Dux Bellorum Game 11 January 2017

The plains overlooking the seaside town of Ryll became the location again for the clash of armies, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the Roman army of the evil Count Andrew in a Dux Bellorum 15mm battle.

Having accounted for his evil father in a previous battle King David was determined to rid his kingdom of the evil spawn, Count Andrew The Younger.

The task would be harder as Count Andrew had trained his infantry warriors in close order tactics and turned his warriors into effective shield wall.

Riding at the head of his mounted knights, King David decided to act quickly to bring the “son of a usurper” to justice.

Surprising his enemy by moving his mounted troops through the forest on his left King David attacked the enemies right-wing cavalry.

20170111_200428

The “son of a usurper” stood in the centre of the field with his Companion foot.

20170111_200450

First blood went to the king who quickly routed the enemy knights who dared to stand up to him.

20170111_204014

The King and his Companions were charged by the remaining knight unit of that Usurper Count Andrew the Younger.

20170111_210402

The King was assisted by more of his knights who charged the enemy cavalry in the flank destroying them on contact.

20170111_213948

The momentum stalled very quickly as the king’s Companions became involved in a long drawn out combat with the “son of a usurper’s” shield wall unit that had also charged him in the flank.

 20170111_214004

Both armies were loosing units as fatigue set in. Finally victory was almost assured when Count Andrew the Younger was slain and joined his father in eternal damnation.

20170111_215846

Unfortunately with only two units remaining on each side the King was forced to retire when a unit of knights broke leaving only the King and his Companions alone on the field against two demoralized shield walls. Unable to pursue the King retired to the safety of his castle.

A very close game which, with both armies almost broken, was decided by dice rolls in the end.

Mick Evans Memorial Wargame – Offa’s Dyke.

Every year during the weekend between the second and third weeks of January I join our Berwick Wargames Association colleagues to hold a memorial game for fellow war gamer Mick Evans.

Mick was an extremely funny, eccentric and likable guy who always regaled you with tales of missed opportunities, fickle dice, and sneaky tactics on the part of his opponent. Mick didn’t win many games but this didn’t seem to deter him as he fronted up next week with a brand new “sure-fire” tactic.

Mick is best known for his daring cavalry tactics, mostly unsuccessful, and his figure painting. His “conversion” of Airfix Africa Corps figures into Confederate Infantry with just a paint job still has us in fits of laughter. The club still holds these figures in honour of Mick.

Whilst most gamers would not want to emulate Mick’s painting prowess he said something to me one day that changed the way I paint. I was showing him some figures that I had just painted and was very proud of, when he said words to the effect of “hmm looks great, but they are all the same from four feet on the table top”. At the time I was a little offended but later realised that I am a gamer who paints to play not a painter who plays to show off his skills. I have since developed simple painting techniques that look effective but are quick and easy so I can game with the figures ASAP.

Thanks Mick, and as he would say let’s get to the game.

A fight over Offa’s Dyke (Clawdd Offa).

Needless to say when you get a bunch of middle aged wargamers together playing such a scenario, like teenage boys, much mirth was had about where to put your fingers, but enough said about that.

Peter R had gone to great pains building the dyke and like all gamers we started a vigorous debate about with side of the dyke the ditch should be on (even more mirth), Powys or Mercia. We googled to settle the debate but the pictures only help if you know which direction the photographer was facing.

 

Finally that respected authority Wikipedia was consulted to settle the argument!!!

As this was a Mick Evans Memorial game it had to have a twist. This time it was a rampaging goat herd that once the goat herders (do I hear yodeling in the distance) lose control of them head off in a random direction causing mass carnage.

Whilst the Romano British eventually won the real winners were the goats!!!

Vale Mick.

Lion Rampart Game 4 January 2017

20170104_180054

From our previous blogs you will note that we are a big fan of Dan Mersey’ rule sets (Dragon and Lion Rampart and Dux Bellorum) This is our first blog on Lion Rampart.

The scene was set with Count De Moinee (David K) versus Sir Loin de Bake (Andrew W).

The hex terrain, originally designed for Command and Colors Ancients (with figures), was ideal for this 15mm encounter.The terrain was built up on 60mm hex tiles available from Back2base-ix http://www.back2base-ix.com/ and the mat was from a company that took nearly 12 months to fill a standard order so will remain nameless.

20170104_175959

The 24 point Crusader army of Sir Loin de Bake consisted of two mounted men at arms, mounted sergeants, foot sergeants and crossbows.

20170104_180025

Sir Loin de Bake was leading one of his Men At Arms units.

20170104_180149

The 24 point German army of Count De Moinee (David K) consisted of mounted men at arms, mounted sergeants with cross bows, 2 foot sergeants and crossbows with pavise.

20170104_180228

Count De Moinee (David K) was also fighting with his mounted Men-At-Arms.

The scenario was Bloodbath with the objective to destroy the opposing army. There were no additional leader skills or glory boasts used in this game.

20170104_200134

The battle began cautiously with both generals main attacking units deployed on their right flanks.

20170104_200558

A series of devastating  Cross bow attacks quickly destroyed Sir Loin De Bake’s mounted sergeants.leaving their left flank without any cavalry support.

20170104_202444

Meanwhile as both Generals came within shouting distance Sir Loin De Bake was challenged to mortal combat by Count De Moinee (David K). Chivalry meant that this could not be refused and in the cente of the battlefield, watched by both armies, the two titans met in mortal combat. Unleashing two devastating blows to zero Count De Moinee made quick work of Sir Loin De Bake.The army was steeled by their loss and fought on bravely with no unit taken a backward step (they all passed their bravery test).

20170104_203339

Seeking revenge the Crusader foot sergeants charged Count De Moinee, and his Men-At-Arms, promptly dispatching them. With the Count also slain on the battlefield the rest of his army fled.

20170104_204313

The result was decisive with Sir Loin De Bake’s game points a maximum 24 to Count De Moinee’s 10.This would have given Sir Loin De Bake 5 Glory points had he survived!!!

Building an Irish Saga Army Part 3

When starting a new army I first collect all of the figures I need. I then prepare and base them. For individually based figures for games like Saga I also make sure I have movement trays for each unit. The advantage of the trays is that it makes it easier to move figures on and off the display shelves, and for game purposes makes unit movement easier.

I use the bases and movement trays from either Mike Parker or  back2base-ix

Brian Boru

I wanted to be able to use the set of figures from Footsore Miniatures as both a scenic display and as individual figures when required. The movement tray was specially designed by Mike Parker so that I could achieve this.

20161226_141441

Standard Warlord

I also wanted a generic Warlord and have used the Crusader model based on a larger 40mm base to make it easier to recognise or distinguish on the table. The same 40mm base was used for Brian Boru.

20161226_141550

Priests

I could not decide between the Gripping beast priest model and the one from Footsore Miniatures so I purchased both. Like the warlords they have been based on 40mm round bases. I also intend to use the Gripping Beast models (left) as the Priest for my Crusader Saga army.

20161226_141536

The 40mm round bases provides enough space to be able to create an individual scene.

Heroes of the Viking Age

With Brian Boru already being used as one of my Warlord options this only left his brother Ulf from the list. Again I purchased both the Footsore and Gripping Beast models.

20161226_1415190

Curaidh (or heroes)

 I intend to use the Footsore Ulf miniature (left)  as a standard Curiadh with the Crusader hero figure as my two choices. I love the Crusader figure because the lack of armour, dress  and equipment has a particular Irish “pugilist” feel that wouldn’t look out-of-place in a Victorian boxing ring.

20161226_141602

Fianna (Hearthguard)

For the Fianna I wanted a few options. Firstly a six and a four figure mounted unit. both options were required in case I chose the Curaidh option and needed the two units.

 20161226_141315

 You will note movement trays to suit both options.

The foot Fianna were required in both Danish Axe and standard options. I used the Gripping Beast Danish Axes modes and a combination of Footsore miniatures for the standard option. I will use a combination of both units to make a  6 figure unit. Again movement trays have been organised for all of these options.

20161226_141348

Bonnachts (Warriors).

Warriors should form the basis of any Saga armour so I have purchased two units of standard warriors and a third as Irish wolfhounds.

20161226_141638

20161226_141626

20161226_141414

With the figures now purchased, based, and prepared, the last step prior to painting is to undercoat the army. I use a a light spray of Tamiya TS3 “Desert Yellow”.

20161227_230645

In the next post I will use a few units as examples of how I paint my armies.

The Saga of Rudraige mac Dela

The Saga of Rudraige mac Dela

2429470

This saga I tell,

Of Rudraige mac Dela;

Bane of all enemies,

Strong and with valour.

With Dela’s five sons,

He came to our shore;

In the divide of our Isle,

Ulster he did score.

His great company consisted,

Of Hearth guard of might;

Of Curaidh and pack masters,

And their wolfhounds who fight.

Priests and, warriors

Fill out his pack,

Enemies of the Fir Bolg,

To destroy and to sack.

Ard Ri of this Isle,

He was to become;

When Slaine his dear brother

Did finally succumb.

From Ulster to reign,

He succeeded his brother

At the Hill of Tara,

Received like no other.

When his foot he did place

On the stone of Lia Fáil

A mighty roar was heard

Throughout Tara’s vale.

 70325683237c420ec4ebz

The jewel in his crown

brave Ulster was sacked;

By Vikings and Danes

Who dared to attack.

Bretons as well

Did make up their number

Causing Rudraige mac Dela

To rise from his slumber.

The heads of these enemies

Now hang from his halls

A vision of splendour,

A lesson to all.

Rudraige mac Dela

Not one to slight

Rudraige mac Dela

For these he does smite.

Short was his reign

Two years at most

But that they did better

No Ard Ri can boast.

Of his fate I do say,

None can well tell,

Is he drinking in victory,

Or fallen to Mag Mel?

He rests in Brú na Bóinne

Or Newgrange, as it is now.

No enemies to worry him,

No frown on his brow.

Since then he’s been lost,

Not a glimpse or two,

Have we seen from him since,

or his great company so true.

The prophecies of old,

Tell of his return,

From out of Meg Mel,

Resolute and firm.

Now is your time,

Rudraig so brave,

Descendent of Dela,

Arise from the grave.

Arise from the grave,

Saviour of old.

Arise from the grave,

With your warriors so bold.

For then, Ard Ri you shall be,

Honoured at last,

As toward you none dare,

An evil eye cast.

Fragment from the apocryphal Saga of Rudraige mac Dela

Saga Game 14 December 2016.

Following on from last week’s remembrance blog I thought it would be good to reminisce on what else happened on this day:

  • 1863   Longstreet defeats the dastardly Union at Bean’s Station – “yah”;
  • 1941   German Field Marshal Wilhelm Keitel orders the construction of the Atlantic Wall – “boo”;
  • 1799   George Washington dies on his Mount Vernon estate – ”keh?”.

I also visited Berwick Wargames Association on Saturday for a Dark Age skirmish game but ended up playing a 7 Years War game using Black Powder. Now those of you who know me will be aware that other than for the French Indian Wars the 7 Years War is my least favourite period of history. I just do not like the linear tactics involved. I am also not a fan of the Black Powder suite of rules. Despite this I had a great time (copious quantities of red fluid helped to deaden the pain), as the Prussians whooped the Austrians.

My boys from Nancy with pink flags and uniforms would not have looked out of place at any Sydney Mardi Gras, however with expert leadership, they charged and defeated a cavalry unit and smashed two units in the flank to almost win the game single handed. The most pleasing part of the day was to beat Wal’s cavalry with a unit of skirmisher who were charged, held, and with the hand of the Nancy boys routed the cavalry. All in all any time you beat Wal, especially with skirmishers, it has to be a great day.

Enough of that, now for this week’s game.

Saga Game 14 December 2016

Well for the third week in a row we had all three of the little pigs in attendance, this time for a Saga game playing the Wooden Oaths scenario. For those of you not familiar with the scenario that is found in the Northern Fury supplement it is a game for four players (for us three players and a dummy hmmmm??), in two sides. Allegiances can change at the end of each of the first four turns. This allows for a fun game where you have to watch your back at every turn – well it is Saga isn’t it?

The three player armies were the same as for the 2 December blog so I will not detail them again here. The fourth “dummy player” was a Breton army consisting of four mounted hearth guard units and a mounted warlord. The “dummy player” would be controlled by the player who does not have an ally. In the first four turns all three players cannot be on the same side. Should this occur all players are fighting separately, with the “dummy player continuing allegiance with the last player that controlled them.

The initial set-up had the Anglo Danes and the Vikings deployed conservatively and the Bretons and Irish deployed to launch an attack on each other.

 

 

The Vikings and the Bretons were allied for the first turn and the Anglo Danes and the Irish were lined up against them. The Anglo Danes and the Vikings moved as conservatively as they had deployed and cautiously advanced. The Vikings in particular had witnessed the “Sons of Dana” cause chaos in previous battles and used their micrometer and slide rule to ensure their troops could not be attacked by the faeries (Vikings used these didn’t they?).

 

Fortunately for the Irish of Rudraige mac Dela they moved before the Bretons and unleashed a ferocious attack before the Bretons could obtain some Saga dice. The warriors moved, unleashed javelins against the Breton Hearthguard, and then moved again to charge the remainder. When the dust settled one warrior had died but no Bretons were left standing.

 

A Curaidh did likewise. He moved, unleashed javelins against the Breton Hearthguard taking one out, and then moved again to charge the remainder.  Demonstrating that he was a true “Seed of Ireland”, as he drew his last breath he hit all three who promply failed their armour saves. The Breton warlord had now witnessed two Hearthguard units destroyed in front of him.  Taking advantage of the fatigue this created Rudraige mac Dela charged the Breton in mortal combat. With the “Blood of the Kings” running in his veins Rudraige ignored three of the four hits against him, with the fourth being “saved” by a loyal warrior who took one for the team. Fighting alone and with reduced armour the Breton warlord fell, becoming the third head of an enemy warlord to decorate the halls of Rudraige mac Dela.

 

20161214_202739

 

A second Curaidh charged down from his hilltop advantage into the flank of a third Breton Hearthguard unit and died gloriously for the loss of one Hearthguard.

The Breton response was quick, but with only 2 Saga dice remaining, was not very effective.

With such a ferocious first turn the red team had a huge advantage.

 

The second turn commenced with a truce between the Anglo Danes and the Vikings and the subjugation of the Bretons by the Irish. Other than an attack from the “Sons of Dana” most of the turn passed uneventful. The leaderless Breton Hearthguard moved last, and following their Irish overlords charged.  The Anglo Danes stood to take the charge wiping one unit out on contact. A second charge destroyed them but only two Breton knights remained on the field. Although the Anglo Danes gained some points for the black team the reds were still well in front.

20161214_203943

 

Turn three began with the Anglo-Viking alliance breaking down. A charge by the Danish Hearthguard saw a Viking warrior unit extremely prepared with Saga defence dice quickly destroy them. The Vikings, still in the grips of “Sons of Dana” paranoia, were advancing very slowly and the Irish had finally recovered all of their fatigue from the first turn.

 

The final two turns saw the Anglo Danish and Viking alliance re-instated as the red team and the Irish as the black. For two turns the Vikings retreated content with their victory points already built up for the reds (virtually all by their Irish opponent) and the Irish trying to make up the difference for the black.

 

The pawn in all of this was the Anglo Dane Eadric Wulfssige, for it was his losses that would determine victory.

 

The remaining two Bretons were charged by the irish and wiped out.

 

A ferocious Irish attack over the last two turns on the Anglo Danes saw their Warlord Eadric Wulfssige (a fourth warlord head) and two Hearthguard units fall before the might of Rudraige mac Dela.

20161214_21230620161214_213238

 

Despite the mighty effort of Rudraige to bridge the gap that he had created between the red and the black teams, there just were not enough Danish “kills” left on the table to do so.

 

Of the 53 kill points achieved most were by the Irish, but it was the cunning of Viking David K. that tasted victory 27 to 19 (David S.) to 7 (Andrew).

 

The efforts of David K will be sung long and loud in the Viking Saga of Infamy as the only Viking player not to have initiated at least one attack for the entire duration of a Saga game.

Pearl Harbour Remembrance day Game Blog.

Today is Pearl Harbor Remembrance Day, which annually on December 7, commemorates the attack on Pearl Harbor, in Hawaii, during World War II.

Many of our allied American service men and women lost their lives or were injured on December 7, 1941.

As war gamers we should never forget the very real sacrifice and horror of war.

Today’s blog honours the memory of those who fought against all odds, today, seventy five years ago.

pearl-harbor-national-remembrance-day

Dux Bellorum Game 7 December 2016

It was a long, long time ago since we delved into the mists of time with good King David.

russell-casse-650x275

But in the words of Randy Quaid “Hello boys, I’m back!!!

The independent Island kingdom of King David was again threatened, this time by the Church usurper “Fry her” David. Well known for his brutal ritual witch hunts,“Fry her” David’s gradual subjugation of the Island Kingdom had come to the notice of Good King David. The king, ever mindful of the well-being of his subjects, was determined that Independence would come that Day for his people.

Again, on the plains overlooking the seaside town of Ryll the two armies met, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the  Roman Shieldwall Army of the evil Church usurper “Fry her” David, in a Dux Bellorum 15mm battle.The king’s army consisted of the Kings Companions and 4 imposing Knights, plus the additional command (four) provided by King David’s leadership.

Riding at the head of his mounted knights, King David decided to act quickly to bring the “usurper” to justice.

20161207_200335

The Battle began with the King advancing on his left flank, and the “usurper”, hoping to use the terrain to his advantage, gradually retreating.

20161207_200327

Finally the “usurper” could retreat no more and stood to fight on a small ridge line. A unit of skirmishers that were slowed down following previous losses could not retire quickly enough behind its supporting shield wall and was hit by the kings imposing cavalry. The result was inevitable. With one flank of the “usurpers’ army exposed , the king now turned on the enemy cavalry.

20161207_201813

Trapped between the Kings cavalry and their own infantry they had nowhere to go and without their “war paint” they stood no chance and were wiped out on contact.

20161207_203920

The brave “Fry hers” infantry withstood attacks from flank and rear and bravely protected the flank of the “Usurpers” companion unit.

20161207_213129

Surrounded and engaged on all sides one unit after another collapsed and fled.

20161207_213356

King David’s Companions delivering the “coup de grace” by riding down the “Usurpers” close order archers.

Again the peaceful Island kingdom of King David can rest, assured in the knowledge of their Independence Day.

Building an Irish Saga Army Part 2

Warlord

The warlord may be mounted or on foot.

I am looking at several warlord options to cater for different types of games and my whims at the time.

As I said in the first part of this article I like the idea of playing games that have period flavour and the “Old” Brian Boru option suits this.

Brian Boru is equipped with just standard weapons, which you hope he does not have to use as this would be the signal that you are desperate, have been outplayed, or probably both. The advantage is that he allows you to take off fatigue at the end of each turn and generates three saga dice. The lack of a fighting warlord can be off-set with taking other options which I will discuss below.

The “first among many rule” to upgrade a Curaidh can help with some scenarios and is worth considering.

Option 2 is to run a mounted warlord, in which case he has standard weapons and armour 5/5, which has been reduced due to the mounted option. Powerful if also used with mounted Fianna.

Option 3 is to us the warlord on foot with Javelins and 5/6 armour, giving you the capacity to shoot at the end of your move for no additional fatigue.

A Danish Axe option would give armour of 4/6. The Danish axe combined with “Blood of the Kings” is a really good combination if you want to go “Warlord hunting”.

So the warlord options are:

  • Brian Boru, if also taking other nasties;
  •  a mounted warlord if also using mounted Fianna; and
  • the Danish Axe option if he is on foot.

I would use the “old Brian” in most games and the Mounted or foot Danish Axe options if in a competition environment.

Use Brian Boru at the back of the table “out of the way” so that he can take fatigue off units without putting himself in danger.

A mounted warlord should join his mounted Fianna and get stuck in a soon as possible, preferably on those weaker warrior units that generate saga dice. By preceding a mounted charge with “Sons of Dana” you will be fighting a weakened unit with up to  13 dice.

Danish axe armed warlords should “get stuck in” as soon as you can.

An Irish warlord should never fight in melee without “Blood of the Kings” preferably by using the “rare” elk dice. The increased resilience of three is very formidable and makes your warlord virtually invulnerable.

Fianna (hearthguards)

Irish Fianna have reduced armour against shooting due to lack of chain mail
and may be mounted (have standard weapons) with armour 5/4 (reduced due to being mounted). If on foot they can have Javelins or Danish Axes Armour 5/4 with Javelins, and 4/4 with Danish axe. See also the Ravens Shadow FAQ for comments and clarification.

I like the mounted option to charge quickly and engage an enemy warrior unit in the first or second turn. Using “Sons of Dana” on an eight man warrior unit can often take two or three off before you charge.

Curaidh

Curaidh can be fielded on foot with an armour value of 5/6 or mounted if your warlord is mounted with an armour value of 5/5.

I would use Ulf if fielding Brian Boru which means you cannot take any other Curaidh. He has several advantages. Firstly, as a hero he is not a replacement for an existing Fianna which means you do not have to take 2 Fianna units to be able to field him. Secondly he is a real killing machine that more than makes up for the “old Brian”. He is armed with javelins.

Should you have chosen either the mounted warlord or Danish axe option I would take 2 units of Fianna fielded as one unit of six mounted or on foot with Danish axes and 2 foot Curaidh armed with javelins. Curaidh cannot have Danish axes.

Priest

Why a priest? Coz they are cool!!! There are three priest options, two have advantages that are similar to taking “old Brian” and the third is the warrior priest.

The priest as warlord option is not one I prefer and have ruled this out.

The Religious adviser gains saga dice and reduces fatigue and the “Enlightened One”, who is a crazy hermit, can change saga dice once they have been rolled to a more preferred option. Both are good but not my cup of tea.

The warrior priest is a different matter. With his “side by side and we obey” special rules he should always fight with another unit. The “blade that punishes” option where you discard any saga dice already rolled to gain 3 attacks, lose one fatigue and add dice to a unit that is fighting in melee with him is just plain awesome.

Brian Boru, Ulf and a priest makes a powerful and themed combination. I would only use a priest in this combination and go unit hunting. Remember Brian was famous for re-building many of the churches and monasteries destroyed by the Vikings so the priest is not a too far-fetched option. Really!!

Bonnachts (warriors)

Warriors can only be fielded on foot, armed with javelins, and have an armour value of 4/3, due to light protection.

Taking at least one unit is a must, as they can be very powerful shooting with their javelins, especially if used with the appropriate saga shooting abilities like Fir Bolg, Eagle Eye and Bansidh Whispers (and preferably all three together).

Warriors can also be fielded as a pack master and Irish wolfhound. They only have an armour value of 3/3 so are very vulnerable to shooting, but can move L without any terrain restrictions (except of course impassable terrain).

Use their speed to fill gaps and charge through terrain to surprise units. I will always have the one maximum that you are allowed. Another option that I have thought about but not used is to run one normal warrior unit of 12 with a standard, for the extra shooting, and a unit of four wolfhounds. Remember you can only use one so 2 four hound units are not permitted.The pack master should carry a red, white and blue banner with a cup emblazoned on it!!!

I would therefore always use at least one unit of warriors and one of wolfhounds.

Kerns (Levy)

Levies Ptah!!!

The only value that Levies have is as human shields and the occasional bit of shooting.

In addition they only move on the rare elk dice which is far more useful for saga abilities than being spent on moving or shooting a levy unit.

Bonnachts and Hearthguard with javelins makes the levies a redundant choice.

Levies do not suit my style of play and I can see no practical use for them.

Just so my view point is extremely clear – I consider them a waste of shelf space and my limited “toy” budget.

Conclusion

I hope this gives you a bit more of an idea on how I intend to use my Irish. To my opponents may the runes always be in my favour and may you always roll ones.

The next installment will be on how I have painted the Irish army. Given most of the figures have already arrived this should be sooner than I first expected.

A really well done to War and Peace Games and Footsore miniatures for their prompt service.

30 November 2016 Saga Game – “The Stoned Crows” (or P.I.G.S?).

  At last the 3 Little Pigs were all together at the one time for perhaps the first time in a month. The scene was set for a three way Saga game of “Feast of Crows” a “three for all” standard victory point scenario. The warbands consisted of Dave K’s Vikings, Andrew’s Anglo Danish and David S’s Irish (of course – see previous blog).

20161130_184546

 Dave K’s warband of Ottar Grimsson

20161130_184602

 Ottar Grimsson

 

20161130_184704

 Andrew’s warband of Eadric Wulfssige

 

20161123_184400

 Eadric Wulfssige

20161130_184828

 David S’s Irish warband of Rudraige mac Dela

 

 

20161130_184758

 Rudraige mac Dela

 Again the ancestral lands of Rudraige were being invaded, this time by the combined Anglo Danish and Viking forces. Rudraige needed to act quickly to avoid having to fight both at the same time, and perhaps by damaging one, turn their allies against them.

The superstitious Vikings were scared of the spectres of the “Sons of Dana” and promptly half of one of the warrior units ran off leaving there comrades huddling together in fright.

20161130_200644

Rudraige attacked quickly trying to get his Irish hounds and his mounted Fianna, both of which had seen off the attacking Welsh just a few weeks ago, into the fight early.

20161130_200652

 The Viking lead units held up by their scared warriors.

 

20161130_200722

Meanwhile the methodical Anglo Danish plodded along maintaining formation and dressing their lines at every opportunity.

20161130_201444

The Viking Hearthguard advanced, but ran into a wall of javelins from the Irish Fianna . The deadly attack left none alive.

20161130_203556

The remaining Viking warriors were whipped out of their huddle by the mighty warlord Ottar Grimsson and charged the Irish Fianna to avenge their dead hearthguard, leaving only one Irish noble left to join the side of his liege.

20161130_203600

The pack master of the Irish war hounds, seeing the danger, advanced to fill the gap created by the carnage of the near elimination of three fighting units (2 Viking and 1 Irish).

Meanwhile the fragile Anglo Danish/Viking alliance had disintegrated and a lone Viking warrior unit was attempting to hold off the whole Anglo Danish warband, fortunately giving more than it received.

20161130_203605

 The Viking warriors pushing back the Anglo Danish hearthguard and warriors, while the rest of the Anglo Danish warband move over the hills to engage the Irish.

 

20161130_204605

 Seizing the initiative,  and with the “Blood of Kings” flowing in his veins, the Irish warlord, Rudraige and the lone surviving hearthguard charged the Viking leader. The fight was swift and brutal, and at the end, the Irish were the only one’s left standing.

For the second time within a fortnight the head of an Irish enemy leader will hang in the halls of Rudraige mac Dela.

20161130_205558

 The Irish wolfhounds who had been held back from the fight to protect the flank of the Irish warlord were now unleashed to feast on the flesh of the remaining Vikings. The one-sided fight was swift and vicious.

 The Irish could  afford little time to boast of their victories as the whole Anglo Danish warband was marching over the hills towards them.

20161130_210102

Fortunately night was falling and the two warbands retreated to their various camps to tell long tales deep into the night of how the mighty Vikings were crushed beneath their feet.

20161130_210231

Rudraig and his Curaidh, who were still to draw blood in the fight.

All that was left to do was to tally up the booty from the fight. The mighty Irish warriors ended up with 18 victory points, the Vikings 9 and the woosy Anglo Danish a mere 4.

Using modern parlance  the Irish net gain was 12.5, the Vikings a net loss of -8, and the Anglo Danish a zero sum gain.

Fortunately the Vikings are only interested in the head count gained, not lost!!!

 

Building an Irish Saga army Part 1

Building a Irish Saga Army Part 1

I have been playing Saga for a number of years on and off, mainly using left over 28mmm Vikings from my DBM days. The Viking warband never really grabbed me, probably because it was chosen for me because of the existing figures I had.

While these figures look great I have stopped using the Viking warband and of recent times have started using the Viking figures as proxy Irish and really like the way that they play. As a result I have started looking at figures to build an Irish war band with Irish figures.

Let’s start with the warlord.

I generally use my warlord as a fighting machine which with the Irish you can make almost invulnerable with the “Blood of Kings” saga ability.

In the end I decided to use the High King Brian Boruma mac Cennetig. I have no rationale for this other than being an old codger myself I like the idea of the warband being led by a dottery old 88 year old who was killed by his fleeing enemy because he just couldn’t get out of their way!

The old Brian Boruma mac Cennetig is far from the peak of health and should avoid close combat at all, but his presence inspires all Irish units, enabling them to reduce fatigue. In addition unlike other Heroes of the Viking Age he does not cost you anything.

The decision means you are trading a fighting warlord for one that is more defensive in nature.

Having made the decision to go with the High king, how then should I depict him? The easy answer would be to just use one of my existing Warlord types but the whole purpose was to build an Irish army using Irish figures. I also wanted a figure that would depict the Old Boru. Two suppliers have a seated Brian Boru, Footsore Miniatures and Gripping Beast.

https://footsoreminiatures.co.uk/products/brian-boru

03lsx_5_1024x1024

http://www.grippingbeast.co.uk/SHVA13_Brian_Boru_First_High_King_of_The_Irish_1–product–5163.html

Crusader miniatures also have a Brian Boru mounted and on foot.

http://www.crusaderminiatures.com/prod.php?prod=125

I preferred the look of the Gripping Beast figure, but because it was going to be the only figure I ordered from North Star I went for the Footsore Miniatures version. The three figure pack will allow me to complete a nice scenic base befitting the High King.

Should I decide to use a more aggressive warlord down the track, the model could be used to depict his son,  ……………..

With the Warlord decided upon for no points cost yet what was next?

By using High King Brian Boruma mac Cennetig I could also take Ulf the Quarrelsome, his avenging brother. He is a souped up Curaidh with 6 attacks and armour 6. Who better to avenge the death of the High King?

Virtually any Hearthguard figure could be used for Ulf. Eventually I chose The Footsore Ulf figure.

fm_ulf_1a_1024x1024

https://footsoreminiatures.co.uk/products/ulf-the-quarrelsome

As my final character I chose a warrior priest, because what quarrelsome Irish contingent should be without one?

03dai006_2_1024x1024

There is any amount of 28mm warrior priests on the fantasy and historical figure market. I already had several but they were in appropriate “unit sizes” that I did not want to break up. I liked the Foot Sore miniatures one because he looked suitably Irish (you can tell by the shamrocks under his cassock!) so that was ordered.

 For a warband list that did not include Ulf the Quarrelsome I would substitute him for 2 Curaidh and do away with the Warrior priest. To maintain the warband narrative I could still use these two figures and their names as standard Curaidh or I could use two other figures. The Footsore champions are excellent and I decided to have the choice of both options..

 I now have two special characters and a warrior priest for 2 pts or a special character and two Curaidh for zero points. In order to be able to take the two Curaidh I need two units of Fianna.

 Irish mounted Fianna only receive the minus 1 on armour for being mounted as they are assumed to be the best equipped (see FAQ). Their foot cousins also receive a minus 1 because of the scarcity of armour available in Ireland.

 I chose two units of four mounted combined into a unit of six with two dismounted Curaidh, or one of four if Ulf and the warrior priest are being fielded.

 Crusader miniatures make two packs of mounted Irish Nobles. I have chosen one of each.

 The Irish warband can have a devastating shooting phase if the right saga abilities can be employed together. The added advantage is both their Fianna and Bonnacht’s can move and shoot with javelins.

 In order to use these benefits I chose two units of Bonnachts. Crusader Miniatures have a unit command (4 figures) of which I purchased two and a unit of Irish unarmoured warriors (8 figures). This gave me two units of eight complete with command figures just in case down the track I wanted to use the Banner Rules.

 Finally for my last choice you cannot have an Irish army without Irish Wolfhounds. There are a number of these figures on the market but I decided on the Crusader Irish Wolfhound pack but I may substitute the handlers supplied for the Frost Grave handler I already have.

dai012-2

 So what did I finally end up with?

6 Point Warband

 Brian Boru

Ulf the Quarrelsome

Warrior priest

1 X 4 Mounted Fianna

2 X 8 Bonnachts

1 X 8 Wolfhounds

4 Point Warband

 Brian Boru

2 only Curaidh

1 X 6 Mounted Fianna (2 units combined)

1 X 8 Bonnachts

1 X 8 Wolfhounds

I also wanted a bit of variety and have also allowed for a “no name” warlord and a unit of 4 Fianna on foot. The Crusader Warlords and Leader pack will do nicely and enable me to build the Fianna on foot as well.

dai010-2t

This should give me all the variety I require. With the composition of the army and the figures chosen I now just have to decide how I am using them. I will have plenty of time to think about this while I am waiting for the figures to arrive.

 Part 2 will deal with the tactics I plan on using, although as Helmuth von Moltke said,

 “No Battle Plan Survives Contact with the Enemy”.

 images

Good luck and happy gaming David S.