To The Men Who Would be Kings …… or just delusions of grandeur.

Had another opportunity to attend the W.A.R.G.S (Wargaming Association of Real Gentlemen……Sure) at Geoff’s place this Friday.

We were all looking forward to playing Dan Mersey’s “The Men Who Would Be Kings” as we all loved the period and were hoping for a good set of rules.

Dan didn’t disappoint us. The character and flavour of the rules played the cinematic tradition perfectly.

With Geoff umpiring we decided to have 2 playing “Mr babbage” to try out the solo components of the rules and two playing the British Colonial forces.

Although the figures were not quite finished we still had a great game.

For us the result was unimportant (the Colonials probably lost) as we were just interested in trying out the mechanics which worked really well.

The unit leader characteristics were great fun. With 10 Colonial units we diced up everything from a Young Aristocratic Yellow-belly to a Hero of the Empire. The hero surely added a bar to his VC after several times saving his unit from running away by his sheer will power and fighting on to then end even when surrounded on all sides by Dervishers – great fun.

The table map was a recent purchase of Geoff’s from Deep Cut Studios. These are excellent with this one excellent for desert scenarios and because it was not felt the creases smoothed out flat making it easier for gaming.

We all loved the rules and will play them again next fortnight with Dave’s Foreign Legion “Marching or Dieing” at the “Mernda Wargames Holiday Centre”.

 

 

 

 

Dux Bellorum Game 28 June 2017

 

Darius ran a Pictish army which had no mounted troops. The foot were nearly all warriors. They were mostly Ordinary in quality but there were lots of them.

Darius’ initial set up can be seen in picture Centre 2 D.

Centre 2D

Attilla used the Sea Raider list running a large number of Noble Warriors, some Ordinary Warriors and 1 extra command pip.

Attilla’s initial set up can be seen in picture Centre 1.

Centre 1

PLANS

Darius’ plan was to charge forward and take the hill. Once he had possession of the hill he could take advantage of being up hill of Atilla’s troops when they attacked. Then using his greater numbers he could turn both flanks.

Attilla’s plan was to get on the hill first, form a 3 sided box and fight with all his troops on the hill with the up-hill advantage. He positioned he Noble troops in the middle.

In the following pictures Attila’s army is the closest. All references to left or right flanks are from Attila’s perspective.

PICTURES.

Start

Darius was the Attacker and moved first.

Centre 2, Left 1 and Right 1.

Darius threw a double 1 and his troops got onto the hill.

Centre 3, Left 2 and Right 2.

Attilla advanced. His troops being Warriors were able to advance the extra distance when making contact and thus make contact the Picts on top of the hill. No side has the uphill advantage.

Centre 4 and Left 3.

The fighting in the centre has started. There have been a number of push backs. Darius has not been able to move his right flank forward and into the battle.

Centre 5, Left 4 and Right 3.

The fight continues. Darius has been able to get his left flank into the battle and is threatening Attilla’s skirmishers. On Darius right flank his troops are having difficulty crossing the river and getting into the fight.

Centre 6 and Right 4.

The fighting on the hill is getting quite bloody. No units have broken yet.

Right 5 and Right 6.

Darius destroys one of Attilla’s Warrior units, and then destroys the skirmishers.

Centre 7

Centre 7.

Both sides lose a band of Warriors in the same battle on the right.

Centre 8

Centre 8.

Meanwhile, on the hill Darius loses another band of Warriors.

Centre 9

Centre 9.

Darius’ Companions are flanked and a band of Attilla’s Noble Warriors in the river have turned around to threaten the rear of one of Darius’ Ordinary Warrior units.

Centre 10

Centre 10.

Another band of Darius’ Warriors is destroyed on the right.

Centre 11

Left 5

Centre 11 and Left 5.

Meanwhile, on the hill, Darius Companions and Commander are destroyed. And in the river Darius has lost another band of Warriors. This time attacked in the rear by an enemy band. Attilla lost the band of Noble Warriors that were fighting Darius’s unit.

Left 6

Left 6.

Darius Loses another band of Warriors, this time to one of Attilla’s Ordinary Warriors.

END GAME

With the death of the Commander Darius army takes the moral test and fails.

 

 

Unlucky Mamluks or good Knight nurse?

Sweltering under the hot summer sun and the weight of the chainmail under their habits, Brother Orpheus and his fellow Brethren descended from Krak Des Cheavliers into the Gap of Homs. Although part of their daily routine the Knights Hospitaller dreaded these patrols to seek tribute form those travelling through their lands.

The kingdom of Jerusalem was rich and fertile and its location on the major east-west trade routes provided ample “taxation” to continue their divine calling. Not long after reaching the foot of their mountain stronghold the Brothers  spotted a caravan being escorted across the plain by Bedouin tribesman.

Concerned that many recent caravans had been carrying Christians for the slave trade further east he decided to investigate.

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Upon seeing the Hospitaller Knights approach, the caravan fled. The escorts sounded a great horn which rang across the plain like some evil beast growling in its den. Dust clouds to the south could be seen to answer its call.

The game of Lion Rampart had begun.

To achieve victory the Mamluk army needed to destroy the Knights of St. John or ensure the caravan reached safety (opposite short table edge) without being destroyed in the process.

The Knights of St. John would consider it a success if they destroyed the marauders or captured the caravan without being forced to flee back to Krak Des Cheavliers.

Brother Orpheus’ 24 point patrol consisted of 6 Mounted Men at Arms accompanying him (6 pts), another 6 Mounted Men at Arms (6 pts), 6 Mounted Sergeants (4 pts); 12 Foot Sergeants (4pts), and 12 Crossbowmen (4 pts).

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Brother Orpheus and his fellow Brethren

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Brother Orpheus’ Retinue

The Mamluk escort (Egyptian List), led by Al-Malik opposed them with 2 Mounted Sergeants with bows at 5 points each, 2 Mounted Yeoman (spear) at 4 points each, and 2 Foot yeomen (spear) at 3 points each.

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Al-Malik

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Al-maliks Caravan Escort

The battle begins with the Knights of St John deployed at the base of Krak Des Cheavliers, the Caravan in the centre of the table with one Marmluk unit of light camels as escort, and the rest of the Mamluk’s hastily returning from foraging at the centre of their table edge.

The caravan is classed as (7+) for movement and cannot fight. The caravan is immediately captured if in base contact with a Knights of St. John unit that is in good order.

David K was playing with the Knights of St John and Andrew W with the Mamluks.

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The foot Yeomen retreat whilst the two commanders battle it out with Al-Malik coming out worse for wear  with three casualties.

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Al-Malik trying to place himself between the Caravan and Brother Orpheus’ Knights.

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Brother Orpheus being slowed down by the Yeomanry, but they proved to be only a minor speed hump.

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The Hospitaller Sergeants hitting Al-Malik in the rear.

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At last the caravan was putting some gap between it and the Crusading infidels.

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Brother Orpheus finally destroys Al-Malik and his Ghulams causing panic among his troops.

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With safety just in sight the caravan is finally captured by the Hospitaller Sergeants.

Without his general’s plus for morale David K went through a series of poor activation roles for the Caravan losing the game within a move away from victory.

 Another  good fun Dan Mersey game.

Arthur – Myth or Legend?

I am now in a position where I can game with my old mates in Melbourne as we have purchased a “city crash pad”, so whilst this blog is not strictly a P.I.G.S. game, as the “keeper of the blog” (sounds a bit like someone who tends Irish pasture) I have decided to include these games on an on-going basis as well.

With the fledgling war games room still coming into shape, and me still feeling a bit like the country mouse visiting the city, the conditions were not ideal, but more than adequate as we found other ways to stay well lubricated (there is nothing sadder than a games room with over twenty metres of shelving void of figures – well………… maybe the space for the bar and no bar!!!!!).

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The gaming choices are limited until the shelves are stocked but a standard 15mm Dux Bellorum 32 point game was organised.

I had built hex terrain some time ago for Command and Colours Ancient gaming with figures but have had limited opportunity to use it so this was a chance to roll out the hex mat and show-off the terrain.

“The Welsh historian, Nennius, records twelve great victories in battle during Arthur’s time as Dux Bellorum. Much of his material is mythical, however, and the magical number 12 does not sit well for historical evidence. Some historians have argued that this is too great a number for one man’s lifetime, and their locations may well have been too widespread for a single leader to have fought in each. Counteracting this view, some believe Arthur to have headed up a warband of cavalrymen traveling around the country and championing the British cause: hence his widespread popularity. True or not, it seems likely that, as with stories attached to the real Arthur, several of these battles may have been properly associated with alternative Arthur’s or just with other great Dark Age heroes. A tendency towards Northern locations may strengthen this theory. Unfortunately identifying the location of the battles is a highly controversial pass-time” (Wikipedia).

According to Nennius, Arthur’s first battle was at the “mouth of the river called Glein”.

This has been tentatively identified as one of the two Rivers “Glen” in Britain today; one in Lincolnshire and one in Northumberland.

Unfortunately, Glen stems from the Celtic word for “pure”, so there were probably many rivers thus named in 6th century Britain. A battle at the former would have presumably been against the first Bernician settlers and at the latter against the northward moving East Anglians. Either could be also attributed to King Arthuis of the Pennines as well as Arthur Pendragon but I am assuming the later.

So there we have it – our battle is set in 6th Century Britain at the mouth of the River Glein between Arthur Pendragon and the Bernecian kingdom of Deiran.

Arthur’s army was controlled by John G. and the Saxon’s by Steve N.

The Saxon army of Deiran consisted of Foot companions, 2 Noble Riders, Noble Warriors and 4 Ordinary warriors.

3 King Deiran

Deiran King of the Bernicians

4 The Bernecian Aemy

Deiran’s Bernician (Saxon) Army

The army of Arthur consisted of his “Round Table Companions, Noble Riders, 2 Noble Shield Wall 2 Ordinary Shield Wall, Close Order Bowmen and mounted and foot bow armed skirmishers.

1 Arthur and his Knights of the Round Table

Arthur Pendragon and his Knights of the Round Table

2 Arthur's Army

Arthur’s Romano British Army

5 The Battle Begins

The battle lines are drawn with Arthur advancing with his knights on the right flank.

6 The battle from the Roman side

Arthur’s shield wall await the Bernician warrior onslaught through the bog.

7 Arthur charges into battle

Arthur charging down hill to contact the Bernician Noble Warriors.

7.1 Arthur and his knights charge the Saxon left

Romano British horsement v Bernician Warriors. The noble warriors on the Saxon right, just in picture, were destroyed in very short time.

8 Arthur breaks through

The “Ordinary Warriors” on the left held of the cream of Arthur’s army, including himself and his Knights of the Round Table until almost the end of the battle.

9 Deiran and his followers fight of a flank charge

Meanwhile the Saxon right wing Noble Riders have broken through the archer screen, and destroyed the majority of Arthur’s shield wall.

10 The Saxons fight of a rear attack

Hit in both the flank and rear by Noble Riders the warriors on the Saxon left are still holding on.

11 Saxon Cavalry smash into the rear of Arthurs centre

With the Romano British shield wall collapsed the centre is controlled by the Saxons.

12 Arthur in full retreat

With the last remaining shield wall covering the retreat Arthur’s battered knights flee to fight another day.

All in all a great game with which to “christen” the war games room.

Arthur myth or Legend? All I can say is that on this occasion he was certainly no legend!!

Dux Bellorum Game 31 May 2017

Darius and Attila ran the same army lists as last game two weeks ago.

That is, Darius ran a Saxon army fielding mostly quality troops. This meant the army was small in numbers.

Attila ran a large Romano British army made up of cheap troops, a Saxon ally and one extra command pip.

In the pictures Attila’s army is the closest. All references to left or right flanks are from Attila’s perspective.

Darius was the Defender. As such he selected the terrain. He decided to try something different and set down two Woods in the middle of the playing area.

Darius’ strategy was to wait behind the woods on the left flank and take opportunities to pick off enemy units as they came through. He planned to skirmish on the right.

Attila set up to fight Darius on his own side of the woods. After a while he realised that this would not happen so decided to advance through the woods on the left. To do this he used his ally who had warriors who are not disadvantaged by woods.

Attila decided to try to get around on the extreme right flank.

PICTURES.

Start.Start

This shows the starting positions form Attila’s side.

Left 1.Left 1

Attila is reforming his forces to go through and around the woods on the left.

Right 1 and Right 2.

Shows Attila’s horse trying to get around the right. Darius’ Light Bow are in the woods and move hoping to get some shots on the horse.

Centre 1.

Centre 1

Darius’ manoeuvres to a defensive posture to await the enemy coming through the woods.

Left 2 and Centre 2.

Attila has come through the woods and around the woods on the left and the battle begins. Attila has the advantage in numbers but Darius has the quality.

Right 3.

Right 3

Darius sends in a unit of Noble Riders hoping to destroy or delay the enemy Ordinary Riders.

Right 4, Right 5 and Right 6.

Not Darius’ night again. Attila’s horse destroy the Light Bow in one round and destroy the Noble Riders in the next. Then they can be seen to be galloping around the back of the woods on the right hoping to get into the rear of the enemy in the main battle on the left. They almost got there in time. But not quite.

Left 3, Left 4, Left 5 and Left 6

Show the main battle on the left. Darius inflicts serious damage on Attila’s units but does not destroy any. He is outnumbered and eventually this is his undoing. His army loses enough units and has to take moral tests to continue.

But its only a matter of time and in the end his army breaks.

Sad but true.

It must be said though that Attila had some very lucky early fights that gave him the advantage.

 

Dux Bellorum 17 May 2017

With being unable to attend this weeks gaming it is great to have Andrew W write the blog for this week.

But really Andrew – “Daggmore”?

Unfortunately Daggmore could not make the game today. We missed him.

So it was left to Darius and Attila.

Darius decided to run a Saxon army fielding mostly quality troops. This meant the army was small in numbers.

Attila ran a large Romano British army made up of cheap troops, a Saxon ally and one extra command pip.

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In the picture Attila’s army is the closest. The picture was taken after the first turn.

Unfortunately the 6/1 Demon arose and smite the camera’s battery and thus there is only one picture. The good news is we did not see him again for the rest of the game. The dicing was “normal” (Whatever that is.) – “for you Andrew that is rolling game high 2’s!!!”.

Darius launched his attack with his usual zeal and daring. Unfortunately Darius was a little outnumbered on his left flank. This problem was compounded straight away when Attila’s light foot routed one of his light foot in the first round of shooting.

The fighting on that flank resolved itself into Darius being beaten mainly due to being outnumbered and the staying power of Attila’s shield wall.

In the centre Darius crashed into the Romano British shield wall inflicting lots of damage. But not enough to kill.

The fighting over the next few rounds included many interesting sub battles.

Gradually the Saxon units were routed, mainly because they were outnumbered. This eventually resulted in the demise of the Saxons.

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Wargaming – Dux Bellorum Game 8 February 2017

The peaceful Island paradise of King David was again going to be torn apart by a clash of armies, with the Imposing Cavalry Knights (Late Roman  Army) of King David facing off against the Saxon army of the evil Count Andrew the Younger in a Dux Bellorum 15mm battle.

Count Andrew the Younger had slipped away from the previous battlefield with only his Hearthguard aware that he was still alive. The family hatred for King David was burnt into his very psyche and even now, defeated and bloodied his thoughts were firmly fixed on revenge.

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The Saxon Invading Army

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The Mad Count Andrew the Younger

Months later, the Count’s planning had now reached the stage where he was ready to return from exile at the head of another army – this time determined for revenge. Learning of the mad Counts arrival on his peaceful Island King David massed his army with the intent of destroying this troublesome family once and for all.

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King David’s Royal Army

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King David and his Companions

With many of his Knights organising the grain harvest on their estates King David was forced to use his garrison and household troops to repel the invader.

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After a cautious advance by the invader King David unleashed his cavalry against the enemies right flank.

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After some initial success the battle descended into a large complicated melee. Units pushed back and forward with and both armies were gradually being “fatigued” across the confused battlefront.

Units on both sides started collapsing, but it wasn’t until Count Andrew and his companions were finally ridden down that the battle was decided.

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For the first time the Kings army had been pushed to its limits and it was only the bravery of the King and his Companions that fought in close combat for the whole battle that kept the morale of the army together.

Another close Dux Bellorum battle that went down to the wire.

 

 

Dragon Rampart Game 18th of January 2017

It’s not easy being green – even if you are riding a big flying thingy!!!

Darkness loomed over the village but not a cloud was to be seen in the sky. Suddenly the air rang with a blood curdling screech as a huge creature swooped on the village.

In the distance could be heard the rhythmic beating of war drums and the clanging of swords on shields.

Warwakka Rozgox was back this time riding the feared dragon Radgath the Red. Towering above the hills Baxnar the giant could be seen, the thump, thump, thump of his footsteps causing the very earth to shake.

And what was that stench? Surely not trolls as well?

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The villagers were cowering in their huts when a tottery, war-weary old man produced a handful of bones and rolled the runes. Studying them intently he stood up and took a horn from his cloak.

The most miraculous of sounds rent the air. Immediately the noise of the approaching army ceased. Hoping beyond all hope the villagers  were soon plunged into utter dispair as the screech  of Radgath the Red rent the air, and the din of the approaching army began once more.

No sooner had this happened and the roar of Warwakka Rozgox’s hoard was matched by one of its own.

The runes were indeed correct the war-horn of Thor had been answered!!

He was not alone.

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Joining the villages was not only the God himself but  Midr the Valkyrie, Jolbrug the frost giant and a tribe of snow trolls. The day would only end with Thor or Warwakka Rozgox still alive.

Surely, with the God on their side, the humble peasants would yet survive this day……………

With this the Dragon Rampart wargame had begun.

On one side was the Orc army of Andrew W, consisting of Warwakka riding a dragon (flying mounted Men-At-Arms), two trolls and a giant (foot Men-At-Arms), two units of Orcs (Foot Sergeants), and some Orc archers.

Facing the Orcs was the Viking villagers “with a little help from there friends” from the “Norwegian woods”.

David K’s army consisted of Thor (Mounted Men-At-Arms), Midr the Valkyrie and Jolbrugh the Frost Giant (Foot Men-At-Arms), a tribe of Snow Trolls (Foot Sergeants), the village Huscarles (Foot Men-At-Arms) and the villagers (Foot Sergeants).

In the “strawberry fields” (no more I promise) the battle commenced.

Thor demanded the prime position on the armies right and immediately began the battle by charging the two trolls. Despite doing damage to the trolls David K decided that because victory would be determined by the army who killed the opposing general he should withdraw Thor from the frontline.

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Jolbrugh made short work of the Orc archers turning them into frozen sculptures.

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The meddlesome trolls were soon despatched by the Village huscarles and the battle began to look over for Warwakka Rozgox as his army was under pressure on all flanks.

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Having successfully fought off the Village Huscarles, the Orc Sergeants starting bickering amongst themselves (failed their bravery test), and retreated. Gork and Mork were not amused and deserted the sergeants as they failed another bravery test and routed off the board.

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With jibes from the game master, David S, about one player being a God and the other riding a dragon both commanders were still allowing their lesser mortals to do all of the fighting.

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With first Midr and then the Snow Trolls fleeing the battlefield the game was gradually being clawed back by Warwakka Rozgox.

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With only Baxnar and himself left Warwakka Rozgox attacked. Although fighting off successive attacks from the Villagers and Jolbrugh both he and Radgath the Red were almost spent.

Jolbrugh should have heeded JR Tolkein -“Never laugh at live dragons”.

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Thor, seizing the moment, charged and finished of both  Warwakka Rozgox and Radgath the Red.

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A great game was had by all further confirming our “love affair” with Dan Mersey’s rules.

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”

Neil Gaiman.

 

Dux Bellorum Game 11 January 2017

The plains overlooking the seaside town of Ryll became the location again for the clash of armies, with the Imposing Cavalry Knights (Land Raider Army) of King David facing off against the Roman army of the evil Count Andrew in a Dux Bellorum 15mm battle.

Having accounted for his evil father in a previous battle King David was determined to rid his kingdom of the evil spawn, Count Andrew The Younger.

The task would be harder as Count Andrew had trained his infantry warriors in close order tactics and turned his warriors into effective shield wall.

Riding at the head of his mounted knights, King David decided to act quickly to bring the “son of a usurper” to justice.

Surprising his enemy by moving his mounted troops through the forest on his left King David attacked the enemies right-wing cavalry.

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The “son of a usurper” stood in the centre of the field with his Companion foot.

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First blood went to the king who quickly routed the enemy knights who dared to stand up to him.

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The King and his Companions were charged by the remaining knight unit of that Usurper Count Andrew the Younger.

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The King was assisted by more of his knights who charged the enemy cavalry in the flank destroying them on contact.

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The momentum stalled very quickly as the king’s Companions became involved in a long drawn out combat with the “son of a usurper’s” shield wall unit that had also charged him in the flank.

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Both armies were loosing units as fatigue set in. Finally victory was almost assured when Count Andrew the Younger was slain and joined his father in eternal damnation.

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Unfortunately with only two units remaining on each side the King was forced to retire when a unit of knights broke leaving only the King and his Companions alone on the field against two demoralized shield walls. Unable to pursue the King retired to the safety of his castle.

A very close game which, with both armies almost broken, was decided by dice rolls in the end.

Lion Rampart Game 4 January 2017

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From our previous blogs you will note that we are a big fan of Dan Mersey’ rule sets (Dragon and Lion Rampart and Dux Bellorum) This is our first blog on Lion Rampart.

The scene was set with Count De Moinee (David K) versus Sir Loin de Bake (Andrew W).

The hex terrain, originally designed for Command and Colors Ancients (with figures), was ideal for this 15mm encounter.The terrain was built up on 60mm hex tiles available from Back2base-ix http://www.back2base-ix.com/ and the mat was from a company that took nearly 12 months to fill a standard order so will remain nameless.

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The 24 point Crusader army of Sir Loin de Bake consisted of two mounted men at arms, mounted sergeants, foot sergeants and crossbows.

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Sir Loin de Bake was leading one of his Men At Arms units.

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The 24 point German army of Count De Moinee (David K) consisted of mounted men at arms, mounted sergeants with cross bows, 2 foot sergeants and crossbows with pavise.

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Count De Moinee (David K) was also fighting with his mounted Men-At-Arms.

The scenario was Bloodbath with the objective to destroy the opposing army. There were no additional leader skills or glory boasts used in this game.

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The battle began cautiously with both generals main attacking units deployed on their right flanks.

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A series of devastating  Cross bow attacks quickly destroyed Sir Loin De Bake’s mounted sergeants.leaving their left flank without any cavalry support.

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Meanwhile as both Generals came within shouting distance Sir Loin De Bake was challenged to mortal combat by Count De Moinee (David K). Chivalry meant that this could not be refused and in the cente of the battlefield, watched by both armies, the two titans met in mortal combat. Unleashing two devastating blows to zero Count De Moinee made quick work of Sir Loin De Bake.The army was steeled by their loss and fought on bravely with no unit taken a backward step (they all passed their bravery test).

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Seeking revenge the Crusader foot sergeants charged Count De Moinee, and his Men-At-Arms, promptly dispatching them. With the Count also slain on the battlefield the rest of his army fled.

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The result was decisive with Sir Loin De Bake’s game points a maximum 24 to Count De Moinee’s 10.This would have given Sir Loin De Bake 5 Glory points had he survived!!!