Irish Priest fighting against the Dark Side

I have visited three Celtic sites that showcase the spiritual power and ingenuity of the Celtic people: Skara Brae in Northern Scotland, with its well-preserved prehistoric ruins; Stonehenge, a monumental structure that highlights the engineering and astronomical skills of the Celts; and Skellig Michael, an isolated monastery off the coast of Ireland, reflecting the devotion of its ancient residents. Newgrange in Ireland and Maeshowe in the Orkneys also connect with Celtic spirituality and should be considered alongside these.

Getting to the remote island of Skellig Michael is no easy feat, but it offers an experience worth having. This stunning spot juts out from the Atlantic Ocean, capturing everyone’s attention with its rugged charm. The old stone buildings stand as a testament to the monks’ dedication. They spent their days chanting hymns that echoed off the cliffs and soaking in breathtaking coastal views. No wonder pilgrims and curious minds visit this UNESCO World Heritage site, where monks embraced solitude amid a beautiful yet tough landscape.

Skellig Michael is more than a historic Irish monastery; it is known for stunning views and well-preserved stone buildings. Established in the sixth or seventh century, it served as a retreat for monks seeking solitude and connection with God, occupied for over 600 years and linked to St. Fionan.

By the thirteenth century, it was pretty much abandoned, but it still attracted pilgrims who were looking for some peace and inspiration within its sacred walls.

During the summer, local monks would visit to inspect the buildings, engaging in communal prayers and rituals that highlighted the spirituality of this remarkable site. The resonance of their chants mixed with candlelight and the historical surroundings, creating a solemn atmosphere of respect and tranquility, appealing to those seeking a profound experience of faith and introspection.

The monks went to Skellig Michael, knowing they were choosing a difficult life fighting the “Dark Side” of the world. They understood it wouldn’t be easy and chose a life of self-denial to oppose Satan’s power and seek Eternal Life.

Besides living a life of prayer and sticking to their beliefs, the monks on this isolated island were all about preserving culture during a time when Europe was a total mess and chaos was everywhere.

The barbarian tribes went on the rampage across the continent, turning the proud legacies of Rome into distant memories. These new leaders disliked Roman customs; they viewed the ideas of the past as threats to their power and sought to erase links to the classical world.

In the middle of all this craziness, the monks poured their hearts into protecting knowledge and art by carefully copying ancient manuscripts and quietly practicing their faith, creating a little haven of learning amid the chaos surrounding them.

They knew that keeping these treasures safe was crucial, not just for their own survival, but for future generations who might one day want to bring back the lost legacy of civilization.

During a tumultuous time in Western Europe, Irish monks preserved ancient knowledge by copying manuscripts and founding monastic schools, which merged classical teachings with local traditions, leading to a cultural revival that impacted Europe for centuries.

The figure represents a Saxon monk from Gripping Beast. It is perplexing why figure makers choose to depict monks with such pointed swords; historically, these religious individuals adhered to a philosophy of non-violence, typically favoring blunt weapons that symbolize peace and spiritual enlightenment rather than conflict.

Bishop Odo from the Bayeux Tapestry shown with a blunt weapon.

The island served as Luke Skywalker’s sanctuary on Ahch-To in “The Force Awakens” and “The Last Jedi,” acting as a breathtaking backdrop for key moments in the saga and a symbol of hope and solitude. With its rugged cliffs and serene waters, the location highlighted Luke’s internal struggles and his journey towards acceptance of the past, while the ancient Jedi temple connected the present storyline to the rich lore of the Jedi Order.

Afghan Leader – Ahmad Sha Massoud

Another one that I have had in the “metal mountain of shame” for a long time. I was originally going to use it for the “Afghan Northern Alliance” leader Ahmad Sha Massoud – the “Lion of Panjshir”.

September 2, 1953 – September 9, 2001, he was an important Afghan military leader and politician. Known for his role during the Soviet occupation from 1979 to 1989, he became a guerrilla commander uniting factions against Soviet forces.

In the 1990s, he led the government’s military against rival groups and emerged as the main opposition commander after the Taliban took control in 1996, advocating for democracy until his assassination in 2001.

Two days before the 9/11 attacks, Ahmad Shah Massoud was assassinated in Afghanistan, leaving a complex legacy of respect and debate as a hero of the Northern Alliance who fought against the Taliban. His death occurred as he was gaining international recognition, and torn posters of him in Kabul serve as a reminder of his struggle and Afghanistan’s turbulent history.

Massoud was awarded the Order of Ismoili Somoni  Tajikistan’s highest award .

Massoud is recognized as a leading guerrilla leader of the 20th century for his fight for Afghan freedom against Soviet invasion and oppressive regimes. Declared a “National Hero” by President Hamid Karzai after the Taliban’s removal in 2001, his legacy is commemorated on “Massoud Day” each September 9.

His supporters honor him as Amer Sāhib-e Shahīd ,”(our) martyred commander.” In 2007, a street in New Delhi was named in his honor, highlighting his lasting influence and impact on global awareness of Afghanistan.

His son, also Ahmad Massoud now leads the National Resistance Front of Afghanistan against the Taliban, inspired by his father, Ahmad Shah Massoud, a legendary hero in the fight against Soviet invasion and Taliban rule.

Educated in Iran and trained at Sandhurst, he aims to continue his father’s legacy after his assassination by Al Qaeda on September 9, 2001, when Ahmad was just 11. This loss has driven him to fight for Afghanistan’s freedom and stability, linking his personal story to the events surrounding 9/11. Now, he symbolizes resistance, seeking to unite support against oppression and restore hope in his country.

His father was Afghanistan’s Minister for Defence from April 1992, until September 9 2001.

Karanak Khorne Daemon 6th Edition Miniature

Karanak, recognized across the Chaos realm as the “Hound of Vengeance,” the “Endless Hunter,” and the “Talon of the Skull Throne,” is a three-headed Daemonic Flesh Hound who undertakes his responsibilities as Khorne’s guardian with an unwavering commitment—perhaps to an extreme degree.

He diligently patrols the throne room, ever vigilant for signs of weakness, keenly sensing the slightest trace of blood and the faintest hint of fear, as it is clear that nothing motivates him more than the prospect of instilling terror.

Karanak, the vigilant sentinel of the Blood God, remains alert for intruders while gnawing on impeccably aged bones from the Skull Throne, remnants of gatherings where attendees provided their own contributions.

He navigates the grand halls, trailing the Bloodletters and Furies, as he fulfills his duty to keep the Blood God’s realm in constant chaos and intrigue.

Karanak, an alpha predator, swiftly pursues his enemies, senses alert to every sound; with each quiet step, he leaves no trace, his instincts sharp and focused on the chase.

He hunts with the precision of a skilled predator, moving silently through the foliage as he assesses every twig that breaks beneath him. His strikes are deliberate, aimed at quickly satisfying his hunger and his master’s obsession with blood, while avoiding any boost to his rival’s standing.

This pursuit elevates Karanak to the rank of a formidable figure, his name uttered with trepidation by those who comprehend the lethal nature of his abilities.

A must have in any Khorne Daemon army!

The Fat Ogre ???!

Sometimes, not often, but sometimes you stumble upon a figure that looks like they just popped out of a parallel universe, mirroring someone from your gaming club—cue the Twilight Zone music! This doppelgänger can send your brain into a delightful spin, sparking memories of epic gaming marathons fueled by snacks and questionable life choices.

As you gaze at this uncanny lookalike, it’s like the universe is playing a cosmic prank, reminding you of all those bizarre strategies and eccentric quirks that made your friend uniquely them. You’ll start to wonder if they’re secretly a clone who just emerged from a gaming lab, ready to level up and join the fray.

In that moment, it hits you: the true magic of gaming isn’t just in the pixels and power-ups, but in the shared laughter and absurdity that makes your gaming crew feel like family—even if they do have an evil twin roaming around! Yeah Right!

You will notice that he wears the perfect attire that befits a Senior Public Servant, complete with tailored trousers that exudes authority and polished feet that shine under the brightest lights.

He is always seen with not one, no not him, but two tankards so that he can swill the amber fluid under his arm, a peculiar habit that seems to draw both admiration and bewilderment from those around him.

His unblemished skin is just bursting out in pustules, a stark contrast to his otherwise impressive appearance, and he has bigger breasts than an aging cow, which wobbles uncomfortably and in unison with his belly as he strides confidently across the room, seemingly unaware of the laughter he incites.

Despite this unflattering feature, he carries himself with an air of superiority that demands attention, leaving an impression that is hard to forget. Oh I wish we could!

Austrians for Silver Bayonet

As I have the second box set of Austrians on the way from North Star Miniatures I thought it was about time that I took a serious look at the Austrians for Silver Bayonet.

I have the original boxed set and have done a very little work on them.

The original box set below.

The Austrian army can have the following types of soldiers:

Officer

This is the officer from the first box set.

Dhamphir

The undercoated one is from the first box set and the second is from the spares box, but not sure on the manufacturer. You can only have one per unit, so that is why I have two!

Doctor

Again a nineteenth century civilian from the spares box that will do as a doctor.

Grenadiers

Assorted Austrian Grenadiers from the “collection” with the one on the right from the original boxed set.

Infantrymen

Normal infantrymen, four pre-1809 and one post. I will paint as a mixture of Austrians and Hungarians.

Junior Leader

I don’t believe they are not worth the points, but I have him so why not paint him up just in case!

Heavy and Light Cavalry

I really like the figure reading a map on a tree stump and will add a horse on a base like I did for one of the highwaymen.

Marine/Sailor etc.

Although not in the Austrian list these can be added as per the “going outside the list” rule on page 28 of the rule book, by paying the additional 8 points.

Supernatural Investigator

A figure from the first boxed set but I am not a fan, particularly as it is armed incorrectly for the troop type.

Occultist

I also have the one below from the first boxed set.

Sapper

A sapper in the boring standard pose most manufacturers tend to use!

Veteran Hunter

A nice figure from the original boxed set. I like the model but find these troop types too expensive for a starting unit.

Artillerist

Looks nothing like what it should – see below. Despite this a figure I would consider using.

Austrian Irregular

Not sure where she came from but this figure will look OK painted up. “Angelika” the Tyrolean is a force to be reckoned with, so you Frenchies should look out.

Here is a proposed Austrian list:

Leader: With +1Health, +1 Melee +1 Courage, Medic, Hard to put down, Breastplate, Holy Symbol, Musket, Cartridge box, and Fencing Weapon.

Dhamphir (30): Damage reduction, Strong, Indefatigable, Fencing weapon, 2 pistols, Saltbag, oil and torches, holy symbol.

OR

Champion of the Faith: Miracles, Supernatural veteran, Hand Weapon, Holy Symbol.

Infantryman 1 (10): Musket, Cartridge box, and cold iron shot.

Infantryman 2 (10): Musket, Cartridge box, and silver shot.

Sapper (12): Combat engineer, Musket, Cartridge box, and Heavy weapon.

Grenadier 1 (15): Musket, Cartridge box, Salt bag.

Grenadier 2 (15): Musket, Cartridge box, Silver shot.

Occultist: Spells, Supernatural Veteran, Hand weapon, Holy symbol, Oil and torches.

This group can manage well in most situations. The leader excels in close combat and can use his musket while moving. He can also heal wounds for those near him. The Dhamphir is a strong close combat fighter, dealing damage with his two pistols. There are five other team members providing long-range musket fire, making six with the leader, so they should win most long-range battles. The occultist can be a nuisance by enchanting weapons, cursing opponents to suffer penalties, and manipulating the Fate pool to add more challenges.

A mistake I often see is players not using the maximum of 7 character choices. More is better in Silver Bayonet. Fewer more powerful characters never works.

A final option would be to swap the Dhamphir for a Champion of the Faith for 28 recruitment points, including the “going outside the list” penalty of eight points. This turns the force into a long range combat force as the Champion of the Faith and the Officer, can hide behind the muskets healing troops with miracles and the “medic” trait as they suffer damage. With the two points saved you can now afford to swap the occultist for a Supernatural Investigator. This would be my preferred option, but all in all, either option is a good combination.

Silver Bayonet – Universal Sailor

This figure is the “Master and Commander” special figure from Warlord Games that came with the Black Powder rules.

I will be using this figure as a Universal Sailor miniature for Silver Bayonet.

The figure has a small likeness to Russell Crowe and the pose matches the above shot from the movie.

The movie is set in April 1805 during the Napoleonic Wars, focusing on H.M.S. Surprise, a British frigate led by Captain Jack Aubrey. His mission is to find and deal with the French ship Acheron, which poses a threat to British shipping. As they face rising tensions and challenges, Aubrey and his crew are motivated by courage and loyalty.

The Acheron is in the Atlantic near South America, heading to the Pacific to help Napoleon’s war efforts. Aubrey soon discovers that the Acheron is larger and faster than the Surprise, making it a tough challenge in their first battle.

Despite facing challenges like bad weather and crew disagreements, Aubrey leverages Maturin’s scientific knowledge to navigate their difficulties, ultimately strengthening their partnership by blending their differing viewpoints.

Aubrey’s determination to achieve a challenging goal leads to conflict with his friend Dr. Stephen Maturin, who advocates for a more practical approach. Their differing views create tension, as Aubrey believes in the power of perseverance, while Maturin is concerned about the associated risks.

Sounds a bit like Silver Bayonet to me!

Bloodthirster

Bloodthirsters are like the rowdiest fans of the Blood God, always ready to party and unleash some serious primal rage. Their insatiable thirst for blood goes way beyond mere human comprehension—honestly, it’s more like they tripped over their own need for a snack and ended up in a frenzy that leaves even the bravest warriors wondering if they really want to stick around for the after-party.

These fierce beings pack a punch strong enough to rival ancient Primarchs, who, let’s face it, had their own flair for drama and commanding legions. Every time Bloodthirsters hit the battlefield, it’s like they’re throwing the ultimate chaotic bash, seeking not just a win, but the very essence of life in the form of blood—talk about a messy cleanup! They leave behind a trail of destruction that makes you wonder if they ever thought to just, you know, order a pizza instead.

They are formidable and bestial warriors, striking fear with their imposing appearance, featuring canine-like faces that reflect a savage nature, bloodied manes symbolizing their ferocity, and sharp horns rising menacingly above their heads. Clad in the impenetrable Brass Armour of Khorne, they possess a defense that effectively shields them from both magical assaults and ranged attacks from opponents.

The significant span of their leathery wings allows them to ascend with a daunting grace and then dive resolutely into the fray, generating gusts that instill dread among their foes. In the chaos of combat, they wield massive Axes forged in the searing heat of Khorne’s wrath, each weapon infused with the essence of a caged Greater Daemon, enabling them to deliver catastrophic strikes. Furthermore, they adeptly handle the long Gorewhip, which permits them to lash out at adversaries from afar with lethal accuracy.

Among their ranks, the most esteemed Bloodthirsters of Khorne are recognized for wielding the legendary Firestorm Blades, weapons that blaze with an unholy fire, intensifying the terror within their already formidable armament in the unyielding quest for bloodshed and destruction.

Only those with a knack for daemonic lore can make sense of the rather dramatic Bloodthirster hierarchy, which is split into eight super exclusive hosts—each one more elite than the last, like a demonic tiered cake of chaos!

Every Bloodthirster runs their own gang of daemons, all sporting unique abilities that scream “I’m here to cause trouble!” Seriously, underestimating even the scrappy eighth host is a huge mistake; they may be the underdogs of the daemon world, but they’ve still got more muscle than any mortal warrior on a caffeine high.

This quirky hierarchy creates a battlefield buzzing with tension and respect, as each Bloodthirster polishes their ego while trying to outshine their peers in the never-ending quest for bloodshed and, of course, ultimate bragging rights.

This was the only Khorne Daemon that I had painted . It wasd a little bashed around with his two wings needing to be glued back on, some painting here and there and he is now bigger and stronger than ever! Not like thoser pussy plastic things you see oin the table these days he is all metal so beware or he will crush your plastic “litterally”!

Skulltaker – Champion of Khorne

U’Zhul the Skulltaker, also known simply as U’Zhul, “The Skulltaker,” “Khorne’s Champion,” the “Blooded Wanderer,” and the “Slayer of Kings,” is a mighty Daemonic servant of Khorne, feared and revered across the realms of Warhammer.

This fearsome character, famed for his never-ending zeal in battle, is basically the poster child for Khorne, the god of war, blood, and a bit of a slaughterhouse vibe. With every dramatic swing of his extra-cursed blade, he’s on a hilarious quest to collect the skulls of his enemies like they’re rare trading cards, each one a quirky trophy adding to his spooky display, a delightful little reminder of how he totally crushed it in the latest skirmish!

His presence on the battlefield is like a surprise party for everyone—except the guests never leave! As the ground gets soaked with the imaginary ketchup from those daring to challenge him, each battle turns into a slapstick routine where the only thing dying is the punchline. The cries of the not-so-lucky ones become the hilarious soundtrack that fuels his endless craving for fun and games!

Clad in armor that gleams with the remnants of past conquests, he charges forth, a whirlwind of death and destruction, driven by a singular purpose — to serve his dark master’s creed and revel in the chaos of war. Each step echoes like a clumsy tap dancer in a library, while the air around him crackles with tension, as if everyone is nervously waiting for the punchline of a bad joke.

The sun glints off his metallic garb, casting reflections so bright they could blind the unsuspecting foes, who probably just wanted to enjoy a quiet afternoon. With exaggerated bloodlust in his eyes and an unyielding resolve that rivals a toddler refusing to share toys, he feels the pulse of the battlefield, a comedic symphony of clashing steel and anguished cries, calling him deeper into the fray, where glory and doom are just two sides of the same poorly thrown sandwich.

U’Zhul’s unending craving for a good old-fashioned brawl is like a kid in a candy store, as he bounces around the battlefield with a not-so-secret agenda to show off who’s boss to anyone brave (or foolish) enough to step up. His mere presence sends enemies into a panic, as he leaps into action, a whirlwind of absurd chaos, leaving behind a delightful mess of havoc while desperately trying to earn some brownie points with his dark master.

Each swing of his weapon is like a scene out of a bizarre comedy, making it clear to everyone that their day just took a nosedive into hilarity the moment they step into his chaotic playground. The atmosphere is thick with awkwardness as he trips over his own feet, eyes twinkling with mischievous delight, thoroughly enjoying the bewilderment he’s causing among his confused pals and hapless foes.

With every clang of metal, he becomes more convinced that he’s the star of a hilariously bad action flick, as if the mere thought of chaos fills his belly like an all-you-can-eat buffet, transforming him from a regular guy to the delightfully ridiculous, over-the-top harbinger of doom just trying to grab his boss’s attention with some truly outrageous stunts.

Again, Guru’s all about heavy metal, and this U’Zhul? It’s not some flimsy piece of plastic; it’s like the bodybuilder of toys—strong and resilient, just like a power chord! And guess what? He’s so cool that he doesn’t even need to roll around on a fancy Juggernaut Daemonic Steed named Khul’tyran—because honestly, who has time for modern plastic when you can just rock out to the true blood god of heavy metal like a total legend?

The eleventh hour of the eleventh day of the eleventh month

Remembrance Day stands as one of the most significant days on our commemorative calendar. It is a solemn occasion when we collectively acknowledge the profound sacrifices of those who died or endured hardships while serving in wars, conflicts, and peace operations, highlighting the weight of their commitment to freedom and peace.

Observed annually on 11 November, this date serves as a stark reminder of the tragedies wrought by war and the enduring resilience of the human spirit. It marks the anniversary of the Armistice of 1918, which terminated hostilities in World War I, a catastrophic conflict that profoundly reshaped nations and irrevocably altered the course of history.

Although the war did not officially conclude until 28 June 1919 with the Treaty of Versailles, the lasting scars it inflicted on humanity echo through time. In Australia and many other countries, people observe a minute of silence at the 11th hour of the 11th day of the 11th month, a moment set aside for reflection on the immense cost of conflict and the lives irretrievably lost’

It is a period dedicated to honouring our service personnel who perished or suffered in the service of Australia, ensuring that their legacy is preserved in the collective memory of future generations, who must carry forth the sacred duty of remembrance and strive tirelessly for a more peaceful world.

I am one of the lucky ones whose family and friends that fought for Australia in various conflicts all returned. Yes they returned, but they were significantly changed by their ordeals.

My Great Grandfather returned from the Great War with lungs burnt by mustard gas, my Grandfather who fought at Kokoda jumped out of his skin whenever he heard a train whilstle or emergency siren. My good friend returned from Vietnam suffering from Agent Orange that impacted not only his own health, but also his children and Grandchildren.

As wargamers we are often wrongly “called out” for glorifying war, but let us never forget our forebears who fought for our countries in war. They were not pieces of plastic or metal to be moved around a tabletop and to be thrown in boxes and forgotten until next time. They were OUR HEROES.