Painting to take me through to Christmas

Note I didn’t say which one!

Three toy soldiers

I would like to have finished the 500 figures listed below prior to Christmas.

  • 21 Eureka Powhattan Indians;
  • 2 Eldar Fire Dragons;
  • 1 Eldar Fire Dragon Exarch;
  • 2 Eldar Wraithlords;
  • 58 Valhallan Guard;
  • 7 Savage Orcs;
  • 4 Savage Orc Boar riders;
  • 5 Old school Grey Knight Terminators;
  • 3 Old School WFB Ogres;
  • 1 Eureka Pygmy Standard Bearer;
  • 16 grey Aliens;
  • 1 Grey alien Heavy Weapon;
  • 25 Curse of Dead Man’s Hand figures;
  • 18 Assorted Curse of Dead Man’s Hand animals;
  • 72 Wild West civilians;
  • 5 Necromunda Spyrer gangers;
  • 19 Assorted Necromunda figures;
  • 15 Necromunda Van Saar gangers;
  • 21 Necromunda Goliath gangers;
  • 24 Necromunda Scavvy gangers;
  • 17 Necromunda Escher gangers;
  • 18 Test of Honour Ronin figures;
  • 12 Test of Honour Mounted Samurai;
  • 2 Test of Honour Samurai;
  • 45 Tallarn Imperial Guard;
  • 22 Test of Honour Masked Men;
  • 16 Eureka Jazz Musicians and Dancers;
  • 13 Blue Moon Zorro figures;
  • 8 Snowman;

Many of these are partially done so they task is not as daunting as it sounds. This has been the year of painting frantically so I hope to end the year on a “bang”!

Peter Cushing

We will just have to see how far we get!

“Simulating Terrorism” – a Book Review

I need to say at the start that this is one of the first academic works on Counter-Terrorism that was written in the 1980’s. This was a time when you could negotiate with terrorists, they were far less extreme, and the safe return of hostages was the norm. In saying this, however, it still has much to offer us today and is still very useful in negotiating with groups such as Somali pirates who are looking for a financial gain for the return of goods, ships and hostages. The book is hard to get and I was finally able to get a copy form a French rural second-hand bookshop through Abebooks.

Professor Sloan is still one of the foremost experts in this field.

This book describes simulation as a method to train individuals and groups to respond effectively to terrorist attacks and details the results of 10 such full-scale simulations conducted with police and military forces in the United States and overseas.

The targets included military installations, airports, and corporate facilities; the victims were military personnel, police, foreign-service officers, and others who were vulnerable to terrorist attacks because of their professions.

The text discusses techniques of writing the plot and script of a simulation and explains how to prepare the actors to be terrorists by helping them to identify with each other as members of a highly motivated group.

Additional topics include administrative guidelines for conducting realistic simulations while taking safety precautions, for choosing suitable personnel, and for gathering necessary arms and equipment. Emotional and intellectual responses of participants are discussed in relation to those of actual hostages and terrorists. Problems in developing an effective law enforcement response and patterns of hostage adjustment to terrorist incidents are considered.

Familiar patterns in the simulated incidents and in documented actual incidents are observed: (1) initial confusion and delay in the law enforcement response, (2) a gradual routine in negotiations with terrorists that can result in miscalculations as negotiators accelerate activity when they recognize that a climax is being reached, (3) a tendency to ignore the hostages as negotiations become complex and involved.

The text concludes that the development of consistent policies towards terrorism are thwarted by a fragmented response and that simulations are effective in learning to react to terrorist attacks. Two appendixes contain suggestions for conducting a simulation and discuss common patterns in a hostage-taking exercise with a skyjacking. Chapter notes, a bibliography of 53 citations, and an index are provided.

For those interested in “gaming” counter-terrorism then this is another must for your shelves.

The month of October in review

The “Zomtober” and “Apocalypse Me” challenges have made this a very productive month.

6 Toxic Fireman from “The Other” Beta Team expansion box

5 Survivors from “The Other” Beta Team expansion box

4 Toxic Zombicide Fatties

16 Toxic Zombicide Walkers

8 Toxic Zombicide Runners

40 Skinner Zombicide Walkers

16 Skinner Zombicide Runners

8 Skinner Zombicide Fatties

18 Seeker Zombicide Walkers

10 “dead” zombies

20 Berserker Zombicide Walkers

Assorted Zombicide Survivors and their Zombivor,

And some assorted other stuff.

Zombie Abomination

Berzerker Abomination

Toxic Abomination

She Hulk

Freeway Overpass

The “ZULK”

In addition to the “challenges” the following was also completed:

Tango Down – British sniper in Afghanistan

Tallarn Rough Riders

Off topic stress relief post

A post on new shiny things

A Game review

4 Book Reviews

Zulk sneak preview

A September to Remember – A review of September posts

Overall that was 153 models painted, a large terrain piece and the Zulk and She-Hulk completed.

“Apocalypse Me” and “Zomtober” Challenges – the plans versus the reality

Many thanks to Simon and Dave for their respective challenges that have proved to be a huge incentive for me to get heaps of zombies completed this month. Their blogs can be found on:

https://www.fantoricalwargaming.com/post/lead-mountain-musings-judge-dredd-zomtober-2021

https://wargamesculptorsblog.blogspot.com/2021/10/apocalypse-me.html

My ambitious plans for the “Zomtober” and “Apocalypse Me” challenges were:

  • 6 Toxic Fireman from “The Other” Beta Team expansion box;
  • 5 Survivors from “The Other” Beta Team expansion box;
  • 4 Toxic Zombicide Fatties;
  • 16 Toxic Zombicide Walkers;
  • 8 Toxic Zombicide Runners;
  • 40 Skinner Zombicide Walkers;
  • 16 Skinner Zombicide Runners;
  • 8 Skinner Zombicide Fatties;
  • 18 Seeker Zombicide Walkers;
  • 10 “dead” zombies;
  • 8 Berserker Zombicide Runners;
  • 20 Berserker Zombicide Walkers;
  • Assorted Zombicide Survivors and their Zombivor,

Despite the huge task I had set myself I did get most of these done.

I only achieved one of the survivors and their zombivor, rather than the seventy odd that I had planned.

The handful of survivors I was also planning on finishing are still waiting for their painting to be completed.

On the plus side I did however, get one hundred and eighty (180) assorted zombies, plus She Hulk, the Zombie Hulk, and the TTC combat freeway overpass and on ramps completed.

I am ecstatic as these have been around for at least all of the Covid-19 Apocalypse waiting to be completed.

The downside is that I still have approx 75 figures to complete as well as the 109 Zombicide Second Ed figures to do, the Zombicide Fort Hendrix expansion, the Zombicide Wild West Kickstarter with its hundreds of cool minis due in March 2022, and the Warlords Project Z Ultimate bundle of Survivors, bikers, and Zombies that should arrive before Christmas as well.

So the year of living with the undead will certainly continue (better not let SWMBO see that comment she may get the wrong idea!).

Phew! I am all Zombied out and now looking forward to Normvember and get back to what my gaming colleagues would call “real wargaming” figures. I think I just have a broader understanding of what normal is. After all I do hang out with them!

Guru says “If you try to be normal you will become as insane as all the other buzzards around you!”.

Red Alert! Red Alert! Gaming “face to face” at long last with the GGofGG.*

It had been nearly eighteen months since we had been able to get together as a group face-to face. As usual the game was just an excuse to get together, talk ship and drink copious quantities of fine wine.

We played the Richard Borg game Red Alert: Space Fleet Warfare.

The game allows for two to six players to fight it out in space. As usual with the Command and Colours system the play of command cards drives the action and creates a “fog of war”, while battle dice resolve combat quickly and efficiently. The Combat cards add an element of suspense and challenge players to maintain their star token reserves to power their Combat cards through the course of a battle. I particularly like the assortment of task force cards which chosen randomly means players are not sure what forces they will have at their disposal.

Two Fleets face of against each other

Blake and John come up with a cunning plan but one that was not good enough to defeat Steve and I

Geoff pontificates as umpire!

Mark and Steve trying to work out what to do, whilst in the background stands a very rare item – an opened bottle of red!

Blake and Geoff partner up to just steal a win by the smallest of margins.

The fleets amass for the second game of the night.

I like the system which allowed for two games to be played amidst the drinking, wise cracks and lots of BS.

A great night………..finally!

  • Greensborough Guild of Geriatric Gamers