The time is the 1880’s. The Civil and Indian wars are still fresh in everyone’s minds and the gold and silver mining boom is still going strong.
In the little town of Groom Lake in Southern Nevada a loud crash was heard during the night and a low green glow was seen across the town……
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As daylight broke the townsfolk were gathered around the …. the … the whatever it was, when a door appeared and something that was dressed in what looked like one of those new fangled diving suits descended. Awe and curiosity quickly turned to fear and desperation as people were disintegrated one by one by a green ray of light. Shots from those who had brought their six guns seemed to bounce off the creature. Who would help?
Who would indeed help?

Situated in an operations room in Texas 150 years away a US Rangers Colonel began his briefing”
“Gentlemen what you are about to hear is as unbelievable as it is confidential. The President is an Alien. I repeat the President is an Alien. We have all known for some time that the behaviour within the Oval Office has been strange and some may even say bizarre – now we know why.

For the last three years we have known of the presence of Aliens and their hybrid off-spring in the Halls of Power but it has only been recently that we have found the source and have possessed the relevant technology to be able to stop the threat.
Unfortunately the last three missions to Groom Lake, Nevada in 1870 have failed. No I am not going silly I did say 1870 – you are about to go back 150 years in time to stop the threat at its source.
The first mission failed because our understanding of time travel was not sufficient, the second failed because apart from body armor all of our weapons and equipment failed to work in that time period, and the third failed because dressed in standard issue helmets and uniforms the local people thought we were aliens and fought us tooth and nail preventing us from achieving our objective.
These issues have been resolved.
We have found a stash of weapons in the old Groome Lead Mine that were placed there by US Cavalry fleeing Apaches only weeks before the Alien invasion.

Although useless now they will be in mint condition when you arrive back in 1870. You will exchange your uniforms for duplicate Pinkerton and Texas Rangers uniforms. That’s right Rangers from Texas you are about to go back one hundred and fifty yeas in time to become Texas Rangers!!!
Your objective is to destroy the Aliens and capture their agent to prevent him from infiltrating the townspeople and eventually fulfilling his mission 150 years later. Good luck gentlemen”
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The rules for the game were the standard Afghan Fubar rules (including casualty rules) with the following exceptions:
- The Texas Rangers and Pinkerton fire teams are classed as Elite with a 4″ coherency;
- The Texas Rangers and Pinkerton fire teams have the initiative in every turn;
- Aliens are classed as Elite for shooting and Green for everything else;
- All weapons are classed as range 24″, 1FP; 12″ 2FP.
- Body armor provides a 5+ save.
The following rules of engagement apply:
- No US Ranger can be left behind (after all this is the Wild West 150 years before you were born) – all seriously wounded and out of action casualties must be returned to the entry point for time machine CASEVAC;
- Civilian causalities must be avoided – after all they may be your great great great grand pappy.
- All civilians within 1″ of line of fire may be a potential casualty. Roll a dice for any failed hits and on 5 or 6 they have become a casualty. For each civilian casualty roll 2D6. On the roll of “box cars” the casualty is the forebear of one of your fire team and they “disappear” as without their forebear they were never born!!!
The Pinkerton and Texas Rangers calculate Victory Points as follows:
Each Alien killed = +1VP
Alien Leader Killed = +5VP
Each civilian casualty = – 2VP
Fire team member seriously wounded – 5VP (0 if CASEVAC successful)
Fire team member out of action – 5VP
Agent captured = +10 VP
The Aliens win if the Agent is not captured. Failing this the Ranger player with the highest VP’s wins.


The space ship arrival was determined randomly arriving in one corner. This proved to an advantage as the “Agent” could only be hidden in a building in an adjacent square (0nly three). If it landed in the centre of the table this left a potential 8 building squares to search. The buildings could be searched by simply entering them. The agent was hidden in the “crapper” behind the yellow house.
The game began with one alien 5 “man” squad deployed.

Very quickly the squad was attacked at long range by the Pinkertons that killed one out right (see above – everyone knows that aliens turn into jello when wounded and exposed to the Earth’s atmosphere!!) and suppressed another (will turn to jello next turn).
Civilians were liberally sprinkled around the table to add problems for the Texas Rangers.
The Pinkertons advanced aggressively while the Rangers searched building after building.
A “lucky” 6 allowed the Aliens to deploy another quad and their leader.


A long range shot with the lasers caused a devastating result on the Pinkertons causing 4 suppression points. This meant that a roll of 6 was now required to activate – something which took a further seven turns.
Coming within 12 inches of the spaceship the Rangers were hit with a huge amount of fire power emanating from the ship. Fortunately only one suppression resulted. Charging into hand to hand the Rangers began a long drawn out melee that would eventually decide the fate of the world.

Meanwhile the Pinkertons explored the Yellow House “crapper” and captured “Agent Major Tom”.
The “melee” continued with first the Rangers having the upper hand and then the pendulum swinging as more Aliens were fed from the spaceship into the fight.

Finally one Ranger was able to finish off the Aliens leaving a large pool of sludge.

With the Pinkertons almost at the time machine in the Groome Lead mine the battle was over.

Now we had to count the cost. First things first, I lost because the things that go bump in lost Agent Major Tom (where’s ground control when you need them)!!! Yeah.
David K leading the Texas Rangers ended up with 20 alien kills (20VP), 1 Alien leader killed (5 VP), 1 civilian killed (-2VP), 4 Rangers down (-20 VP), for a grand total of +3 VPs.
Andrew killed 7 Aliens (7VP), captured the agent (10VP) but also took one civilian casualty. Neither player lost anyone from the forebear test, although Andrew went close with a roll of eleven.
A really fun game that we will tweak a little bit when we run some more alien V Cowboy scenarios in future. Visually it will better when the US cavalry, Gatling guns, Apache allies (not sure which side) and “real” Texas Ranger figures are painted.
So little time and so many figures.
The white House was saved from Alien control and look who we now have in charge:
