More Questionable Recruits for the Dark Confederacy

The Dark Confederacy is now essentially complete, but apparently Reverend Malachi Graves has decided that there is no such thing as having too many dubious characters hanging around. The latest additions are three Hired Guns, a Gravedigger, a Stitch Doctor and the gunslinger Eliza Stone. All three fit rather too comfortably alongside Quantrill, Bloody Bill, the Ragged Veterans and the assorted walking dead already serving the cause.

Ephraim Hodge, Gravedigger

Ephraim Hodge spent most of the war digging graves for Confederate soldiers, although exactly how many of his customers were dead before he started digging has always been a matter of some debate. After the surrender he drifted west, following battlefields, epidemics, mining disasters and gunfights with the quiet professionalism of a man who knew that sooner or later everyone required his services. He carries a shovel, a revolver and a tape for measuring bodies, although he rarely bothers with the last of these any more.

Hodge first encountered Reverend Malachi Graves when the Necromancer arrived at a cemetery where Ephraim was working and began undoing several hours of perfectly good burial. Most gravediggers would probably have objected. Ephraim merely negotiated a fee for putting the occupants back afterwards. Since then he has occasionally accompanied Graves and his Dark Confederates, partly for the money and partly because travelling with a Necromancer provides an unusually reliable source of repeat business. His principal complaint is that Graves keeps raising people whom Ephraim has already been paid to bury.

Doctor Thaddeus Vane, Stitch Doctor

Doctor Thaddeus Vane insists that he was once a properly trained surgeon, although nobody has yet discovered where he studied and Vane becomes remarkably vague whenever the subject arises. During the war he served with several Confederate field hospitals, where shortages of medicines, instruments and occasionally qualified medical personnel encouraged a distinctly experimental approach to surgery. Vane discovered that there was very little that could not be repaired with a needle, strong thread, whiskey and sufficient determination.

The end of the war did nothing to improve his methods. Moving west, Vane developed a profitable practice treating gunshot wounds without asking inconvenient questions about how they had been acquired. His patients have included gunfighters, outlaws, deserters and several individuals who were technically dead when they arrived. The last category eventually brought him to the attention of Reverend Graves. The two discovered a considerable professional overlap. Graves provides the supernatural means of getting a corpse moving again while Vane makes certain that all the important pieces remain attached.

Nobody in the posse particularly likes being treated by Doctor Vane. On the other hand, given the alternatives available in the Dark Confederacy, waking up with somebody else’s finger attached is generally considered a successful medical outcome.

Eliza Stone, Gunslinger

Then there is Eliza Stone, a gunslinger who requires considerably less introduction and considerably more caution. She has no particular loyalty to the Confederacy, dead or otherwise. Eliza works for money and has survived this long by understanding that principles are considerably less useful than ammunition when somebody is shooting at you.

Her reputation was made through a succession of gunfights that tended to leave Eliza standing and somebody else requiring the services of Ephraim Hodge. She is quick, thoroughly professional and apparently quite untroubled by the increasingly strange collection of corpses, fanatics and former Confederate killers surrounding Reverend Graves. In the world of Dracula’s America, perhaps that merely demonstrates a healthy ability to adapt.

Graves hired her because she is very good with a gun. Eliza accepted because his money was good and because a Necromancer accompanied by undead Confederate veterans discourages people from attempting to avoid payment. It is a purely professional relationship. At least that is what Eliza says.

So the Dark Confederacy now has its Gravedigger to dispose of the casualties, its Stitch Doctor to put them back together and Reverend Graves to raise them from the dead. Eliza Stone stands nearby with a loaded gun providing fresh material for all three.

It is difficult to imagine a more efficient organisation.

The Final Recruits Join the Dark Confederacy

The final two recruits have now shuffled, limped and possibly crawled out of the darker corners of the defeated Confederacy to join Reverend Malachi Graves and his increasingly disreputable collection of lost causes. Both are Ragged Veterans, although neither has much interest in discussing precisely where he served or what he has been doing since the war ended. Given the company they now keep, perhaps it is better not to ask.

Thaddeus “Old Smoke” McCrae – Ragged Veteran with Musket

Thaddeus McCrae was already considered an old man when the war began, although nobody was entirely certain how old. Before the fighting he had worked as a trapper, market hunter and sometime riverboat hand, drifting wherever there was money to be made and preferably somewhere without a sheriff asking inconvenient questions. His ancient musket was already old fashioned when the first Confederate volunteers marched away, but McCrae knew exactly what it could do and saw little reason to replace a weapon that had successfully settled arguments with bears, thieves and several men whose identities he preferred not to remember.

Rather than serving in the ranks, McCrae spent much of the war attached to small detachments as a guide and scout, slipping through country that younger men considered impassable. He developed an uncomfortable reputation for appearing beside campfires without anyone having seen him approach and for knowing what lay beyond the next ridge even when he had supposedly never visited the district before. After the war he disappeared completely. Years later Reverend Malachi Graves encountered him sitting beside a campfire deep in the woods, looking considerably older but otherwise unchanged. Whatever Graves offered was enough. McCrae picked up his musket, stamped out the fire and followed him without another word.

Amos “Two Graves” Treadwell – Ragged Veteran with Pistol

Amos Treadwell began the war in a considerably more respectable occupation, working as an assistant undertaker in a small Missouri town. Unfortunately for Amos, the war produced rather more business than the local undertaker could handle, and he soon became accustomed to burying men from both sides, frequently several at a time and occasionally while the shooting was still going on. Eventually he decided that carrying a pistol and accompanying irregular cavalry offered better prospects than following them around with a shovel.

The origin of the name “Two Graves” remains disputed. Amos claims it comes from his habit of digging an extra grave whenever burying an enemy, reasoning that somebody usually came looking for revenge sooner or later. Others insist the explanation is much stranger, because Amos Treadwell has himself been officially declared dead and buried twice. The first occasion followed a particularly bloody skirmish during the war, while the second occurred several years afterwards when his body was supposedly recovered following an ambush. Amos refuses to explain either incident and becomes distinctly unfriendly when pressed. Reverend Graves apparently knows the truth, which may explain why Treadwell now rides with the Dark Confederacy carrying his pistol with the comfortable familiarity of a man who has spent rather too much time on both sides of the grave.

The whole miserable collection is now assembled, with Reverend Malachi Graves presiding over Quantrill, Bloody Bill, the Ragged Veterans, zombies and the various other dubious characters who have attached themselves to his cause. As a group they look considerably less like a military formation and rather more like the contents of a cemetery that has developed political opinions. They are battered, ragged, heavily armed and, in several cases, technically dead, which makes them just about perfect for Dracula’s America.

And with McCrae and Treadwell finished, is the Dark Confederacy posse is finally complete?

Maybe, maybe not. Graves is apparently of the opinion that no unholy rebellion can ever have too many questionable employees, and several prospective Hired Guns are currently being interviewed. Among those waiting nervously outside his tent are a Gravedigger, a Stitch Doctor and a particularly attractive looking Gunslinger. Quite what constitutes a successful interview with the Reverend is uncertain, although possessing a firearm, having a flexible attitude towards morality and not asking too many questions about the freshly disturbed graves probably helps.

The Gravedigger seems an especially natural fit for the Dark Confederacy, since Graves generates enough work to guarantee permanent employment. The Stitch Doctor may have an even busier future, given the posse’s enthusiasm for settling disagreements at close range, while the Gunslinger brings the useful professional skill of being able to shoot people without first needing a theological justification. Whether any or all of them receive contracts remains to be seen, although I suspect the employment conditions will be poor and the retirement plan considerably worse.

For now, though, the Dark Confederacy is painted, assembled and ready for the tabletop. Reverend Malachi Graves has his congregation, Quantrill and Bloody Bill have their weapons, the Ragged Veterans have somehow survived another war, and the zombies appear blissfully unconcerned about the entire arrangement. It is a thoroughly disreputable collection of traitors, killers, mercenaries and walking corpses.

In other words, recruitment has been a complete success. For the moment.

Three more Ragged Veterans for the Dark Confederacy.


The Dark Confederacy has never been particularly fussy about the men who answer its call. Courage is useful, loyalty even more so, while a clean conscience is probably a positive disadvantage. Among the latest veterans to drift into the company are three men whose reputations were made during the Civil War, when each performed deeds that earned him the title of hero. Time, defeat and several years spent in the company of things that should have remained buried have done little to improve any of them.


Captain Silas “Long Shot” Mercer — Rifle
Silas Mercer earned his reputation during the last desperate months of the war, when the Confederate cavalry was increasingly expected to accomplish miracles with tired horses, empty stomachs and ammunition that seemed to exist largely in quartermasters’ reports. During a confused Union attack on a supply column, Mercer found himself cut off with half a dozen wounded men and only a handful of soldiers still capable of fighting. Rather than abandon them, he took up position overlooking a narrow bridge and began picking off anyone attempting to cross.

Captain Silas


For nearly an hour Mercer kept the Federals convinced that a much larger Confederate force held the far bank. By the time they finally pushed across, the wounded had been carried clear and Mercer was already disappearing into the woods. By the following morning the story had improved considerably, and within a month Mercer had supposedly held the bridge single handed against an entire Union regiment. Mercer has never made much effort to correct the account.


Defeat did not sit comfortably with him. He returned home to discover the family farm ruined, his brothers dead and the world remarkably uninterested in the sacrifices of Captain Silas Mercer. He became a hunter, occasional gunman and professional teller of increasingly magnificent stories about the war, although enough witnesses survived to confirm that beneath the boasting there really had been a remarkably brave officer and an exceptionally good shot.


When Reverend Malachi Graves began gathering old soldiers to the Dark Confederacy, Mercer joined without hesitation. He still wears the remains of his officer’s coat and carries his rifle with almost religious devotion, claiming that the South has merely been waiting for men with sufficient patience to resume the argument.


Corporal Elijah “Old Smoke” Ransom — Musket
Elijah Ransom never wanted promotion and regarded becoming a corporal as an unfortunate consequence of surviving longer than the men around him. A Tennessee mountain boy, he had grown up hunting with an old musket long before anyone thought to put him into uniform. While other soldiers complained about their weapons, Ransom treated his battered musket like an old friend and claimed that anything worth shooting was worth waiting for.

Elijah Ransom


His reputation was secured during a retreat when he remained behind with a handful of stragglers to cover the withdrawal of his regiment. Ammunition was running short and Federal troops were advancing through thick woodland towards a ford crowded with retreating Confederates. Ransom moved from tree to tree, firing slowly and deliberately, then disappearing into the smoke before reloading and firing again from somewhere else. His companions did the same, creating the impression that an entire Confederate company still occupied the woods.


The deception bought enough time for the regiment to escape. Ransom was the last man across the ford, still carrying the same musket, although the stock had been cracked and the barrel blackened by powder. Someone later suggested he deserved a medal. Ransom replied that he would rather have some dry socks.


After the war he returned to the mountains and became increasingly solitary. Somewhere during those years he began claiming that dead soldiers sometimes followed him through the trees. Nobody paid much attention until he started naming men buried hundreds of miles away and describing conversations known only to their surviving comrades.


Reverend Malachi Graves recognised something useful in Ransom immediately. The old corporal now marches with the Ragged Veterans, still carrying his battered musket and occasionally speaking quietly to companions nobody else can see. When asked how he knows where an enemy is hiding, Ransom merely shrugs and says that somebody usually tells him.


Sergeant Gideon “Gatepost” Harlan — Shotgun
Gideon Harlan became a Confederate hero almost entirely by refusing to move. During a vicious little engagement largely forgotten by everyone except the men unfortunate enough to have participated in it, Harlan and the survivors of his company were ordered to hold a crossroads while the regiment withdrew. Ammunition disappeared rapidly, officers disappeared even faster, and eventually Harlan found himself commanding a handful of frightened men behind a shattered fence.


When the final Federal attack came, Harlan waited until the enemy was almost on top of them before rising with a captured double barrelled shotgun and leading a counterattack that drove them back long enough for his men to escape. Someone later asked why he had stayed when retreat would probably have saved him a great deal of trouble. Harlan answered that nobody had told him he was allowed to leave.


The story followed him for the remainder of the war, earning him the nickname “Gatepost,” because once Gideon Harlan had been planted somewhere it apparently required artillery to shift him. Harlan survived the war, although civilisation proved considerably more dangerous. He worked as a railway guard, deputy sheriff, bounty hunter and occasional hired muscle before discovering that his particular talents were welcomed by the Dark Confederacy. He asks remarkably few questions about Reverend Malachi Graves, the zombies or the other unnatural things accompanying the posse. After four years of war Harlan concluded that officers were capable of ordering almost anything, so a preacher raising dead soldiers merely represents a slight extension of established military practice. He still carries his battered double barrelled shotgun, rarely speaks and remains exactly where he is told until somebody gives him a convincing reason to move.


Together Mercer, Ransom and Harlan represent three different remnants of the old Confederate Army. Mercer remembers its glory rather better than it deserves, Ransom remembers the dead rather better than he would like, and Harlan simply remembers his orders. Alongside Quantrill, Bloody Bill, Reverend Malachi Graves and the other Ragged Veterans, they make the Dark Confederacy look less like a military formation and increasingly like the sort of veterans’ reunion that sensible people would cross several states to avoid.

Victorious Done and Dusted

Well, Victorious is done and dusted for another year, and I have survived with both my wallet and most of my sanity intact, which I regard as a considerable achievement.

The Tiny Dinosaurs finally had their outing. After all the shrinking, repainting, new terrain and general indignity of being reduced from impressive prehistoric monsters to creatures that could probably hide behind a twenty cent piece, they made it onto the table. They behaved themselves reasonably well, attracted plenty of attention and have now been packed away again. Whether they regard this as hibernation, extinction or simply gross mistreatment by their owner remains unclear.

My grandsons came along to help, which was greatly appreciated. Apart from providing some useful extra hands, they also provided the sort of technical and organisational advice that grandchildren seem increasingly required to give their grandparents. I am beginning to suspect that my principal role at conventions is now to provide transport, while younger and more competent members of the family actually know what is going on.

The books and rules sold well, which was very pleasing, and I also managed to dispose of most of the assorted stuff I had taken along for the Bring and Buy. Anyone who has been involved in wargaming for any length of time knows exactly what stuff means. It is the collection of figures, rules, terrain, games and mysterious boxes that we have absolutely no further use for but have somehow been unable to throw away because they might come in handy one day. This time, quite a lot of it went to new homes.

There was, however, an even greater triumph. I only bought one thing.

Yes, one.

I went to a wargames convention, wandered among traders, second hand bargains, figures, terrain, rules and all manner of shiny temptations, and returned home having purchased just one item. There should probably be some sort of medal for this achievement.

Of course, getting rid of most of the Bring and Buy stuff and then buying something else means the collection has not actually become as much smaller as intended, but that is hardly the point. Progress in this hobby is measured in very small increments.

So Victorious is over, the Tiny Dinosaurs are safely back in their box, most of the surplus stuff has departed, the books and rules found new readers, the grandsons were a great help, and I somehow escaped without bringing home another carload of things I did not know I needed until I saw them.

I am calling that a successful weekend.

Psychology of Intelligence Analysis by Richards J. Heuer Jr.

This book was brought to my attention by good friend, and gaming colleague Wayne and I immediately rushed out, bought the book and read it in a couple of days. I was both pleased and disappointed with the book.

Richards J. Heuer Jr.’s Psychology of Intelligence Analysis is an excellent examination of how analysts interpret information, form judgements and frequently mislead themselves without realising they have done so. Although written primarily for the American intelligence community, its arguments apply equally well to military planning, historical research, risk assessment, wargame design and almost any activity requiring decisions to be made from incomplete or uncertain evidence.

The book brings together articles originally written by Heuer between 1978 and 1986 for use within the CIA Directorate of Intelligence. They were revised and published as a collected volume in 1999.¹ This origin explains both the book’s strengths and some of its limitations. It is practical, accessible and firmly connected to the problems encountered by working analysts. At the same time, it occasionally feels like a series of related instructional papers rather than a single argument developed steadily from beginning to end.

Heuer begins with the uncomfortable proposition that analysts do not simply receive information and interpret it objectively. The mind organises what it sees through existing expectations, experience and assumptions. These mental structures are necessary because the amount of information available would otherwise be overwhelming, but they also determine which details are noticed, which are ignored and how ambiguous evidence is understood. Two analysts can therefore examine the same material and reach different conclusions without either being dishonest or incompetent.

One of the familiar examples is the ambiguous drawing first published by William Ely Hill in 1915, which can be seen either as a young woman looking away or as the face of an elderly woman.² Once one interpretation has been recognised, it can become surprisingly difficult to see the other. The point is simple, memorable and hardly new, but it remains effective. Analysts do not merely respond to what is before them. They respond to what their minds have already decided is likely to be there.

This leads to one of the book’s strongest arguments. More information does not automatically produce better analysis. Once an analyst has adopted an explanation, additional evidence is often interpreted in a way that supports the existing position. Evidence that fits is welcomed, while contradictory information is discounted as unreliable, exceptional or irrelevant. Expertise provides valuable knowledge, but it can also produce confidence in an established model long after that model should have been reconsidered.

Heuer’s discussion of memory is equally useful. Memory is not a perfectly organised archive from which information can be recovered unchanged. What people remember is reconstructed, influenced by later experience and organised according to what now appears important. Analysts may therefore remember evidence as being more consistent with their final judgement than it actually was. This is particularly dangerous when reviewing previous assessments because the outcome can make earlier uncertainty appear less substantial than it really was.

The middle chapters move from diagnosing these problems to considering methods for controlling them. Heuer examines the value of externalising analytical thought through written assumptions, diagrams, matrices and clearly stated alternative explanations. The most important of these methods is the Analysis of Competing Hypotheses. Instead of selecting the explanation that initially appears most convincing and searching for supporting evidence, the analyst identifies several plausible explanations and compares how well each survives the available evidence.³

This is a valuable reversal of the usual process. Evidence that agrees with a hypothesis is often less useful than it appears because it may agree equally well with several alternatives. The more revealing evidence is that which is difficult to reconcile with one explanation but consistent with another. The method does not remove judgement from analysis, nor does Heuer pretend that it can. Its value lies in making assumptions visible and forcing the analyst to confront alternatives that might otherwise be dismissed too quickly.

The James L. Adams nine dot puzzle serves much the same purpose. The reader is asked to pass four connected straight lines through nine dots without lifting the pencil. Most people unconsciously treat the outer dots as the boundary of a square, although no such boundary has actually been imposed. The solution requires the lines to extend beyond this imagined enclosure.⁴ It is another familiar exercise, but it neatly demonstrates how easily people accept restrictions that exist only in their own understanding of the problem.

The later chapters examine the more familiar collection of cognitive biases. These include the tendency to give excessive weight to information that is vivid, recent or easily remembered, the search for patterns in events that may be largely random, anchoring upon an initial estimate, overconfidence in judgement and the tendency to interpret outcomes as having been more predictable than they actually were. Heuer is particularly effective when explaining how these biases distort estimates of probability.

This is where the book overlaps most clearly with the literature on risk perception. Anyone with experience in that field will recognise most of the usual mechanisms. People overestimate dramatic risks, underestimate familiar ones, anchor upon the first figure presented, search for causal explanations and become increasingly confident as they receive more information, even when the additional material contributes little to accuracy. The work of Daniel Kahneman, Amos Tversky, Paul Slovic and other researchers is clearly present throughout Heuer’s discussion.⁵

For that reason, I found relatively little in the book that was completely new. The ambiguous images, altered playing cards, probability exercises, nine dot problem, competing explanations and warnings about confirmation bias belong to the familiar equipment of courses on judgement, decision making and risk. Readers who have worked extensively in these areas will probably recognise nearly all the tricks before Heuer explains them.

That is not a serious criticism of the book. Its achievement is not the discovery of an entirely new psychology. It is the translation of established psychological research into the daily practice of intelligence analysis. Heuer shows why these apparently simple demonstrations matter when an analyst is attempting to understand military preparations, political intentions, deception, economic change or the behaviour of an adversary. A harmless mistake in a classroom puzzle can become extremely serious when the same mental habit is applied to a national security assessment.

There are, however, important limitations. Heuer sometimes treats the findings of psychological experiments as more settled and universally applicable than they really are. Many of the studies discussed in the book involved relatively small groups completing artificial tasks under controlled conditions. Intelligence analysis is a considerably more complicated activity involving trained professionals, extended investigation, institutional review and adversaries deliberately attempting to deceive them. The movement from a laboratory experiment to professional intelligence practice is therefore not always as straightforward as the book occasionally suggests.

The age of the supporting research is another limitation. Heuer’s original articles were largely written during the late 1970s and early 1980s, while much of the experimental literature is older still. Later research has refined, challenged or qualified some of the classic findings concerning cognitive bias. This does not make the book obsolete, since its central warnings remain sound, but it does mean that it should now be read as a foundational work rather than as a complete account of contemporary cognitive psychology.

The Cold War setting also shapes the questions being asked. The intelligence examples naturally reflect the institutional concerns of the CIA and the difficulties of interpreting the intentions of the Soviet Union and other state adversaries. The underlying principles remain relevant, but contemporary analysts face a wider range of problems involving fragmented organisations, rapidly changing information environments, social media, automated collection and the deliberate manufacture of enormous quantities of misleading material.

Heuer concentrates heavily upon the individual analyst, which risks making intelligence failure appear primarily a consequence of faulty personal reasoning. In practice, intelligence assessments are produced within organisations shaped by hierarchy, deadlines, restricted access to information, institutional rivalries, political expectations and the preferences of senior decision makers. An analyst may recognise alternative explanations but still work within a system that rewards consensus or discourages conclusions that challenge established policy.

Related to this is the limited treatment of group behaviour. Intelligence products are seldom the work of one completely independent analyst. They pass through meetings, committees, supervisors and several levels of editing. During that process qualifications may be removed, uncertainty may be reduced and an initially cautious judgement may acquire far greater confidence. Groupthink is part of the problem, but so too are status, institutional loyalty and the ability of senior personalities to dominate a discussion.

The Analysis of Competing Hypotheses is valuable, but Heuer may place too much confidence in its ability to discipline judgement. The method depends upon the analyst identifying the important hypotheses in the first place. If the correct explanation is omitted, the matrix can only produce a carefully organised comparison of incomplete alternatives. Assigning evidence as consistent or inconsistent also remains a matter of judgement, while apparently separate pieces of evidence may originate from the same source and therefore be less independent than they appear.

There is also a danger that structured techniques create an appearance of objectivity that they cannot entirely justify. A table, score or matrix looks more rigorous than an ordinary narrative judgement, but its contents still depend upon human decisions concerning which evidence should be included, how reliable it is and what significance it should receive. Structure can expose reasoning and make it easier to challenge, but it cannot convert uncertain evidence into certainty.

Heuer is convincing about the danger of rigid mental models, but gives less attention to the opposite problem. An analyst who constantly generates alternatives and challenges every assumption may become reluctant to reach any conclusion. Intelligence assessment requires intellectual openness, but it also requires decisions to be made within limited time. The practical difficulty is knowing when further reconsideration will improve the assessment and when it will merely postpone judgement.

The book also pays insufficient attention to cultural differences. Most of its psychological research and institutional experience comes from an American setting. Analysts examining another society may misunderstand its behaviour because they impose assumptions drawn from their own political culture. Language, religion, historical memory, social hierarchy and differing concepts of rational behaviour require more sustained consideration than Heuer provides.

Finally, the book is better at identifying analytical weaknesses than demonstrating that its proposed remedies consistently improve the accuracy of intelligence assessments. Structured methods may produce clearer reasoning, expose assumptions and encourage consideration of alternatives, but those benefits do not automatically result in more accurate forecasts. Evaluating analytical methods requires evidence about outcomes, not merely evidence that analysts followed a more disciplined process.

Heuer nevertheless makes clear that simply knowing the names of cognitive biases does not provide immunity from them. An analyst can explain confirmation bias in great detail and still seek evidence that supports a preferred conclusion. The answer lies in disciplined procedures, explicit assumptions, genuine consideration of alternatives and an institutional culture willing to reward disagreement when that disagreement is supported by evidence.

This is ultimately the book’s greatest strength. It does not promise perfect objectivity or suggest that uncertainty can be eliminated. Instead, it offers methods by which analysts can make their reasoning more visible, testable and open to challenge. Its lessons are valuable far beyond professional intelligence work. Historians, military planners, risk managers and wargame designers all construct explanations from incomplete evidence, and all are capable of mistaking a plausible story for a demonstrated conclusion.

Psychology of Intelligence Analysis remains an excellent work. Experienced readers may find that much of its psychological content is already familiar, particularly if they have worked in risk perception or decision analysis. Nevertheless, the clarity with which Heuer brings these ideas together and applies them to practical analytical problems makes the book well worth reading. It is less a collection of startling revelations than a disciplined reminder of how readily intelligent and experienced people can be trapped by their own expectations.

Its limitations also remind us that cognitive discipline is only one part of better intelligence analysis. Psychology matters, but so do organisational culture, source reliability, professional expertise, cultural understanding and the willingness of decision makers to hear conclusions they would rather not receive.

Rating: 3 out of 5.

Footnotes

  1. Richards J. Heuer Jr., Psychology of Intelligence Analysis (Washington, DC: Center for the Study of Intelligence, Central Intelligence Agency, 1999).
  2. William Ely Hill, “My Wife and My Mother in Law,” Puck, 6 November 1915. Heuer uses ambiguous figures to demonstrate the influence of expectations upon perception.
  3. Heuer, Psychology of Intelligence Analysis, 95–110.
  4. James L. Adams, Conceptual Blockbusting: A Guide to Better Ideas, 2nd ed. (New York: W. W. Norton, 1980), 23; Heuer, Psychology of Intelligence Analysis, 67–68.
  5. Heuer, Psychology of Intelligence Analysis, 111–72. See also Daniel Kahneman, Paul Slovic and Amos Tversky, eds., Judgment under Uncertainty: Heuristics and Biases (Cambridge: Cambridge University Press, 1982).

Three More Ragged Veterans of the Dark Confederacy

The Dark Confederacy has never been particularly fussy about the men who answer its call. Courage is useful, loyalty even more so, while a clean conscience is probably a positive disadvantage. Among the latest veterans to drift into the company are three men whose reputations were made during the Civil War, when each performed deeds that earned him the title of hero. Time, defeat and several years spent in the company of things that should have remained buried have done little to improve any of them.

Captain Silas “Six Shot” Mercer — Pistol

Silas Mercer earned his reputation during the last desperate months of the war, when the Confederate cavalry was increasingly expected to accomplish miracles with tired horses, empty stomachs and ammunition that seemed to exist largely in quartermasters’ reports. During a confused Union attack on a supply column, Mercer found himself cut off with half a dozen wounded men and a single revolver. Rather than abandon them, he held a narrow bridge long enough for the wounded to be dragged clear, dropping several attackers before calmly walking away after firing his final round. By the following morning the story had already improved considerably, and within a month Mercer had supposedly held the bridge against an entire Union regiment.

Captain Silas “Six Shot” Mercer

Defeat did not sit comfortably with him. Mercer returned home to discover the family farm ruined, his brothers dead and the world remarkably uninterested in the sacrifices of Captain Silas Mercer. He became a gambler, occasional gunfighter and professional teller of increasingly magnificent stories about the war, although enough witnesses survived to confirm that beneath the boasting there really had been a remarkably brave cavalry officer. When the Dark Confederacy began gathering old soldiers to its cause, Mercer joined without hesitation. He still wears the remains of his officer’s coat and carries a revolver polished with almost religious devotion, claiming that the South has merely been waiting for men with sufficient patience to resume the argument.

Corporal Elijah “Long Eye” Ransom — Rifle

Elijah Ransom was never an officer and never wanted to be one. A Tennessee mountain boy who had been hunting since he was large enough to hold a rifle, Ransom became one of those soldiers whom officers remembered whenever something unpleasant needed doing at considerable distance. His reputation was secured during a retreat when he remained concealed on a wooded ridge overlooking a ford while the remnants of his regiment escaped across the river. For nearly an hour his carefully placed shots convinced the advancing Federals that a sizeable Confederate force still occupied the ridge, buying precious time before Ransom finally slipped away through country he understood considerably better than his pursuers.

Corporal Elijah “Long Eye” Ransom

Ransom returned from the war quieter than he had entered it, which was impressive because he had never been particularly talkative to begin with. He became a hunter and trapper, living increasingly far from settlements and appearing in town only when powder, lead or whiskey became necessary. Somewhere in those wilderness years he began claiming that dead soldiers sometimes followed him through the trees. Nobody paid much attention until he started describing men who had been buried hundreds of miles away and repeating conversations known only to their surviving comrades.

The Necromancer Reverend Malachi Graves recognised something useful in Ransom immediately. The rifleman now walks ahead of the Dark Confederacy, scouting roads, ridges and lonely farmsteads while speaking quietly to companions nobody else can see. His old rifle remains beautifully maintained, his shooting remains disturbingly accurate, and when asked how he finds enemies hidden behind cover he simply replies that somebody usually tells him where they are.

Sergeant Gideon “Gatepost” Harlan — Shotgun

Gideon Harlan became a Confederate hero almost entirely by refusing to move. During a vicious little engagement largely forgotten by everyone except the men unfortunate enough to have participated in it, Harlan and the survivors of his company were ordered to hold a crossroads while the regiment withdrew. Ammunition disappeared rapidly, officers disappeared even faster, and eventually Harlan found himself commanding a handful of frightened men behind a shattered fence. When the final Federal attack came, he waited until the enemy was almost on top of them before rising with a captured double barrelled shotgun and leading a counterattack that drove them back long enough for his men to escape.

Sergeant Gideon “Gatepost” Harlan

Someone later asked why he had stayed when retreat would probably have saved him a great deal of trouble. Harlan answered that nobody had told him he was allowed to leave. The story followed him for the remainder of the war, earning him the nickname “Gatepost,” because once Gideon Harlan had been planted somewhere it apparently required artillery to shift him.

Harlan survived the war, although civilisation proved considerably more dangerous. He worked as a railway guard, deputy sheriff, bounty hunter and occasional strikebreaker before discovering that his particular talents were welcomed by the Dark Confederacy. He asks remarkably few questions about Reverend Malachi Graves, the zombies or the other unnatural things accompanying the posse. After four years of war Harlan concluded that officers were capable of ordering almost anything, so a preacher raising dead soldiers merely represents a slight extension of established military practice. He carries a battered double barrelled shotgun, rarely speaks and remains exactly where he is told until somebody gives him a convincing reason to move.

Together Mercer, Ransom and Harlan represent three different remnants of the old Confederate Army. Mercer remembers its glory rather better than it deserves, Ransom remembers the dead rather better than he would like, and Harlan simply remembers his orders. Alongside Quantrill, Bloody Bill, Reverend Malachi Graves and the other Ragged Veterans, they make the Dark Confederacy look less like a military unit and increasingly like the sort of reunion sensible people would cross several states to avoid.

The Posse thus far.

Tomorrow the final recruits for the Dark Confederacy are another pair of hard bitten veterans, one armed with an old musket and the other carrying a pistol.

Superforecasting: The Art and Science of Prediction Philip E. Tetlock and Dan Gardner

Superforecasting is one of those books that takes a subject most of us think we understand and demonstrates how casually we often approach it. Philip E. Tetlock and Dan Gardner examine why some people are consistently better than others at predicting future events and, more importantly, whether the habits that make them successful can be learned. Their answer is broadly optimistic. Good forecasting is not primarily the product of extraordinary intelligence, secret information or inspired intuition. It is more often the result of disciplined thinking, careful use of evidence and a willingness to change one’s mind.

The book grew out of Tetlock’s long running research into political judgement and, particularly, the Good Judgment Project, in which thousands of participants made forecasts about real world political, economic and international events. The striking result was that a relatively small group of participants repeatedly produced more accurate forecasts than the average forecaster. Tetlock calls these people “superforecasters”, although the book is careful not to turn them into some mysterious class of gifted prophets. Their success generally comes from method rather than magic.

One of the strongest arguments in the book concerns the way a forecasting problem is approached. Rather than immediately deciding what will happen, successful forecasters break large questions into smaller ones, examine relevant historical frequencies, establish a reasonable starting probability and then modify that judgement as new information becomes available. A question such as whether a government will collapse, a war will begin or an international agreement will be reached is therefore not treated as a simple yes or no proposition. It becomes a collection of smaller questions concerning political stability, previous cases, leadership, economic pressures, public support, military capability and other relevant factors.

This emphasis on probability is particularly valuable. People have a tendency to speak about the future with far greater certainty than the available evidence warrants. Tetlock and Gardner instead encourage forecasts expressed as probabilities and demonstrate why distinctions between, for example, a 55 percent and an 80 percent chance actually matter. Once predictions are expressed numerically they can also be recorded and tested. The forecaster can no longer quietly reinterpret an unsuccessful prediction after the event and claim that this was what they really meant all along.

Perhaps the most important characteristic of the successful forecasters described in the book is intellectual flexibility. They are prepared to revise their conclusions, sometimes repeatedly, when circumstances change. This is not presented as weakness or indecision. It is a recognition that forecasting concerns an uncertain future and that new evidence should alter the probability assigned to an outcome. The poor forecaster becomes attached to a theory and then interprets everything through it. The better forecaster treats the theory as provisional.

The discussion of expertise is equally interesting. Tetlock’s earlier research had already demonstrated that impressive qualifications, professional standing and media prominence do not automatically produce forecasting accuracy. Specialists may possess enormous knowledge of their subjects while still being poor at judging what will happen next. Indeed, expertise can sometimes encourage excessive confidence because the expert has developed a powerful explanatory model and becomes reluctant to abandon it. Superforecasting does not dismiss expertise, but it makes a convincing distinction between possessing knowledge and using that knowledge effectively when making predictions.

There is also an important lesson here for historians and wargamers. Historical knowledge makes outcomes appear far more inevitable than they actually were to those living through them. Once we know that an offensive failed, an empire collapsed or a particular commander made the wrong decision, it becomes remarkably easy to construct an explanation showing why the result was unavoidable. Tetlock and Gardner’s approach encourages us to reverse the process and ask what probabilities could reasonably have been assigned before the outcome was known. That is a useful discipline when designing scenarios, campaign systems and decision based games because it reminds us that historical participants were dealing with possibilities rather than completed narratives.

For a wargame designer the book has another obvious attraction. Rules are filled with forecasts disguised as mechanisms. A designer is effectively predicting how frequently troops will break, weapons will hit, commanders will react successfully or particular tactical decisions will produce favourable results. Superforecasting reinforces the value of recording those expectations before testing them. If a designer believes an event should occur about one time in four, that assumption can be stated, tested and revised rather than defended after the game because the resulting narrative happened to feel convincing.

The book is not without weaknesses. Tetlock and Gardner occasionally spend too much time celebrating the achievements of the Good Judgment Project, and some of the individual examples could have been shortened without weakening the argument. There is also a danger that readers may come away believing that almost every uncertainty can be reduced to a sufficiently precise numerical probability. Real world forecasting remains dependent upon incomplete information, changing circumstances and events that may have few useful historical comparisons. The authors recognise these limitations, but the enthusiasm generated by successful forecasting sometimes threatens to overshadow them.

There is also an inevitable question about how far the techniques demonstrated in forecasting competitions transfer to the most difficult historical and geopolitical problems. A carefully defined question with a specified deadline is easier to score than a broad prediction about the direction of a society, the consequences of a war or the long term effects of technological change. The methods remain useful, but their precision should not be mistaken for certainty.

Despite these reservations, Superforecasting is an excellent examination of how people think about uncertainty. Its greatest strength is that it does not promise a method for seeing the future. Instead, it offers a disciplined way of being slightly less wrong about it. Breaking problems into manageable parts, beginning with sensible base rates, expressing conclusions probabilistically, updating them as evidence changes and keeping records of successes and failures are deceptively simple practices, yet together they provide a powerful corrective to intuition and overconfidence.

For historians, analysts and particularly wargame designers, there is a great deal here worth considering. We spend considerable time asking what might have happened, how likely particular outcomes were and whether our models produce believable results. Tetlock and Gardner provide a useful reminder that the quality of those judgements depends not simply upon how much we know, but upon how carefully we think about what we do not know.

Rating: 4 out of 5.

The South Shall Rise Again: The Dark Confederacy Zombies

The first recruits for my Dracula’s America Dark Confederacy posse are four gentlemen for whom recruitment standards have become considerably more relaxed. Being alive, for example, is apparently no longer considered essential.

The Dark Confederacy is one of those factions where the background and the miniatures fit together wonderfully. These are Confederate diehards who have taken refusing to accept defeat to a rather unreasonable extreme. Having stolen and corrupted the secrets of Vodou, their necromancers discovered that the dead could be returned to service as Revenants. The result is an army in which death is less a permanent career setback and more an inconvenient interruption. In the official background, the Dark Confederacy literally intends that the South shall rise again, which gives the old expression a particularly unpleasant new meaning.

My posse only needs four of these walking corpses, which is also the maximum number allowed in the official North Star Dark Confederacy posse. I actually have rather more zombie miniatures lurking around the painting table. I will paint these just because I have them but not until the force needed is finished. There is something particularly appropriate about having a small group of battered Confederate dead shambling along behind the Necromancer and the Ragged Veterans. They look less like a carefully organised military force and more like a unit that somehow missed the order to stop fighting several years ago.

Painting them was fun because I did not want these fellows looking like brightly coloured modern horror zombies. They need to belong to the Weird West. Faded Confederate clothing, filthy shirts, worn leather, dirty grey and brown cloth, rusted equipment and suitably unhealthy flesh should make them look as though somebody has quite literally dug up the last reserves of the Confederacy. I am thinking less Night of the Living Dead and more The Army of Northern Virginia has had a very bad decade.

On the tabletop they should also give the posse exactly the appearance I want. The living members may still possess some vague notions about tactics, marksmanship and self preservation, while the Revenants have a much simpler military doctrine: keep coming. Put them in front, point them towards the enemy and trust that being dead already removes at least one of the traditional objections to enemy gunfire. I am wanting a mixture of that poorly clad Confederate look, combined with the “fictional red shirts” of Quantrill’s guerillas.

So that is the first four figures completed from the Dark Confederacy painting list.

Next the Necromancer, Bloody Bill, and Quantrill are well on the way.

More Confederates tomorrow. Deo Vindice!

Tiny Dinosaurs: The Late Cretaceous Completes the Collection

The great dinosaur downsizing programme has finally reached its conclusion. After much painting, tiny terrain construction and the slightly disturbing experience of watching enormous prehistoric monsters shrink before my eyes, the tiny dinosaur collection is now complete. Appropriately, the final three take us into the Late Cretaceous, with Tyrannosaurus rex, Triceratops and Ankylosaurus joining their earlier Jurassic relatives.

First comes Tyrannosaurus rex, because no respectable dinosaur collection can possibly finish without one. Normally the undisputed star of the Late Cretaceous, this miniature version still possesses the teeth, the attitude and the ridiculously small arms, although at this scale he looks rather less like the tyrant king of the dinosaurs and more like a very angry lizard demanding to speak to whoever approved the downsizing programme. He may be considerably smaller, but I suspect nobody has had the courage to tell him.

Facing him is Triceratops, carrying three horns, a massive frill and the expression of an animal that has already decided everybody else is wrong. In life this was several tonnes of herbivore capable of making even a large predator reconsider its lunch arrangements. The miniature version retains all the menace, although being small enough to disappear behind a modest piece of terrain does take something away from the intimidation factor.

Finally there is Ankylosaurus, essentially the Late Cretaceous answer to an armoured vehicle. Heavy armour across the body, a club on the tail and apparently designed on the principle that anything worth protecting was worth overprotecting. Even reduced to tiny scale it looks wonderfully solid, although its mighty tail club is now probably more dangerous to neighbouring miniatures in the storage box than to a hungry T-Rex.

And with that, the tiny dinosaur collection is completed. Allosaurus, Stegosaurus and Apatosaurus have been joined by their Late Cretaceous successors, the terrain has been shrunk, the dinosaurs have been shrunk, and an entire prehistoric world now occupies a fraction of the space once required by my larger models.

The age of the dinosaurs may have ended 66 million years ago, but this particular extinction event was caused by something far more powerful than an asteroid.

Limited convention table space!

Victorious 26: Almost Ready to go

Preparations for Victorious 26 are almost complete, and for once I seem to be approaching a convention without discovering at the last minute that something essential is still sitting unpainted on the workbench.

The Tiny Dinosaurs are finished, their equally tiny prehistoric world is complete, and everything is ready for some suitably small scale mayhem. The big dinosaurs may have fallen victim to convention table shrinkflation this year, but their miniature replacements are painted, based and looking considerably more enthusiastic about Victorious than creatures that have been extinct for 66 million years really ought to be.

The Guru’s Publications stock is packed and ready for sale, including the convention specials. All five Australian Frontier Wars books and rules will be available as a bundle for AU$80, rather than the combined recommended retail price of AU$108.26, a saving of more than 25%. A Wargamer’s Guide to Writing Rules, all 378 pages of advice, probability, playtesting and accumulated gaming wisdom, will also be available for AU$20, down from its RRP of AU$32.94, a saving of around 40%.

The point of sale “stuff” is packed as well, which covers all those mysterious boxes, signs, bags, change, displays and miscellaneous objects without which apparently no convention trader can function. Everything is now sitting there waiting patiently, which is more than can be said for me.

So the dinosaurs are ready, the terrain is ready, the books are ready, the bargains are ready and the Guru is rearing to go.

Victorious 26, here we come!