
Leader, hero and cleric


Leader in his opulent armour


Hero Grug, because his mother couldn’t spell!


Friars Stuck the cleric


The last of the fantasy figures although I at least plan to add some giant eagles.

Leader, hero and cleric


Leader in his opulent armour


Hero Grug, because his mother couldn’t spell!


Friars Stuck the cleric


The last of the fantasy figures although I at least plan to add some giant eagles.



The Shaman close up


Love the gold head on the front of the Shaman’s war wagon


Gotta luv that face





Still more to come tomorrow.
A pleonasm if I ever saw one! Hey crazy is good…………right?!

After all I enjoy a good weird war game every now and then.

Well on the last day of our short mid week break (some posts on this over the next few days) we came across a very different sort of weird!

The annual WAFF (West Aussie Furry Friends) convention was happening in our hotel. I didn’t know this even existed and not sure that I want to!

A description from the organisers website:
“Sharpen thy swords and fluff thy tails! WAFF 2025 dons its finest cloaks and chainmail for Knights of the Roundish Table — a medieval misadventure packed with honour, hijinks, and just a touch of nonsense. Join fellow furs in a land of heraldry, merriment, and noble silliness where dragons are optional but good vibes are mandatory. Whether you’re a gallant knight, a mischievous bard, or a humble potato farmer, there’s a place for you at our table (round-ish though it may be)!“

Sounds like a twist on D&D but I am really not sure.

At least they enjoy leaning on the bar, so they can’t be all bad…….can they?

Just plain creepy and I don’t mean in a good way!

Watch out Ms Hood I’m coming for you.
I always thought “Westies” were weird, but this takes it to a completely new level.
Apparently this is quite a phenomenon with next year’s event a bit too close to home. Melbourne Fur Con is happening in February 2026 at the Preson Novotel!
The attendees were great fun and Maree had a great time cuddling some new “furry friends”, and just loved the costumes. We had to fly out or I would have tried to “gate crash” the event to find out more.
I think these ones are 15mm Irregular miniatures but am just not sure.

Either way I think they look a bit like “Obelix”!










One last one tomorrow
The discipline and defence dice have been based on Assyrian and Indian heavy chariot stats.








More again tomorrow.
A base of wolves and a base of minotaurs

You will note the dice added. These are glued in place with the blue representing the discipline and the red the strength of the unit.

I have based these on similar Sword and spear historical units or their equivalent in the fantasy lists.








More tomorrow
The first of the fantasy figures



The three bears. Sadly no Goldilocks


Wooly Mammoth


Pegasi or Pegasuses?


Hydra without Red Skull



More tomorrow

I enjoy playing Sword and Spear historical rules and am preparing figures for their fantasy version. I’ll start with my 15mm Vikings as Northern Barbarians. The current army lists let me include bears, Valkyries, mammoths, and giant eagles. Once I figure out the rules and points for them, I plan to add ogres, heavy chariots, a high priest/shaman in a wagon, a dragon, a pegasus, and some minotaurs.
“Sword & Spear Fantasy” is a tabletop miniatures wargame that adapts the core mechanics of the historical “Sword & Spear” ruleset to a fantasy setting. The has an elegant and engaging system, which prioritizes command and control over complex, chart-heavy rules.
The fantasy ruleset builds on this solid historical foundation, adding new mechanics to support the common tropes of fantasy wargaming while maintaining the game’s lauded fast and fluid pace.The most innovative and celebrated feature of the game is its activation system. Instead of a simple “I go, you go” turn structure, players roll a number of dice equal to their units and place them in a bag.
During each phase of the turn, dice are drawn from the bag, and the player who draws more dice becomes the “active player” for that phase. The number on each die determines which unit it can activate, with higher numbers allowing for better-quality units to perform more complex maneuvers or receive combat bonuses. This creates a sense of battlefield “friction” and forces players to make difficult command decisions, as you can’t always activate every unit every turn.
Combat is also praised for its simplicity, resolved with opposed dice rolls. Unit stats and weapon/armor types provide minor, but tactical, modifications, keeping the game flowing quickly while still providing depth.The fantasy additions are what truly distinguish this version. Magic is a significant inclusion, but it is implemented as a tactical tool rather than an all-powerful win button. Magic users can cast spells to boost friendly units, attack enemies, or protect allies, adding a flexible layer of strategic choice.
This is particularly critical for armies like the undead, which rely on magic to compensate for not getting the same benefits from activation dice as living troops.Furthermore, the fantasy rules introduce new unit types like “Heroes,” “Monsters,” “Swarms,” and “Flying Units.” Heroes and Monsters are dynamic battlefield tools rather than invincible juggernauts, while other creature types have their own unique abilities and drawbacks.
The game also includes special abilities such as regeneration, frenzy, and magical attacks, allowing for a wide range of army designs. A major point of praise is the game’s generic and flexible army lists, which allow players to create forces to fit any fantasy setting. This openness is seen as a major plus for creativity, although some reviewers caution that it can be exploited by players aiming for unbalanced, overly powerful armies.
Overall, “Sword & Spear Fantasy” is a well-regarded wargame that stands out for its unique command system and a focus on grand strategy over minutiae. It is highly recommended for players who want to stage large-scale fantasy battles that feel both heroic and tactically challenging, without getting bogged down in an overly complex ruleset. It’s often recommended for players who are looking for a historical wargame feel with a fantasy twist.
The rules look great and as they are based on the historical version I am sure will work well. I will hold on giving them a rating until I have played some games.
Some figures over the next few days.
Some time ago, in fact way back in November 20211, I posted on my evil snowmen from “Jackalope”.

I had fully intended to paint their opponents, from “Old Glory’s Blue Moon Winter Fun” range.

Well four years later and the children are finally finished.
I still have Old Glory’s “Evil Snowmen” to paint – let’s hope it isn’t another four years.

Of recent times I have been inspired by our blogging colleague Mark and his “Man Of Tin” blog to finish these figures. Mark has an awesome collection of gaming snow ball “stuff” that is well worth a look at and following.












By the way here iare some links to some snowball fight rules:
Not sure what is on the agenda for tomorrow, but probably something kookier than today!
The third and final unit of skeletons is now completed. This time armed with spears.

“The Silver Bayonet” treats skeletons as generic “monsters” and so what they are armed with is irrelevant, but is does enable me to sort out the individual units.

This time a unit with spears to go with the swordsmen and archers.


These were as difficult to put together as the previous lot as their are no significant joining points which makes assembly easier. I much prefer the French Partisans and Italians from Wargames Atlantic than these.

Despite this I was happy with the outcome.

Each sprue had one figure that needed the legs gluing on as well and I had left these to last. All eight were a pain in the ………………!


I also added a light wash of GW Plague Bearer Contrast to give them a bit of an old mouldy look.


The unit leader

With the three units of ten now complete there were still two left over figures on the sprue.I decided to use them as a command base for no other reason than because!


All three units on display!



Skeletons done but not dusted!