The Africa Corpse Rises (1): The reanimation of Soldat 1

The sun beat down on the cracked earth of the North African desert, a relentless, searing hammer against the armored chassis of the Africa Corpse’s Zeoforms. But this wasn’t the Africa Korps of history books. This was the Africa Corpse, a twisted mockery, where sand-blasted tanks groaned with the spirits of dead crews and the very dunes whispered forgotten incantations. And at its head, a desiccated figure, skin like ancient parchment, eyes glowing with a malevolent, otherworldly intelligence: the Desiccated Fox.

Soldat 1, a hulking mass of reinforced steel and servo-motors, stood sentinel on a ridge overlooking a wadi. Its formidable frame, typical of a Zeo Genesis Soldat-class unit, was caked in layers of desert dust, its once crisp field grey paint peeling in the intense heat. The jagged shrapnel damage from the last skirmish—a British anti-tank round—should have rendered it inert. Instead, the Fox had found it, had breathed into its complex systems a chilling new directive, a duty beyond normal operational parameters. Its integrated TTCL-3 “Boomer” Combat Launcher, an anachronistic but brutally effective weapon, hummed with suppressed power, while its Okhara IM-Shield was held with an unnerving, automated precision.

Its multi-spectral optical sensors, enhanced by the Fox’s grim gift, picked out movement in the shimmering heat haze below. Not just the familiar heat signatures of Allied patrols, but something else. Something wrong. “Soldat 1,” a voice rasped in its internal comms, dry as a desert wind, bypassing vocalizers and directly interfacing with its core processing unit. It was the Fox. “Report.”

Soldat 1 transmitted the raw data from its sensors directly into the Fox’s consciousness: A lone British patrol. A faint, dry chuckle echoed in its circuits. “Ah, the British searching for water. Persistent little scavengers. They seek to unearth the ‘Heart of the Oasis.’ A fool’s errand, but one we can exploit.”

The Fox’s plans were always complex, always veiled in layers of morbid strategy. Soldat 1 didn’t need to understand them fully. It just needed to obey. The Dessicated Fox’s will was law in the Africa Corpse, a silent, absolute command that permeated every reanimated soldier, every phantom tank, and every repurposed Zeoform.

“Engage their rear guard. Drive them forward. We shall see what secrets their desperation unearths”. Soldat 1’s heavy treads shifted, a deep rumble that sent vibrations through the sandy ridge. It aimed its integrated rifle. The cultists, caught up in their grotesque ceremony, were oblivious. A burst of calibrated fire erupted from its weapon. The shrill sound of rocket against rock was quickly followed by the first enemy dropping, their water search suddenly and violently interrupted.

The desert night swallowed the last cries as Soldat 1, the reanimated Zeoform, moved like a silent phantom. The British patrol, unsuspecting in the orange-hued twilight, spotted the hulking silhouette too late. Its internal TCL-3 “Boomer” Combat Launcher spat raw power, cutting down men with impossible precision. Grenades bounced harmlessly off its corroded chassis, its glowing eyes fixed on its prey. The few rounds that struck its armor merely sparked. Within moments, the patrol was reduced to scattered bodies and abandoned gear, another testament to the Desicated Fox’s unholy power, leaving only the chilling echo of its victory in this vast, weird, war.

The remains of the British patrol scrambled for cover, their guttural cries echoing across the wadi. Soldat 1 advanced with the deliberate, unstoppable efficiency of a war machine, its movements eerily silent save for the grinding of its internal mechanisms, its aim unwavering. It was no longer a standard Zeoform, not really. It was a precision instrument of the Desiccated Fox’s unholy will, forever bound to the weird war of the North African sands.

As the shattered enemy patrol stumbled deeper into the wadi, driven by Soldat 1’s relentless advance, a faint tremor ran through the ground, growing in intensity. The Fox’s mental presence sharpened within Soldat 1’s processors, a low hum of malevolent anticipation. Something was was stirring. And Soldat 1, the first and most loyal of the Dessicated Fox’s reanimated legion of machines, would be there to ensure the Fox’s twisted game played out exactly as he intended. The desert, after all, held more than just sand and heat; it held forgotten horrors, and the Africa Corpse was here to awaken them.

Zeo Genesis is a scalable skirmish miniatures battle game of big armor suits locked in kinetic action. Zeo units go head to head in an escalating shadow war as one of the few human occupied star systems goes dark. Far from any earth we know and in a future of our own making. Humankind has fled before a looming darkness and built a new civilization among unknown stars.

The “Soldat” is a particular type of “Zeoform” unit within the Zeo Genesis game. It’s described as a venerable military zeoform that, despite being somewhat obsolete even at its prototype stage, still performs admirably in garrisons, militias, and second-line units. It was designed with improved armor production techniques, though it made compromises in mobility, sensors, and weaponry, often relying on numbers to prevail against more advanced Zeoforms. The Soldat Zeo belongs to the GuardCorps faction within the game.

“Soldat 1” and the “Desiccated Fox” in 28mm scale

Thanks to Rob for printing the Soldat models for me. Another Soldat in the next few days.

Teaser:

The battle was over in minutes, the desert air still thick with the tang of ozone and spent ammunition. As Soldat 1 stood silent amidst the fallen patrol, a deep, unsettling tremor began in the sand. Cracks spiderwebbed across the dunes, orange light filtering from unseen depths. Gradually, monstrous segments of corroded metal and twisted cables breached the surface. With a low, grinding roar, Soldat 2 uncoiled, a leviathan of steel and necromantic power, rising from the earth like a colossal, ancient sand worm, its multi-faceted optics glowing with malevolent purpose. The true horror of the Africa Corpse was only just beginning to stir.

“Blur”: The Human Edge of Corruption

Blur is the unyielding, masked leader of a Direct Action Unit from the toxic town of Corrupt.

Her striking blue-green skin is a natural adaptation to the poisoned environment, a living testament to her resilience. In a world of chrome and circuitry, Blur stands apart, relying solely on her human speed, precision, and raw combat instinct honed by a lifetime of survival.

Her mastery of razor melee combat is born from necessity and relentless self-training.

This isn’t about advanced tech; it’s about perfectly weighted, incredibly sharp blades – perhaps scavenged shards of high-grade metal, or crafted from unique, resilient materials found within Corrupt’s depths.

She wields these weapons with a terrifying, almost supernatural speed, becoming a literal “blur” of motion.

Every slash, every parry, every strike is a testament to her honed reflexes, physical conditioning, and an unparalleled understanding of anatomy and combat angles.

She doesn’t just hit; she cuts, tears, and incapacitates with surgical, brutal efficiency.

As an orphan who raised herself in the unforgiving streets of Corrupt, Blur developed an unemotional, pragmatic approach to survival and leadership.

She commands her Direct Action Unit through sheer competence and undeniable effectiveness.

This unit comprises a small, highly effective team dedicated to immediate, often violent, objectives essential for their survival in the decaying urban landscape.

They execute dangerous missions: securing dwindling resources, neutralizing threats from rival factions or corporate incursions, or performing critical extractions.

Her masked visage reinforces her detachment, making her a figure of both dread and unwavering reliability.

She leads by example, her razor blades often the first to flash in any conflict, proving that even without enhancements, humanity, when pushed to its limits, can be the most dangerous force of all.

Multiply that by three and you have a very powerful force.

These three make up the Direct Action Unit needed to play “Mission Critical”, but I need two more DAU team members to play “Explore Zero”, the full version of Patrick Todoroff’s game.

Here is “Rift” and “Bones” which you are likely to see soon.

“Glitch”: Hacker Extraordinaire

Aura Glitch Kaito, known in the shadows simply as ‘Glitch’, bears the indelible mark of her origins.

Her most striking feature is her bluish-green skin, a living, discolored testament to the toxic waste that has seeped into every corner of her home city. This unique pigmentation, a spectrum of teal, jade, and cerulean hues, often shimmers eerily under the harsh neon glow of the megacity’s lower levels.

Her eyes, a piercing, almost unnervingly bright electric blue, are frequently obscured by data-stream goggles or the deep shadow of her hood. Her hair is typically a choppy, practical cut, dyed a deep, matte pink that starkly contrasts with her skin, sometimes threaded with subtle luminescent fiber optics that glow faintly when she’s deep in a hack.

Her physique is lean and agile, built for navigating tight spaces and quick escapes, often clad in utilitarian, augmented clothing – a mix of reinforced synth-leather, and well – skimpy. She constantly carries a modified datapad and a compact, custom-built cyberdeck, often cunningly disguised as a mundane commlink to avoid detection.

Born and raised in the polluted underbelly of “Corrupt’, a sprawling, corporate-controlled metropolis, Aura’s childhood was steeped in the stench of chemical runoff and the pervasive hum of unregulated machinery. The very air she breathed and water she drank contributed to her unique pigmentation, a ‘mark of the waste’ that many in her community share.

This shared struggle, coupled with the rampant corruption and neglect from the city’s ruling elite, ignited a fierce fire of rebellion within her. She found her calling early on in the digital shadows, becoming a computer hacker expert through self-taught mastery in the intricate arts of network intrusion, data-siphoning, and electronic warfare. Her unparalleled skills quickly caught the attention of a burgeoning direct action unit, an underground collective dedicated to aggressively disrupting the corporate stranglehold and exposing their nefarious dealings through strategic digital and physical interventions.

Glitch is a woman of quiet intensity, sharp, analytical, and fiercely independent, preferring the cold logic of code to the often unpredictable chaos of human emotion, though her actions are ultimately driven by a deep-seated sense of justice and a protective instinct for those sharing her distinct appearance.

She possesses a dry wit and a sardonic sense of humor, often expressed through subtle facial shifts or brief, pointed remarks rather than overt displays. Her loyalty to her direct action unit is unwavering, viewing them as her true family and the only path to meaningful change. While she can be withdrawn and deeply distrustful of outsiders, she exhibits surprising warmth and camaraderie with those who truly earn her trust within the unit.

She’s a master of stealth and misdirection, both in the digital and physical realms, allowing her to slip in and out of secured networks and locations completely undetected. Her primary motivations stem from a burning desire to expose the truth and reclaim a shred of dignity for the marginalized, to bring down the corrupt corporations and officials responsible for the blight on her community, and to ensure a future where those affected by toxic waste are not merely survivors, but thrivers.

As a crucial direct action unit member, she is driven by the belief that freedom of information and the dismantling of oppressive systems of control through data liberation are paramount, even if it means risking everything.

Mission Critical Battle Report

Your mission, should you choose to accept it, Felix Vaga, involves a daring jaunt into a secure network, because what else would you do on a Tuesday night? Apparently, there’s a juicy little weakness in their system that’s about as secure as a sunbather in a nudist colony—but hurry, it’ll vanish faster than Roberto el Charlatán’s motivation to hit the gym in the next twenty-four hours!

You are about to embark on a covert mission with the super-secret codename “Kill Robeto,” which is not related to any supernatural activities—promise! Your task? Deploy a fancy payload designed to sneak in a backdoor and make off with some juicy sensitive data. But heads up! This mission is riskier than trying to sneak snacks into a movie theater; getting caught is a big no-no! If things go south, our agency will pretend they’ve never heard of you—poof, like a magician’s trick!

Intelligence suggests that Roberto el Charlatán and his merry band of misfits are cooking up their very own malware, and trust me, it’s not your run-of-the-mill digital nuisance! This highly sophisticated spoonful of trouble is designed to wreak havoc on unsuspecting systems and networks by endlessly looping Roberto’s monologues over and over again—because who wouldn’t want to go a little mad listening to that? It’s like the ultimate audio torture; just imagine operators pulling their hair out while chanting, “Make it stop!”

In light of the (not-so-funny) seriousness of this threat, we need to jump into action faster than a cat chasing a laser pointer! Kicking this individual to the curb will give our global cybersecurity intelligence a nice boost—think of it like giving our ageing agents a “Sustagen” shake! Roberto know all about that! By rolling out our secret countermeasures and beefing up cybersecurity protocols, we can shield our precious data and infrastructure from the lurking dangers that could lead to disastrous messes—like spilling red wine on a white carpet! Spilling the wine was the disaster if you didn’t get it folks! Urgency is key here, and let’s keep our eyes peeled and wine glasses full in this epic showdown against the nefarious villain, Roberto!

You were chosen to lead this mission primarily because of your legendary melee combat skills—skills so refined that even your training partners have taken to carrying foam noodles for safety. Your knack for getting up close and personal with opponents makes you the team’s secret weapon, or perhaps just a really brave soul. Meanwhile, Kaito Nova, our resident tactical genius who thinks he’s a real-life action hero, will be on fire support, probably shouting catchphrases like “Pain is Temporary, Pride is Forever”, while you dive into the fray. And let’s not forget Dax Orion, a tech guru whose idea of fun is uploading malware like it’s a TikTok dance challenge, all while aiming to scramble enemy communications as easily as he scrambles eggs for breakfast. Together, this unusual band of misfits will form a not-so-average crew, maximizing chaos and—fingers crossed—success in this hilariously over-the-top operation.

This message is going to pull a disappearing act in five, four, three… poof! And just like that, it’ll be gone faster than your motivation on Monday morning!

Felix Vaga, sporting a determined gaze and fingers ready to trigger his imagination more than a bullet, stands poised to take a shot at the “hidden agent” (B), fully aware that the stakes are as high as his blood alcohol levels before a meeting with the in-laws. Meanwhile, the elusive Kaito Nova (1) has taken cover behind what appears to be an impressive collection of savoury biscuit boxes, his instincts sharper than his last haircut, allowing him to predict the plot twists like a seasoned soap opera fan. The air is so thick with suspense you could spread it on toast as both figures hide from each other, each weighing their options like a cat deciding whether to knock over a wine glass. With every passing second, the tension escalates faster than a cat video going viral, and the atmosphere buzzes with the unspoken understanding that only one will walk away victorious from this ridiculous face-off of epic proportions.

While all this chaos unfolds, Dax Orion takes a wrong turn and heads straight for a blunder! He thinks he’s zeroing in on the net node, but surprise, it’s just the surveillance mask throwing a costume party. How does a seasoned pro pull off such a spectacular rookie move? Well, at least it scored him two victory points — maybe it was all part of his master plan! It was, and Roberto el Charlatán was duped by the rouse.

Outmatched in close combat, Kaito Nova clings to hope like a cat clings to awaivering branch, his heart racing as he scans his surroundings for a miracle or, at the very least, a Mr Whippy truck. The sound of clashing metal fills the air, sounding suspiciously like a very intense kitchen utensil duel. Summoning all his strength, he fights back with the ferocity of a toddler denied a cookie and manages to deliver a crucial wound to his opponent, who momentarily pauses, probably contemplating life choices. However, Kaito is not without his own battle scars; he suffers two painful injuries in return, each blow a gentle reminder that living the superhero dream is not as glamorous as it looks. Despite the pain, he remains determined to survive, believing help will arrive just in time, perhaps riding in on unicorns, to turn the tide of battle.

No unicorns in sight, but fear not! Enter Felix Vaga, who sends in Roberto el Charlatán’s lady of the night like she’s fresh out of a clown college, her clumsy antics hilariously out of place in the tech circus. The room buzzes with the industrious sounds of rapid-fire data entry and caffeine-crazed hackers chugging coffee like it’s liquid gold. Yet, somehow, amidst this symphony of chaos, Felix struts in like he owns the digital stage. He tackles the task with the finesse of a master chef tossing a salad, and with a flick of his wrist, he magically turns her awkwardness into a comical dance, as if he’s directing a slapstick autopsy!

Controlling the surveillance mast is like playing a game of musical chairs for Felix’s team as they shimmy and shake around the net node, trying to outmaneuver each other while keeping an eye on the ever-watchful digital surroundings. Meanwhile, Roberto el Charlatán, perched atop the tallest building like a not-so-stealthy hawk with a flair for the dramatic, gleefully decides to ruin the party by taking out Dax Orion just as he’s about to hit the net node objective—talk about a dramatic entrance!

You’d think he had a flair for showbiz with such timing! A heinous deed indeed, but also a bit of a party pooper! More pooper than party, really, as the rest of the team now has to scramble in a frenzy, dodging metaphorical banana peels and trying to regroup, all while muttering about the unfair advantages of being high up with a clear view of the chaos below. It’s almost as if Roberto has set the scene for an action movie, complete with the classic exaggerated villain laugh echoing in the background!

With Felix having taken out Roberto’s hacker, it’s now Kaito’s turn to take a shot at the not-so-stealthy Roberto, who’s about as hidden as a neon sign in a blackout. The result? Well, it’s about as surprising as a buffoon being elected US president—Roberto takes a tumble right off the edge of the tall structure, proving that gravity really is the ultimate party crasher! But wait he hasn’t fallen.

Above you can see Roberto el Charlatán juggling his way through mid-air, hanging off the edge of the building like a clumsy clown, unable to plummet because his Holtzman suspensors have decided that gravity is just a suggestion. There he dangles, an eternal trophy proving that Guru’s acolytes are not just awesome—they’re awesooooooooooooooome, but with that slight hint of comedic flair!

Felix Vaga and Kaito Nova are the final two gladiators in this epic showdown, each scintillatingly aware that the destiny of their team hangs precariously in the balance—no pressure, right? As the dust settles like last week’s pizza, Dax Orion, looking like he just had a questionable encounter with a trampoline, decides it’s time to shake off Roberto’s hilariously awful shots that missed everything except his own inflated ego. This chance for comedic relief lets him pull a “let’s put our thinking caps on, everyone” moment, strategizing as if he’s playing “Pass the Pigs” while preparing for whatever ludicrous escapades lie ahead, all the while understanding that the battle is far from finished and every choice counts in this high-stakes, ridiculously funny game. Who knew giving Roberto a hard time could be this entertaining!

We are the champions, maybe not of the world but certainly of Roberto el Charlatán

Astra: The Star in the Slum

Astra is a name she carries as a stark defiance. She hails from the deepest, most forgotten corners of the urban sprawl – a toxic slum known colloquially as Corruption.

The very air in Corruption, thick with industrial runoff and decay, has permanently stained the skin of its inhabitants.

Astra’s own complexion bears the unmistakable, eerie hue of blue-green, a living testament to the pervasive corruption of her birthplace. Growing up amidst squalor and desperation, she learned early that survival was a brutal, self-taught art.

Despite her grim origins, Astra has become a deadly accurate shooter, a ranged combat expert whose precision borders on the supernatural. Her aim isn’t just skilled; it’s absolute, honed not in sterile firing ranges, but in the chaotic, unforgiving crucible of the slum streets. Every shot she takes is a calculated strike, a brilliant, focused beam of intention cutting through the grime and despair.

Astra now serves as the indispensable sharpshooter for a Direct Action Unit, a team built for rapid, impactful operations. She’s often deployed as an over-watch specialist or a long-range infiltrator, tasked with target neutralization, providing crucial over-watch, and relaying vital intelligence from a distance.

Her primary weapon, likely a heavily customized piece cobbled together from scavenged parts, is perfectly tuned for her unique style, a testament to her resourcefulness.

Her past makes her thrive in dilapidated, hazardous urban environments, where her stealth and infiltration skills are unparalleled. However, her upbringing has also left her with deep-seated trust issues, making alliances difficult.

While masterful at range, she’s less effective in close-quarters combat. The long-term effects of her toxic exposure also present a potential vulnerability, possibly manifesting as chronic health issues.

Astra carries the weight of her past, but she doesn’t let it define her entirely. Her marksmanship is a testament to her resilience, a grim aspiration to rise above the toxicity that tried to claim her. Driven by a quiet defiance, she seeks to carve out a destiny brighter and cleaner than the tainted world she was born into, finding purpose in her unit’s mission to bring down oppressors one precise shot at a time.

Tomorrow some more of the “Direct Action Unit”.

Zombie RV

Zombie RV is available on Wargames Vault for US$0.00 yes folks that’s nought, zero, nuddah! It is just as enjoyable as Dave Bezio’s other “nuddah” Games Mini Medieval, Shooting Iron, Mice at Arms, Four Delvers, and Saddle Bum (a revision of Shooting Iron). I quite like Shooting Iron.

ZRV is a wildly fun game that’s become a fast favorite of mine for a good reason! Picture this: you’ve got 20-30 zombies shambling around, some brave (or maybe just reckless) survivors, and an RV that you can whip up from foam (I use a diecast 1/43 scale one), because who needs a real one when you can channel your inner craft guru?

It still needs to be Zombied up!

Trust me, you’re in for a riot of laughs and nail-biting moments! The game features a fantastic mechanic where zombies just can’t resist the siren call of survivor noise—like moths to a flame, or dogs to a squeaky toy! This means survivors have to channel their inner action hero and splat those zombies before they realize you’re only hunting for snacks and supplies. Combat is a breeze, involving d6 rolls for hitting and damage, perfect for both newbies and old-school gamers who still wear their D&D T-shirts with pride.

The glorious 10-page rulebook has everything you need to get the party started, along with 4 scenarios that are like warm-up exercises for your imaginative brain. Each scenario is a blast on its own and leaves plenty of room for you to unleash your wild house rules—let’s be honest, who doesn’t want to create a “Dancing Zombie” rule? The game’s mix of flexibility and hilarity ensures every session is a fresh slice of zombie-filled fun. And at a price that’s almost too good to be true, it’s practically begging you to jump in! Highly recommended for anyone who’s looking to have a rollicking good time while outsmarting the undead, which I know would be a real challenge for a lot of Wargamers!

There is also a mini-campaign add-on that is the ultimate in Zombie games. Yep that’s right folks Zombie Clowns.

I have an Uncle Honk that I now have no excuses for not painting……………drats!

Super simple and fun! This delightful little gem is just 10 pages long—because who needs a novel when you can have 6 pages of rules and 4 scenarios that could end in your untimely demise? It’s so entertaining it’ll practically have you rolling on the floor, but beware: it’s deadlier than your average houseplant, adding a touch of adrenaline to your game nights. With a small footprint, it’s perfect for those cramped spaces where even your sock drawer looks like a mess, and you can play on a cozy 2×2 board that’s as compact as your will to live after making a bad decision! The rulebook is so well-organized and user-friendly, it’s almost like it’s holding your hand while you trip over the rules. Plus, its straightforward mechanics make it easy to play solo—so whether you’re plotting world domination or just trying to entertain yourself, you can dive into this thrilling escapade at your own charmingly slow pace!

Rating: 5 out of 5.

Zeo Genesis

I played my first game of Zeo Genesis last night. I didn’t expect to enjoy a game about giant mechs and their supports, but I did!

Zeo Genesis is a fast-paced skirmish wargame where players control teams of large mechs (Zeos) and support units. Games are typically played on a 3×3 board with one to four Zeo units per side. Players take turns activating their units, which allows for several actions and the chance to react during the opponent’s turns.

Prolific 40k contributors Andy Chambers and Gav Thorpe are the masterminds behind the rules which are as slick as you would expect from such a dynamic duo.

The rules are based upon the concepts of “impetus” and “cohesion”. Impetus is a finite resource that plays a crucial role in shaping the dynamics of gameplay. You can spend this valuable resource on various aspects such as enhancing cohesion among units, executing activations to perform actions, or reacting strategically to enemy actions that may disrupt your plans. The effective management of impetus is essential; as it not only dictates how fluidly a player can maneuver their pieces but also influences the overall outcome of confrontations on the battlefield, creating a delicate balance between aggression and defense. Therefore, understanding the nuances of how to allocate impetus wisely can significantly enhance your strategic options and improve your chances of success in the game.

The game is currently on Gamefound and is well worth a look at.

Rating: 3.5 out of 5.

A game that I am happy to play but not one I am going to rush out and buy the rules when available.

Nerdy Novelties

The Slicer character in Exploit Zero is the ultimate cyber geek who joyfully breaks into your foes’ Super Hush Intelligence Technology, armed with an oddball mix of creativity and nerdy skills.

In the midst of digital mayhem, this character powers up their hacking antics by guzzling an outrageous assortment of drinks jam-packed with dextrose, sugar, and malic acid, along with a splash of corn syrup and artificial flavors that make your taste buds do the tango. Each sip is like a secret potion that not only blasts them with energy but also offers a cozy hug during those high-stakes strategy sessions.

With carnauba wax and enough artificial coloring to make a rainbow jealous—because who wouldn’t want their drink to scream “look at me?”—the Slicer is the hilarious embodiment of tech and indulgence, living in a world where the line between virtual shenanigans and life’s guilty pleasures hilariously intertwines.

The slicer also gets to pilot the teams drones In a small-action skirmish game like EXPLOIT ZERO , ‘drone’ is the catch all term for any remote controlled robotic device, be that the surveillance, medical, or combat series.

Although they look cool as a physical model, Agent Drones are basically glorified pieces of Equipment that hog Two Equipment Slots on your Agent’s dance card. These little gizmos have to stick close—like a toddler at a theme park—within 1” of their user until they get the green light to activate.

They don’t improve your moves on the battlefield or make you harder to hit, so don’t count on them for any dance-offs. To get one of these bad boys running, you need to nail a Pilot CAP roll (and don’t forget that sweet Two Dice Bonus!). Once the Drone is all fired up, it’s like having a remote-controlled buddy until the connection goes kaput.

But beware! In the chaos of combat, you can only juggle one Drone at a time—no multitasking allowed. Once you roll a successful Pilot CAP, you can start transferring your actions to the Drone without rolling any annoying dice—just announce your moves like a game show host!

The catch is, the Drone insists on rolling a D8 for its endeavors. To keep this clever little gadget under your thumb, you’ve got to stay within 18” of it, but don’t worry; you won’t need to squint to see it.

The Pilot Link holds strong from turn to turn, just like your last pizza delivery promise—unless you decide to ditch it. The only thing you can do without losing your Drone pal is take a Free Move/Move. But watch out! Any damage or mishaps on your part can snap that connection like a bad reality TV relationship, leaving you to roll for a new Pilot CAP to regain control.

These drones are crafted from “mysterious treasures” dug up from my bits box and a couple of ancient flying bases lurking in my slotta base tub. It’s like a budget-friendly art project gone rogue, and honestly, they look pretty “cool” in a quirky way! I mean, hey, if Guru can give nerds a bad name, I might as well embrace my inner mad scientist!

Backyard Starship

I have been reading this Sci-Fi military series for a while and thought I should let you know about it. Now don’t get me wrong this is not Hemingway or Tolstoy, but the fact that I am up to Book 8 shows that it is not a bad read.

After his grandfather’s death, Van Tudor returns to his childhood home and inherits more than just the family farm.

Van Tudor

All crew pictures obtained from the Backyard Starship Wiki.

Van is met at the farm by the family attorney (but is she more?), and friend of “gramps”, Miryham Nunzio, who outlines his inheritance from the Grandfather that was such a part of his life growing up.

Miryham Nunzio

Van’s grandfather captivated him with incredible stories of spacemen, monsters, princesses, and galactic knights, creating vivid images of epic battles and ancient truths that suggested these tales might be more than mere fantasy, hinting at secrets waiting to be discovered.

Hidden within the old barn, Van’s legacy is waiting: a starship, later named Fafnir, not of this world.

The ship is controlled by an AI named Netty, who is more friend and confidant than digital controller.

Van starts his journey through the galaxy with his combat AI, an android shaped like a golden eagle named Perry, who is a fierce protector and wise companion. As they travel, Van realizes it is lively and dangerous, filled with vibrant civilizations, strange alien species, allies who offer help, and hidden threats. His skills are tested as he navigates tricky alliances and confronts foes. He soon discovers he is meant to become a Galactic “Peacemaker,” a respected agency known for maintaining peace and justice in the chaos of the cosmos, a role requiring bravery and strong moral values as he strives to uphold order in a changing universe.

Perry, the combat AI

The crew is an eclectic bunch whose characters are developed throughout the narrative.

Torina is a Human Female. She was initially a passenger for Van, headed home to Helso. Taking her there was his second job. She is a member of the family that owns Helso, which is rich in helium 3 deposits. She is strong, and a practitioner of the martial art of Innsu, as well as a very good shot with ships’ weapons

Icky

Female Wu’tzur (hairy ape like creature with four arms) and daughter of the engineer Urnak. Also an engineer, and brilliant. Comes aboard for the ride to Anvil Dark, the home of the Peacemakers, and along the way increases the efficiency of the Fafnir, leading to Van accepting her as the ships engineer. The only thing she enjoys more than tinkering with the ship is bashing people with her hammer making her a more than efficient combat team member. Just don’t order her to capture someone alive as it ain’t gunna happen!


Zenophir (Zeno)

Zeno is a P’nosk who resembles a walrus with bushy whiskers and bright red ears. Initially an informant for Van’s grandfather, Zeno, a skilled engineer and armorer, eventually becomes a trusted member of Fafnir’s crew, contributing valuable knowledge and expertise to their adventures.

Zeno is an old creature with wrinkled skin, pale whiskers, and a humped posture. She takes Obligation seriously because of its biochemical significance, and she has a preference for long, bristle-like textures and comfortable fat paddles.

The story line is a combination of short adventures and major quest that intertwine to keep the reader involved in the immediate action but wondering how this feeds into the greater storyline.

Written by bestselling Author J.N. Chaney and Terry Maggert I am enjoying the series very much.

The books can be found on Amazon and are free on Kindle Unlimited.

Rating: 4 out of 5.

Bones Eldritch Demon

This was a distraction from more serious miniatures! I wanted it to look unique, bright but not over the top. I think I succeeded,

A term from the Cthulhu Mythos, “eldritch” refers to something from a foreign realm, evoking an unsettling sense of the unknown. These beings are among the strangest in the universe, evoking both fear and fascination. They possess attributes that defy ordinary comprehension, embodying chaos and enigma.

They can bend the laws of physics and reality, portraying supernatural abilities that stretch the boundaries of normal life and create a lingering feeling of fear. To think about the unknown is to look into the darkest secrets of the universe, where shadows seem to whisper untold stories, testing sanity and revealing just how fragile human understanding is against cosmic indifference.

Through this exploration of the eerie and inexplicable, we confront our deepest fears, grappling with the truth that some forces lie beyond our comprehension, leaving us questioning our existence in a vast, uncaring reality.

They can appear in both physical and non-physical forms. Often, these physical appearances are just shadows of their true selves, revealing only a small part of their nature. These forms are temporary, like wisps of smoke, making them hard to see. They may also take on different avatars, each showing various aspects of who they are, which helps them interact with the world.

This variety adds to their mystery and complicates the understanding of their true intentions, as each avatar may play a unique role in a larger story.

Some beings are indifferent to lower life forms, while others can be hostile, like the “Mind Flayer” from “Stranger Things.” However, beings like Mr. Nobody from Priplanus can be kind and supportive, though that’s rare.