A September to Remember

September was on of those months I will not forget for a long time. I was trolled for one of my posts, we had an earthquake, and my footy team lost the final . All-in-all could have been better. The up-side was that the September figure tally was quite good:

  • 142 Infantry
  • 7 Cavalry
  • 2 Guns and Limbers
  • 5 dogs
  • 29 assorted fences

Overall there were 33 posts, including 4 book reviews, a painting tutorial, some fence building, and 7 slightly off topic posts. These took me past my 500th post YEAH!

Well, you put a lot in and you worked real hard
There were days when you tried
There were days when you starred
Trying to please the crowd when they’re unforgiving
There are easier ways to make a living
Well, I’ve come a long way since I started painting things
I’ve seen the joy that hard work brings
They’ve made us cry and they’ve made us smile
You’ve finished the army, now it’s all worthwhile

‘Cause there’s painting in September
We want to remember
There isn’t any doubting
There finished I am, shouting
Paintings such a part of this whole town
And we know that you won’t let us down

Well, there’s nothing better than a coat real thin
And there’s no second prize if you don’t finish them
You gotta give your best, then give again
Out there, there’s no such thing as friends
Well, we’ve been our best and we’ve been our worst
If we do it right, well, it’ll be a bloody first
We’ve gotta get in there and make ’em rad
We’ll paint ’em hard and won’t ever flag

‘Cause there’s painting in September
We want to remember
There isn’t any doubting
There finished I am, shouting
Paintings such a part of this whole town
And we know that you won’t let us down

Apologies to Mike Brady

This month I want to concentrate on some more Zombies and survivors and to finish off a long standing piece of terrain.

Thanks again to everyone for your encouragement and support especially following the Stonewall Jackson post. Much appreciated.

Combat and Operational Stress Reactions (COSRs) – some book reviews.

I have had these books for a while but have only just had a chance to finish reading them. They are not for the feint of heart and use quantitative historical analysis and the hard science of tactical psychology to look at the impact of the stress of battle.

The United states Department of Defence DOD Instruction 6490.05. defines Combat and Operational Stress Reactions (COSRs) as “physical, emotional, cognitive, or behavioral reactions, adverse consequences, or psychological injuries of service members who have been exposed to stressful or traumatic events in combat or military operations,”. These COSRs can vary in severity depending on a variety of operational conditions, including intensity, duration, frequency of combat exposure, leadership, and unit morale.

Any military simulation needs to understand and incorporate these factors.

This is a great work of Operational Research by David Rowland. The Stress of Battle: Quantifying Human Performance in Combat is the end result of years of work by David Rowland and his team at the Ministry of Defence. Rowland was the father of historical analysis as a branch of Operational Research.

First published in 2006 this is one of the classic works on historical analysis of combat and some understanding of statistics is required to gain the full benefit from this in-depth work.

The book, sponsored by the Defence Science and Technology Laboratory (Dstl), traces the development of quantitative historical analysis techniques within the British Ministry of Defence from studies (including trials and exercise monitoring) conducted in the 1970s. This analysis enables information to be compiled on more realistic combat modelling (using comparisons between simulated and real combat), particularly in relation to human behaviour and reactions, underpinning operational effectiveness, force structures and equipment procurement studies. Issues covered include: an introduction to operational research and historical analysis; combat trials, armour and anti-armour effectiveness studies; heroism and combat degradation; historical analysis of shock and surprise effects.

This particular work looks at a combination of field analysis experiments in the 1980s using lasers, well documented WW2 engagements and a handful of battles from other wars. Almost every page in it is packed with evidence or explanations of the complex methodology used to ensure that you could get controlled results from an otherwise messy and chaotic environment.

Rowland’s analysis highlights the following factors:

  • Tanks suppress defenders, but you need at least two tanks per defending MG to have any effect;
  • Combat degradation is about a factor of 10 compared to performance on firing ranges;
  • Anti-tank guns focus the attention of tanks from suppressing MGs, and the bigger the anti-tank gun the more attention it diverts (unsurprisingly);
  • Fortifications & obstacles (i.e. properly prepared defensive positions) increase defence effectiveness by a factor of 1.65;
  • In defending against a 3:1 attack, the average rifleman will inflict 0.5 casualties on the attackers whereas a MG will inflict 4 casualties;
  • 1 in 8 riflemen will cause 4 casualties, and the other 7 none;
    MG equivalents for casualty causing are: 9 rifles = 1 MG; 1 medium mortar (81mm) = 3 MG;
  • In urban combat typically three times as many defenders will surrender (some wounded) as are killed or withdraw, the only sensitivity on this is being completely surrounded (so 20% dead, 60% captured (incl wounded) and 20% withdraw);
  • attack casualties are less affected by force ratio in urban attacks;
  • successful defence of urban areas is best achieved by light defence with counter attacks supported by armour

The book is well illustrated with loads of graphs, diagrams and pictures from the field exercises to illustrate the points in the text.

This book takes a different view as military psychologist Leo Murray argues that the real question is: ‘How do we make the enemy stop fighting?’

War Games is a fascinating insight into how the human mind operates in combat situations.

Weaving together intense first-hand accounts of combat with the hard science of tactical psychology, Murray offers a compelling insight into how war affects the human mind. War Games is both a powerful glimpse through the eyes of fighting men and an urgent reminder that the future of modern warfare lies in understanding how the enemy thinks.

Fascinating and often chilling, this is the story of how psychology wins wars.

The main component of the book discusses the hard science of tactical psychology, from its basic components to its most compelling effects. Each chapter comes with a key fact, examining for example; the strength of aversion to killing, the number of artillery shells or rifle bullets needed to pin down a unit and the extent to which combat degrades rational thought.

The end result is a reasonably complete picture of how soldiers react to combat and how wars can be won by understanding the way enemy soldiers think.

If you are playing or designing wargames then these two books are an absolute must read and have on your book shelves.

Postscript:

The significant factor missing from both books is the impact of politics and ideology on the battlefield since the end of World War 2. In other words how have the “rules of engagement” impacted on Western armies capability to deal with the ideology and fanaticism of their opponents? Can Western armies with the value they place on human life (rightly) ever defeat an enemy who does not? Or are they doomed to winning military engagements but losing wars?

The rise of new world powers backed by ideology and military might may challenge these very concepts.

She Hulk – a work in progress.

Long time Australian Games Workshop Store Manager, Andrew Long offered me this advice when I asked for some tips on shading; his pithy answer was always look at nature. So I did. He also said that when looking for what colours to paint your 40k figures that you should look at the uniforms of sporting teams as these have generally been designed by graphic designers to be marketable and to look great.

It was at this stage that I had a change of heart, on preparing to start the girder and base, I decided, that given the nature of destruction She Hulk was causing, it would be be in-congruent to paint her in a nice pristine state.

So I decided I will “dirty” her up with a brown wash and some dry brushing. This would provide a point of difference from other painters, and also fit in with the Post-apocalyptic look I was after!

I will show you the results in a few days.

Ozzie Post – you legends*

This one finally arrived! Yeah!

I now have the two cousins for my Post Apocalyptic games.

A box packed full of goodies, but I am only interested in the figure!

I am hoping to finish off SHE-HULK in the next few days and then I can start this one.

Legend* – This is Aussie slang for a “bonza bloke” but can be used ironically to mean the opposite! I will leave you to make up your own mind about how I am using it!

Guru says “there is a peculiar form of irony in being ironical”.

POSTSCRIPT (two hours later):

I had no idea how true that would be!!

Aargh this model is doomed!!

I had a closer look at the sprues because I decided I would quickly put it together this morning.

The back of the head is missing!!!

I went to the Oz Games site to look up their returns process only to find that despite their name and Melbourne Postal address they are actually located in the UK and not Melbourne at all.

I am just going to return it and buy another one from a regular supplier Dave’s Games.

This explains why it took so long to get here but not why it was three times as long as another UK supplier. Apologies to Australia Post…………….. this time!

Stay away from Oz Games as their name and postal address are designed to make you think that you are buying local. The only statement I could find on their actual location was in the returns policy.

Guru says “beware of any supplier with Oz in the name as they are probably owned by the Wicked Witch of the West and staffed by Munchkins“.

Oh well I guess all I can do is take a deep breath, smile and

Tomorrow is another day.

Guru says “suffer the fool gladly, after all it may actually be you”.

Happy gaming.

P.I.G.S. by name……..

I have had this “little” game for a while and finally decided to give it a tongue in cheek review.

I was introduced to this drinking game Pass the Pigs whilst holidaying in Britain (who would have guessed!) by long time gaming mate Steve (former “Slingshot” editor and still a regular contributor) and his wife Viv while staying with them in Alton. So when I saw this set I just had to have it. Now I am not talking about the puny pocket size like this:

but a real Phillip Island Gaming Society size (shown alongside my 25mm farm pig):

They not only squeak when you squeeze them but they look cute too:

Who could resist squeezing that cute pink nose!

So if you are in to a “razorback”,

or a “snouter”,

or a “leaning jowler”,

or a “piggy back”,

or last but not least “making bacon”,

then this is THE game for you.

With its squeaker it doubles up as a toy for the younger Grandchild or the older dog!

Seriously, it is a good fun game and who can resist playing it at the grand tactical level.