double move, which he used to charge full tilt into the raiders cavalry. The results were at first underwhelming but when the Saxon infantry entered the fray the weight of numbers gradually told. Andrew has of course taken full responsibility for this complete victory.

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